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Self Sacrificing Baddies...

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Self Sacrificing Baddies... Empty Self Sacrificing Baddies...

Post by MannyJabrielle Mon Apr 11, 2011 12:26 am

When a baddie has, and drinks, a potion of martydom, one of two things happens. Either you get blowed up good, or, you survive and get jipped outa XP.

The First option... yeah it happens.

But the second... My feeling is, if you've smacked something around so badly that it feels the only option left is to go suicide bomber on you... that's gotta be worth some experience.

So... why not a small tweak to self sacrifice. Targets who are hit by the blast, but survive, get some of the creature's XP worth?
MannyJabrielle
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Self Sacrificing Baddies... Empty Re: Self Sacrificing Baddies...

Post by daveyeisley Mon Apr 11, 2011 1:28 am

Have the script check for if the Drinker is a PC or an NPC first, of course.

If a PC, no change from current.

If an NPC, targets get maybe 40% of normal XP?
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