Caltrops and Thunderstones
4 posters
:: Game Input :: Suggestions
Page 1 of 1
Caltrops and Thunderstones
For Caltrops, would be cool if there was a way for the script to see if the caltrops actually damage a target, and if they do, then apply a movement speed penalty as in PnP.
This would also be cool for having a more expensive version, "magically enchanted caltrops" that can penetrate Damage Reduction.
For thunderstones, a tiny bit of sonic damage would be neat, maybe 1d4.
This would also be cool for having a more expensive version, "magically enchanted caltrops" that can penetrate Damage Reduction.
For thunderstones, a tiny bit of sonic damage would be neat, maybe 1d4.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Caltrops and Thunderstones
I like the idea of slowing movement for a time if someone has small metal spikes poking into their feet.
I could see about adding addition caltrop effects with additional entries into the spells.2da file.
Thunderstones, also doable. And here I was under the impression that already did 1d4 sonic damage. Yup...an item I've never used before.
I could see about adding addition caltrop effects with additional entries into the spells.2da file.
Thunderstones, also doable. And here I was under the impression that already did 1d4 sonic damage. Yup...an item I've never used before.
Re: Caltrops and Thunderstones
If that is done, will it affect the effect that is on items? Ylene's gauntlets have caltrops and I think they have thunderstone, as well ...
Eric of Atrophy- Ludicrous Level
- . :
Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06
Re: Caltrops and Thunderstones
It should yes.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Caltrops and Thunderstones
On the topic of grenades...
It'd be great to see an higher version of the holy water, choking powder, and caltrops type grenades as well... acid flasks and alchemist fire's have acid bombs and firebombs....
Would be great to see a the ability to toss large jars of holy water, powders that can cause blindness, powders that can cause sleep (knockout powder), and really nasty rusty serrated caltrops that can do a bit more damage.
It'd be great to see an higher version of the holy water, choking powder, and caltrops type grenades as well... acid flasks and alchemist fire's have acid bombs and firebombs....
Would be great to see a the ability to toss large jars of holy water, powders that can cause blindness, powders that can cause sleep (knockout powder), and really nasty rusty serrated caltrops that can do a bit more damage.
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Caltrops and Thunderstones
Oooooooh.... another grenade item idea. This one more 'defensive' than offensive.
Smokebombs.
Inspired by playing my ninja assassin Ashe.... what self respecting ninja doesn't have little smokebombs to pull off that flashy showy exit?
I was thinking the smokebomb hits the ground/target (target self acceptable). It creates a small cloud of smoke VFX, and the targets have invisbility for say, 5 rounds or even 1 turn, plus it has a save vs blindness (smoke in the eyes).
If used on self, no save vs the blindness (you know to shut your eyes before firing off the smokebomb so you don't get the smoke in your eyes)... would sorta defeat the 'bangpoofescape' theatrics if you blind yourself!
Smokebombs.
Inspired by playing my ninja assassin Ashe.... what self respecting ninja doesn't have little smokebombs to pull off that flashy showy exit?
I was thinking the smokebomb hits the ground/target (target self acceptable). It creates a small cloud of smoke VFX, and the targets have invisbility for say, 5 rounds or even 1 turn, plus it has a save vs blindness (smoke in the eyes).
If used on self, no save vs the blindness (you know to shut your eyes before firing off the smokebomb so you don't get the smoke in your eyes)... would sorta defeat the 'bangpoofescape' theatrics if you blind yourself!
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Caltrops and Thunderstones
MannyJabrielle wrote:Oooooooh.... another grenade item idea. This one more 'defensive' than offensive.
Smokebombs.
Inspired by playing my ninja assassin Ashe.... what self respecting ninja doesn't have little smokebombs to pull off that flashy showy exit?
I was thinking the smokebomb hits the ground/target (target self acceptable). It creates a small cloud of smoke VFX, and the targets have invisbility for say, 5 rounds or even 1 turn, plus it has a save vs blindness (smoke in the eyes).
If used on self, no save vs the blindness (you know to shut your eyes before firing off the smokebomb so you don't get the smoke in your eyes)... would sorta defeat the 'bangpoofescape' theatrics if you blind yourself!
I like the idea. I would say rather than straight up invisibility, have this rely on Stealth skills for actually moving around after the smokebomb goes off, by adding HiPS as a temporary feat to the character's skin for a couple rounds.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
:: Game Input :: Suggestions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum