Dwarf / Maker question
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Dwarf / Maker question
Can an Everfull Quiver be enhanced past the usual d4s from crystals (or given other effects) to produce more powerful arrows in the same way melee weapons can?
Ra Cha Chongo- Pureblooded Aenean
- Number of posts : 413
Age : 44
Main Character : Vizzini The Inconceivable
Other Character : Jinx
Other Character. : Whichever one I happen to be playing at the moment; I think it's mostly been Vinzer lately
Time Zone : EST (GMT - 5:00)
Registration date : 2009-02-07
Re: Dwarf / Maker question
Nope. The everfull containers are all custom-scripted, so regular properties won't have any effect on the missiles.
Re: Dwarf / Maker question
Nope. The quiver "creates" stacks of arrows with pre-defined properties, I believe.
Changing the properties of the quiver itself wont affect the ammo, because the stacks of ammo are created based on variables that the quiver checks for, to my knowledge.
I am pretty sure this is how it works at current:
The scripts only have variables for 1d4 of the 5 elemental crystal types (so more options would require more variables and script changes), and based on those variables, when the script creates a new stack of ammo it must create a pre-existing resref from the pallette for each type/combo of variables or it may possibly make basic arrows and add the proper properties via the same script (the latter is unlikely, but it would save module resources if it could be made to work stably).
Sadly, we DMs dont have any way to interact with the stack creation process currently. All we can do is manually edit the properties on a single stack, and when that stack runs out, the quiver scripting takes over again.
Changing the properties of the quiver itself wont affect the ammo, because the stacks of ammo are created based on variables that the quiver checks for, to my knowledge.
I am pretty sure this is how it works at current:
The scripts only have variables for 1d4 of the 5 elemental crystal types (so more options would require more variables and script changes), and based on those variables, when the script creates a new stack of ammo it must create a pre-existing resref from the pallette for each type/combo of variables or it may possibly make basic arrows and add the proper properties via the same script (the latter is unlikely, but it would save module resources if it could be made to work stably).
Sadly, we DMs dont have any way to interact with the stack creation process currently. All we can do is manually edit the properties on a single stack, and when that stack runs out, the quiver scripting takes over again.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Dwarf / Maker question
Sort of thought that would be the case, but I figured it couldn't hurt to ask welcome back,
Ra Cha Chongo- Pureblooded Aenean
- Number of posts : 413
Age : 44
Main Character : Vizzini The Inconceivable
Other Character : Jinx
Other Character. : Whichever one I happen to be playing at the moment; I think it's mostly been Vinzer lately
Time Zone : EST (GMT - 5:00)
Registration date : 2009-02-07
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