Inns
+3
Eric of Atrophy
daveyeisley
Alundaio
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:: Game Input :: Suggestions
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Inns
Not many people actually ever pay and use Inns. Perhaps some sort of temporary bonus can be given when fully rested at a proper sleep area. Do you recover more hp when you rest in these zones? Maybe a temporary HP bonus can be given too. Even a +1 temporary stat boost could go a long way. I would say remove the rest time restriction in these zones but I think that could be exploited by wizards.
I know I'm not the only one, but I'm never motivated enough to sleep at an Inn (Not counting the Vale's hardwood floor and excluding RP circumstances) I think I only ever seen one person pay and go sleep in a bed. Hell I probably wouldn't use an Inn even if you put prostitutes all over Aenea.
I know I'm not the only one, but I'm never motivated enough to sleep at an Inn (Not counting the Vale's hardwood floor and excluding RP circumstances) I think I only ever seen one person pay and go sleep in a bed. Hell I probably wouldn't use an Inn even if you put prostitutes all over Aenea.
Alundaio- Aenean Scholar
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Registration date : 2009-09-14
Re: Inns
Without penalizing other options, it would be awesome to see a more concrete incentive to using the areas that have the 'great place to rest' triggers
daveyeisley- Ludicrous Level
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Re: Inns
I agree 100%! Though I'm not entirely sure how a wiz utilizing the inns could be considered exploitation. Alundaio, please enlighten me!
Eric of Atrophy- Ludicrous Level
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Registration date : 2008-06-06
Re: Inns
Just thinking ahead...
If the restriction of time till rest was removed in sleep areas a spell caster could cast an infinite amount of spells. The reason this is a problem is because a wizard would be able to cast all his spells and then teleport to an Inn and rest then teleport back to his location and can cast all his spells again. Of course the exploit would only work on non-magically sealed areas.
Doing that is a lot faster then waiting eight in-game hours. Could possibly also lead to quicker level gains if abused.
Though that's really only something a power gamer would do. So I don't see it being a huge problem. It doesn't affect other players unless someone did this repeatedly during a DM ran event. But then I'm sure someone would take notice and the player would be removed from the event.
If the restriction of time till rest was removed in sleep areas a spell caster could cast an infinite amount of spells. The reason this is a problem is because a wizard would be able to cast all his spells and then teleport to an Inn and rest then teleport back to his location and can cast all his spells again. Of course the exploit would only work on non-magically sealed areas.
Doing that is a lot faster then waiting eight in-game hours. Could possibly also lead to quicker level gains if abused.
Though that's really only something a power gamer would do. So I don't see it being a huge problem. It doesn't affect other players unless someone did this repeatedly during a DM ran event. But then I'm sure someone would take notice and the player would be removed from the event.
Alundaio- Aenean Scholar
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Re: Inns
Between Magical Renewal Potions and Resting, I'm pretty sure that it's something we don't need to worry about too much...
evilkittenofdoom- Epic Level
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Re: Inns
The rest timer is fine, I think. Its part of what makes Aenea... well.... Aenea.
The inns and other special 'rest areas' could use some love, though. Some bonus for advantage to using them, that wouldnt involve any additional changes or penalties to not using such an area, but rather just value/benefits added. Maybe remove the need for food, give some temp hitpoints, movement speed bonus, etc.
The inns and other special 'rest areas' could use some love, though. Some bonus for advantage to using them, that wouldnt involve any additional changes or penalties to not using such an area, but rather just value/benefits added. Maybe remove the need for food, give some temp hitpoints, movement speed bonus, etc.
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Registration date : 2008-06-03
Re: Inns
I thought resting in a good rest area did these already.. at random ?... or is that based from the food you ate ?
RustyDios- High Epic Level
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Re: Inns
Based on the food you eat. Cheese sandwiches have a nice boost for lower level characters...
evilkittenofdoom- Epic Level
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Re: Inns
Sleeping in one of the "better for rest" areas or using a portable encampment means that your character heals twice as much as normal from sleeping.
Using a portable encampment outside also prevents the possibility of waking cold and tired when it's snowing or raining (otherwise you have to make a Fortitude save or suffer a -2 penalty to Constitution for 8 hours).
And yes, some foods can have an effect on you after waking. That's where that Select + pick food combo comes in handy.
(and yes, I'm going to start using orange for the PC Tool/Feats to go along with the cyan I've been using for VC commands, just to make things easier to understand)
Using a portable encampment outside also prevents the possibility of waking cold and tired when it's snowing or raining (otherwise you have to make a Fortitude save or suffer a -2 penalty to Constitution for 8 hours).
And yes, some foods can have an effect on you after waking. That's where that Select + pick food combo comes in handy.
(and yes, I'm going to start using orange for the PC Tool/Feats to go along with the cyan I've been using for VC commands, just to make things easier to understand)
Re: Inns
Those things are really only useful for lower levels, though. Even Derfel, my caster, pretty much never sleeps unless I've just logged on and don't feel like wasting a potion to get all my castings back. Most of the time, if it's damage I'm worried about, I either sit and wait for regen to take care of it, or pop an Asis potion and stop worrying about it at all.
Maeglin Dubh- Pureblooded Aenean
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Re: Inns
Yeah, I don't see the inns being a problem if they're all loved up.
Eric of Atrophy- Ludicrous Level
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