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Post by RustyDios on Sun Apr 10, 2011 3:35 pm

Okay, so I figured I'd put forth my level plan/idea for Grace Fularraz... she was planned to be someone that could cast any/all magic spells and create/craft/modify anything in the game...as well as being immune to most magics herself ..... as it turns out in playtesting she has some limitations, like she can't modify any two-handed (large) weapons (she can't hold them to craft them).. she can't cast ALL the spells, any Druid/Ranger/Bard/Paladin are locked to her, as are various deity-only spells.... likewise she can't craft everything due to certain class/deity requirements.... .... however she gets very close to the idea... any suggestions please make them...

Colours/Appearance wise, I went for a robe of greens and whites befitting of a Mystaran Clergy member, and of course that HUGE Mystaran Emblazoned shield ... .. Smile


Grace Fularras level Plan

First off: Gnome Race (hehe, I like the idea of a "small teenage girly"- can RP this maybe.... ... I think I've done quite alright)

Gnomish ability adjustments: +2 Con, -2 Str

*Favored class (Wizard): A multiclass gnome's wizard class does not count when determining whether s/he suffers an XP penalty for multiclassing.

* Small Stature
o +1 size modifier to attack rolls.
o +1 size modifier to AC.
o +4 size bonus to hide checks.
* Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
* Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
* Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
* Skill Affinity (Listen): +2 racial bonus to listen checks.
* Skill Affinity (Concentration): +2 racial bonus to concentration checks.
* Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
* Low-light Vision: Allows them to see better than normal in the dark.

Special: Gnomes are small creatures and as such they can never use the following Large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, longbow, quarterstaff, scythe and spear (except in Aenea, where spears are 1-handed weapons!).

Second off: Bright Gnome Subrace

*+4 Int
*+4 Wis
*SR = lev + 7
*-2 Con
*-5 Discipline
*15% xp penalty

Third thingi : Mystaran Cleric
Special: Clerics of Mystara gain immunity to magic as they progress in levels.
5th level, illusion spells.
10th level, necromancy spells.
15th level, conjuration spells.
20th level, enchantment spells.
30th level, evocation spells.

Granted Spells: 1/day
Level 3: mage armor
Level 6: magic missile
Level 10: barrier of force
Level 14: summon elemental
Level 18: disjunction

Forth point:

On creation wis AND int set to 14 (end up 18 after subrace, 20 after common (+2) tomes)

Con set to 12, Dex set high as can go, Str and Cha not really important... Cha for undead turning, Str for carrying capacity.

((The last time I wrote this plan Grace's stats were already tome modded so this plan might not be 100% accurate for a new PC))
((The numbers in [] below represent the tome's I think she had already used...))
((Grace At Lev1 Str 11[+3] Dex 16[+2] Con 17[+5] Int 23[+5] Wis 20[+2] Cha 10[+2]))


And Lastly the level plan:

Cleric Lev 1:
*Armour Profs (light, medium, heavy)
*Shield Prof
*Weapon Profs (simple)
*Divine Wis based spells at each level, no ASF
*Turn/Rebuke Undead
* 1 lev-one feat ((likely to be Courteous Magocracy for RP, but can be anything ye desire at the time))
*Skill points: Concentration, Lore, Spellcraft, Heal ...the 3 crafts ... keep improving as time goes on???

Clr2:
*&* "pc tool givemethetools"... {not sure this is necessary any more}
*&* Mount Actions

Clr3:

**Granted Spell I (Mage Armour)
-Still Spell (for Auto-Still later, thus allowing Full Plate at with no ASF penalty)

Clr4:
% Int+1

Clr5:
~Mystaran Immunity (Illusion Spells)

Clr6:
**Granted Spell II (Magic Missile)
-Weapon Focus (mace) {or whatever weapon you desire,, or something else entirely,, thematic build not power one ...}

Clr7:

Clr8:
%Int +1

Clr9:
-Combat casting

Clr10:
**Granted spell III (Barier of Force)
~Mystaran Immunity (Necromancy Spells)

Clr11:

Clr12:
%Int +1
-Skill Focus (Spellcraft)

Clr13:

Clr14:
**Granted Spells IV (Summon Elemental)

Clr15:
~Mystaran Immunity (Conjuration Spells)
-Improved Crit (Mace) {or whatever weapon you desire,, or something else entirely,, thematic build not power one ...}


Clr16:
%Wis+1

Clr17:

Clr18:
**Granted Spells V (Mystara's Disjunction)
-Imbue Focus

Wiz1:
**Skills concentration 22 / spellcraft 22
*Weapon Proficiency (Wizard)
*Familiar: Raven(Crow) {or whatever familiar you desire.. I went for a Raven called Eric Draven, a nice protector of innocent girls Smile ...}
*Scribe Scroll

Wiz2:
%Str+1
* PC Tools
* Arcane Attacks

Wiz3:
*Epic character
*Epic Skill (Spellcraft)

Wiz4:

Wiz5:
^Enchant Arms & Armour

Wiz6:
%Wis+1
-AutoStill I

Wiz7:

Wiz8:

Wiz9:
-AutoStill II

Wiz10:
%Wis+1
^Auto-Still III

Wiz11:

Wiz12:
-Forge Jewellery

Wiz13:

Wiz14:
%Wis+1

Wiz15:
^Enchant Items
-Spell Penetration

Wiz16:

Wiz17:

Wiz18:
%Wis+1
-Epic Weapon Focus (mace){or whatever weapon you desire,, or something else entirely,, thematic build not power one ...}


Wiz19:

Wiz20:
^Improved Combat Casting
** .. or any Metamagic
**Arcane Levitate Animation Style

Wiz21:
*Epic Wizard
*Epic Magic
-Mystical Insight {or Brew Potion, if you want to go without making an item for this and don't really care for Epic Magic's}

Wiz22:
%Con+1


## Divine Spells ##
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
8 8 7 7 7 6 5 4 4 3


## Arcane Spells ##
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
6 6 6 6 6 5 5 5 5 5


... Key to the plan's symbols of level up stuff...
*Level-up Granted
**Addition Level-up Notes
%Ability Increase
**Granted Spells
~ Mystaran Clerical Immunity
-Picked Feat
^Wizzi Bonus feat


Idea's for custom items included Spell Focus', Spell School Immunities (Evocation, Transmutation, Abjuration remaining ~Divine is banned), Common tp-magic spells, Misc: Immunities (ie Mind-Affecting, Level/Abs Drain, Freedom), Ability boosts... I also noticed I HAD to make an item with Brew Potion as a bonus feat as I had completely overlooked getting this (post the AEMS re-lev update freebie)... ....

As a Mistress of Magics she works rather well, can cast most spells, can create/craft most things, is pretty immune to most magics.... I'm yet to decide on a Semi-class but was thinking of the MotM just for the fun of it.. I'm also yet to get any Epic Magic to work correctly... And the build hasn't even considered re-incarnation, ascention or Lady Shea.... .... ...

Well what do ye think ?
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 36
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : Creator of Anything Forum_donor
Registration date : 2008-07-28

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