AD's Test Lab: Joke Item
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AD's Test Lab: Joke Item
This is an item I made up, inspired by someone's responses to a troll on the BioWare social forum. This is an item that won't be part of the Aenea haks, but I figured you guys would get a laugh out of the 5 minute model I whipped up.
Re: AD's Test Lab: Joke Item
LMAO!
'that ain't no spoony bard!'
...er... fighter... ;p
'that ain't no spoony bard!'
...er... fighter... ;p
titus- Seasoned Explorer
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Re: AD's Test Lab: Joke Item
That's Awesome!
Oooh, I'm having visions of Aenea being completely redecorated in the style of Atari 2600 ... I've got chills! *heads over to the suggestion forum*
Oooh, I'm having visions of Aenea being completely redecorated in the style of Atari 2600 ... I've got chills! *heads over to the suggestion forum*
Eric of Atrophy- Ludicrous Level
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Re: AD's Test Lab: Joke Item
hey you know in all seriousness that would be really cool! not for aenea, but for 'some mod somewhere' : you've got this teleport, see, and for that particular adventure it t-ports you to a world where everything is 8-bit pixel rendered. your character stays the same, but all of the items and tileset decor look like 8-bit. you could even throw in the rubber room the module developer would have to live in after doing the redesign...
>>> hmm... maybe i could interest somebody over at copap about this...
>>> hmm... maybe i could interest somebody over at copap about this...
titus- Seasoned Explorer
- Number of posts : 176
Location : here... i'm in here! let me out! *bang,bang,bang* let me out!
Main Character : pin, cleric of mystara
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NWN Username : titus
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Re: AD's Test Lab: Joke Item
I laughed when I saw that - it's awesome and stirs some nostalgic memories as well.
Svair- Epic Level
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Re: AD's Test Lab: Joke Item
big question - how does it look with vfx-es?
Eric of Atrophy- Ludicrous Level
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Registration date : 2008-06-06
Re: AD's Test Lab: Joke Item
It would have the dagger's visual effects, so they wouldn't match up with the longsword model size that it uses. The weapon is actually a dagger so that if someone throws it into a module, characters would not need any extra proficiencies to wield it.Eric of Atrophy wrote:big question - how does it look with vfx-es?
linkage
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