Shadow Evade
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Shadow Evade
And a duration suggestion for the shadow evade ability.
Could this be tweaked to 1 round per SD level rather than the flat 5 rounds? It's roughly comparable to the spell ethereal visage, but doesn't grant as much concealment, it's DR only surpasses ethereal visage after 12 SD levels (visage is 20/+3 vs the scaling evade's 10/+3 at SD 10/18/+7 at SD30), and instead of spell immunity, grants 4 AC.
It's a nice ability... but at 3 uses a day for 5 rounds.... not really useful at all.
*edit oops, 3 uses a day, not 1, confused that with shadow *daze*. BUt still, 15 rounds total per day is meh
Could this be tweaked to 1 round per SD level rather than the flat 5 rounds? It's roughly comparable to the spell ethereal visage, but doesn't grant as much concealment, it's DR only surpasses ethereal visage after 12 SD levels (visage is 20/+3 vs the scaling evade's 10/+3 at SD 10/18/+7 at SD30), and instead of spell immunity, grants 4 AC.
It's a nice ability... but at 3 uses a day for 5 rounds.... not really useful at all.
*edit oops, 3 uses a day, not 1, confused that with shadow *daze*. BUt still, 15 rounds total per day is meh
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
Very much agreed. While I'm not one for stealth-classes, 5 rounds isn't a whole lot here, especially when it takes a round to activate it.
evilkittenofdoom- Epic Level
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Re: Shadow Evade
Maybe just double it to 10 rounds per activation.
daveyeisley- Ludicrous Level
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Re: Shadow Evade
Why just that? There's precedent mentioned for a round/level damage reduction of comparable power.
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
I must agree here. 10 rounds isn't a whole lot either. Maybe 15 or 20 rounds (Not sure if you can go epic SD here, if so, I'd say 1 round/2 levels)
evilkittenofdoom- Epic Level
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Re: Shadow Evade
You can go epic SD, up to 30. All the bioware prestige classes can go up to 30. It's only the Aenean prestige classes (and PDK) which are limited to 5 or 10 levels.
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
I'm a big fan of constant + per level durations. I think something like 10 rnds + 1 rnd/level would be reasonable. So the end result would be 14 rnds at 4th level when it is obtained up to 40 rnds for SD 30. That should be enough to last for a typical tough combat episode. It would at least start to compete favorably with similar wizard spells. I implemented a duration like this for expeditious retreat and it actually became a useful spell at low levels.
eeriegeek- Worldly Guide
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Re: Shadow Evade
I did that on another server that doesn't have items like our boots of stepping. Extended Expeditious Retreat made getting things done in their custom crafting system a WHOLE lot easier.
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Re: Shadow Evade
Well, the spell in question (ethereal visage) is a spell, whereas the shadow evade doesnt subscribe to quite the same limitations such as requiring spell slots, spell failure, concentration checks, counterspelling, or being dispelled.
I agree that 5 rounds is piddly, and 10 seems more reasonable to me. Having the SD level govern duration would result in possible 30 round durations, which is a bit long in my opinion, and too short durations when the SD is below level 10.
Eeriegeeks suggestion of doing 10 round flat + level would also make it possible to get long durations at SD20 and above.... I would suggest 10 rounds flat + 1/2 SD levels at most.
I agree that 5 rounds is piddly, and 10 seems more reasonable to me. Having the SD level govern duration would result in possible 30 round durations, which is a bit long in my opinion, and too short durations when the SD is below level 10.
Eeriegeeks suggestion of doing 10 round flat + level would also make it possible to get long durations at SD20 and above.... I would suggest 10 rounds flat + 1/2 SD levels at most.
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Re: Shadow Evade
At low levels it'd be at mimimum 1 round shorter than currently (shadow evade's gained at level 4).
No, it's not a spell, and doesn't have the same limitations as a a spell (spell slots). It is dispellable though, at least beholder AM dispels it). And likewise, it doesn't have the versatility of a spell (It's one effect, can't swap it for another ability as you can swap spell slots).
There is numerous precedents for non-spell slot abilities having variable durations. Assassin invis/improved invisibility use assassin level for caster level duration.
Divine wrath is another non spell ability which grants scaling powers and scaling duration, and is not subject to spell failure, concentration checks, need spell slots for.
I stand by the recommendation for rounds at SD level.
No, it's not a spell, and doesn't have the same limitations as a a spell (spell slots). It is dispellable though, at least beholder AM dispels it). And likewise, it doesn't have the versatility of a spell (It's one effect, can't swap it for another ability as you can swap spell slots).
There is numerous precedents for non-spell slot abilities having variable durations. Assassin invis/improved invisibility use assassin level for caster level duration.
Divine wrath is another non spell ability which grants scaling powers and scaling duration, and is not subject to spell failure, concentration checks, need spell slots for.
I stand by the recommendation for rounds at SD level.
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
Greater Dispel and Mords wont dispel or breach it.
The versatility you mention has nothing to do with the spell, but rather with a spellcasting classes spell slots. Which is more a design limitation than a versatility.
Scaling duration of assassin invis uses the class level for duration as the ability is a spell that was implemented badly in the crossoever from PnP to NWN. Assassins are supposed to have actual caster levels. Apples to oranges there, as shadow evade is not a spell in either system.
Divine wrath doesnt use class levels for duration. It uses ability mod. It is also not a spell.
I dont think the SD level should govern the duration. Again we will agree to disagree.
The versatility you mention has nothing to do with the spell, but rather with a spellcasting classes spell slots. Which is more a design limitation than a versatility.
Scaling duration of assassin invis uses the class level for duration as the ability is a spell that was implemented badly in the crossoever from PnP to NWN. Assassins are supposed to have actual caster levels. Apples to oranges there, as shadow evade is not a spell in either system.
Divine wrath doesnt use class levels for duration. It uses ability mod. It is also not a spell.
I dont think the SD level should govern the duration. Again we will agree to disagree.
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Re: Shadow Evade
No Dave, thank you for pointing out that it's not a spell in either system.
I stand by my suggestions that shadow evade should get a duration boost.
So, yes, let's agree to disagree. thanks.
I stand by my suggestions that shadow evade should get a duration boost.
So, yes, let's agree to disagree. thanks.
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
Sure, no problem
What do you think about it having a doubled duration? That would be a boost, no?
What do you think about it having a doubled duration? That would be a boost, no?
daveyeisley- Ludicrous Level
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Re: Shadow Evade
daveyeisley wrote:What do you think about it having a doubled duration? That would be a boost, no?
Please refer to older posts. I have no desire to repeat my self adnauseum for your benefit Thanks.
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
I saw your post asking "why just that?".
I didnt see any comment that 10 rounds wasnt a boost, so i wanted to ask for clarification. Is it a matter that you dont feel it is enough of a boost?
I didnt see any comment that 10 rounds wasnt a boost, so i wanted to ask for clarification. Is it a matter that you dont feel it is enough of a boost?
daveyeisley- Ludicrous Level
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Re: Shadow Evade
EKOD's response right after that sums it up. Not really enough. That's like saying we'll boost it to 6 rounds a use instead of 5, it's still a boost.
Thanks!
Thanks!
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
Ok. So... do you have a boundary on what you feel would be too much?
daveyeisley- Ludicrous Level
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Re: Shadow Evade
Ok, let me be bluntly honest here, I can see no purpose to that question other than "debate Manny" rather than "debate the suggestion, and I'm really not in the mood to play that kind of stupid game with you.
Let me know when you're interesting in debating the subject, not me. Thanks!
Let me know when you're interesting in debating the subject, not me. Thanks!
MannyJabrielle- Ludicrous Level
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Re: Shadow Evade
Bump. Would still be nice to see this get a duration boost to 10 rounds.
Or, even better, to better satisfy both sides... have it be 1 round + 1 round per SD level up to a max of 20 rounds. So the range would be 5 rounds (because it is gained at SD level 4) to 20 rounds.
Or, even better, to better satisfy both sides... have it be 1 round + 1 round per SD level up to a max of 20 rounds. So the range would be 5 rounds (because it is gained at SD level 4) to 20 rounds.
daveyeisley- Ludicrous Level
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daveyeisley- Ludicrous Level
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