Mar. 18: Tradeskill: Herbalism
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Mar. 18: Tradeskill: Herbalism
Adding a new tradeskill to the mix: Herbalism
This one is pretty easy to use (or should be, barring any bugs in the code).
1. Buy an Herbalist's Pouch (currently just from Morty in Bluebeard's Tower until I'm sure the code is working).
2. Fill the pouch with various herbs by a) buying a pot of assorted ones from Morty for 200 gp (and using it) or b) walking in/near forests and swamps to gather your own as you go (this is automatically checked if you have a proper pouch that isn't already full).
3. Use one of the herb xxxxxx VC commands to attempt to use your herbs to create an herbal preparation. These are non-magical little consumables that can have a variety of short term beneficial effects. The various commands will be listed here soon after I finish typing this post.
Edit: changing date on this to tomorrow, since I forgot to include 4 little lines of code in the OnPlayerChat script that would make this little thing work.
This one is pretty easy to use (or should be, barring any bugs in the code).
1. Buy an Herbalist's Pouch (currently just from Morty in Bluebeard's Tower until I'm sure the code is working).
2. Fill the pouch with various herbs by a) buying a pot of assorted ones from Morty for 200 gp (and using it) or b) walking in/near forests and swamps to gather your own as you go (this is automatically checked if you have a proper pouch that isn't already full).
3. Use one of the herb xxxxxx VC commands to attempt to use your herbs to create an herbal preparation. These are non-magical little consumables that can have a variety of short term beneficial effects. The various commands will be listed here soon after I finish typing this post.
Edit: changing date on this to tomorrow, since I forgot to include 4 little lines of code in the OnPlayerChat script that would make this little thing work.
Re: Mar. 18: Tradeskill: Herbalism
Herbalism works! Very unusual for a new addition, but my dwarven rogue has been making Fool's Weed, using it, and watching the effects run out in the middle of a fight with mummies.
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