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Used: Morale checks...

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daveyeisley
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Used: Morale checks... Empty Used: Morale checks...

Post by MannyJabrielle Fri Feb 26, 2010 3:56 am

So I'm playing my low-low lowbie... and although he's only level 5 and has pretty lame melee skills, it seems like more than half the goblins I swing my dagger at pee their pants and run away.

And that got me thinking.... Making them "run away" is in sense "beating the encounter". So, perhaps, if you make a creature fail their morale check and run away, when the creature actually "depsawns" could we get a portion of the XP for as if we killed them? We're not getting the treasure if they run off with their stuff... but I think... if you're going somewhere, and enemy X blocks your path... kill them, they're not blocking your path anymore, and you get XP. Make them run away... they're not blocking your path anymore... that should be a bit of XP too Smile
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Post by daveyeisley Fri Feb 26, 2010 5:38 am

Agree.
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Post by Amethyst347 Fri Feb 26, 2010 12:46 pm

One time, after whacking at her for like five minutes and finally getting her down to Near Death, I had the Ant Queen go all fearful on me and run away. Which pretty much sucked. Used: Morale checks... Icon_razz
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Post by The Amethyst Dragon Fri Feb 26, 2010 1:02 pm

Good idea.
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Post by Eric of Atrophy Fri Feb 26, 2010 5:54 pm

A fantastical idea! I can't count the number of times some slippery goon ran away from me and I was unable to hit with a ranged weapon ...
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Post by Svair Fri Feb 26, 2010 6:51 pm

Eric of Atrophy wrote:A fantastical idea! I can't count the number of times some slippery goon ran away from me and I was unable to hit with a ranged weapon ...

For me its that I can't bear to see XP get away, and then getting smacked by a bunch AoO's as I chase it. Or my PC stops swinging their altogether.
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Post by The Amethyst Dragon Tue Mar 02, 2010 2:36 pm

Added for the next planned reset.
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