Not Used: Summoned Companions from Menagerie Semi-Class ...
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Not Used: Summoned Companions from Menagerie Semi-Class ...
I apology if this suggestion may have already been made before, but I was wondering if it was possible to change the script which summons a held/captured creature, so that you won't lose the summoned monster from spells such as Planar Binding serie and Summon Monster I-XI. As it is now, the wizard/PC with the Menagerie Semi-Class loses their summoned creatures once they release the captured creature/NPC. Which is kind of annoying ...especially if you're in battle as it happens.
Add-on it; I see no reason why a Spellcaster, which is powerful enough to capture dragons and summon powerful celestial or demonic minions to their aid be limited to only hold one creature at their side to defend them.
I mean ...Necromancers and Evil Clerics are already able to have an army of undead minions at their beg and call. Give some love to those Spellcasters not wishing to dwell into the Dark Arts to gain power, please.
Add-on it; I see no reason why a Spellcaster, which is powerful enough to capture dragons and summon powerful celestial or demonic minions to their aid be limited to only hold one creature at their side to defend them.
I mean ...Necromancers and Evil Clerics are already able to have an army of undead minions at their beg and call. Give some love to those Spellcasters not wishing to dwell into the Dark Arts to gain power, please.
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Re: Not Used: Summoned Companions from Menagerie Semi-Class ...
This one will remain a standard 'summon'. The limitation of a single creature at a time for a MotM helps (a little) to balance the power of this semi-class.
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