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The Cloak of Celia Ghostwalker

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The Cloak of Celia Ghostwalker Empty The Cloak of Celia Ghostwalker

Post by evilkittenofdoom Sat Jul 24, 2010 3:49 pm

This is a neat cloak, easily buyable if you know where to look...

Anyhow, how about making it craftable with the use of Displacer Beast hides?


Last edited by evilkittenofdoom on Sat Jul 24, 2010 4:41 pm; edited 1 time in total
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The Cloak of Celia Ghostwalker Empty Re: The Cloak of Celia Ghostwalker

Post by RustyDios Sat Jul 24, 2010 4:29 pm

It is already craftable...

From this thread ;

To enchant miscellaneous items, you need to have the Enchant Items feat. The Cloak of Celia Ghostwalker Ife_x2enchmisc



Cloak of Sharlo's Shadow
Command: enchant misc cloak moons
Requirements:
Caster Level: 10
Patron Deity: Prizimal
Gold: 869
XP: 70
Base: Masterwork Cloak


.... The most likely "problem" for a crafter is the Prizimal deity requirement...


Last edited by RustyDios on Sat Jul 24, 2010 4:35 pm; edited 1 time in total
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Post by evilkittenofdoom Sat Jul 24, 2010 4:34 pm

In that case (I didn't even know that was there, I guess I always overlooked it due to the deity restriction)

lemme change the thread title and change the cloak suggestion... still think the displacer beast hide needs to be used in something else though....
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The Cloak of Celia Ghostwalker Empty Re: The Cloak of Celia Ghostwalker

Post by RustyDios Sat Jul 24, 2010 4:41 pm

What ?... something other then this;

Cloak of Displacement
Command: enchant misc cloak disp
Requirements:
Caster Level: 12
Gold: 16876
XP: 1350
Base: .Displacer Beast Hide

?
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Post by evilkittenofdoom Sat Jul 24, 2010 4:44 pm

Yes, other than that. That cloak is near useless if it wasn't modified.

If it did what the displacer beasts actually do (a permanant undispellable 50% displacelent) then it would be entirely worth it, but the having to reactivate it every 9 rounds kills the appeal... and the easy dispelling and it being subject to the Anti-Magic just sinks it for good...

Permanant 50% concelament would apply to those beams as well, which would be pretty epic and would make it my first or second choice against them, depending on the character and whatnot...

Heck, I'd even settle for something like 35%. Permanant concealment is good!
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Post by RustyDios Sat Jul 24, 2010 4:53 pm

evilkittenofdoom wrote:Yes, other than that. That cloak is near useless if it wasn't modified.

Permanant concealment is good!

I'd suggest ye be making a Shadowchild then... *I think* the concealment they get is permanent.. (Bar switching it off yeself via VC command, fariefire and glitterdust)... to be honest it's been ages since I took Jay out for a spin in them thar tunnels, I think the 20% concealment he gets is non-dispelable.... and the other way I can think of is the Self Concealment line of feats, upto 50%... but the pre-req's are "a bit steep"..

Prerequisite: 21st level, dexterity 30+, hide 30, tumble 30, improved evasion


And why just Celia's Cloak ?... Why not just a normal (50 charge 1ch/use on donning) Invis Cloak ?... er... If the Invis cloaks still work like that ?...
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Post by evilkittenofdoom Sat Jul 24, 2010 4:55 pm

Because this one is Invis(3) 5 uses a day +AC.

It's a little more permanant and was the first thing I could come up with that fit the description bar the original idea that could already be made. The Cloak of Celia Ghostwalker Icon_redface
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Post by The Amethyst Dragon Sat Jul 24, 2010 4:56 pm

The cloak of celia ghostwalker is a unique item with a little bit of history written into the description, so you can't enchant one. It's different than a cloak of displacement or cloak of sharlo's shadow.

Pretty much the only permanent form of concealment in Aenea comes from being a shadow child (subrace). Other than that, concealment is such a powerful ability that there aren't items or spells that grant it permanently (although you could take the epic "self concealment" feats if you have the right class combinations, which are permanent).

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Post by evilkittenofdoom Sat Jul 24, 2010 5:04 pm

Ok... well is there something else that can be made with this silly hide? Cause that cloak is pretty useless to most I'd think... far from worth the trouble to make one...
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Post by RustyDios Sat Jul 24, 2010 5:14 pm

Maybe we can improve the cloak of displacement.. to give a scripted , say, 10% *permanent concealment* whilst donned ?... Or how about a HiPS bonus feat, with a +30/50 Hide skill ... this would make it useful for creeping around, but the second combat broke out the cloak would be swinging-and-swaying too much to give ye any benefit and you'd need to "take a break from fighting to wrap up again".....
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Post by evilkittenofdoom Sat Jul 24, 2010 5:17 pm

I'd say even just a flat 5% would be cool. Add a few crystals and it's not a half bad cloak.

I'd steer away from HiPS... too overpowered of an ability
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Post by Guthbrand Thu Jul 29, 2010 1:26 am

I never really have problems using the current cloak of displacement. By the time it wears off most everything around me is dead anyway.
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