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NPC accolades

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Post by daveyeisley Sun Dec 30, 2012 11:07 pm

Dont get me wrong - I love the fact that townsfolk and other NPC react to it when PCs come by and will speak in a manner that reflects a 'repuation' for that PC. Its great.

I do think there should be a perception related check in there, however. When I am sneaking around ethereal, or hidden with 90 hide/movesilent combined with HiPS, commoners shouldnt be shouting that they see me.
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Post by Elhanan Mon Dec 31, 2012 1:56 am

heh! Bathed lately? jocolor
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Post by daveyeisley Mon Dec 31, 2012 2:23 am

Unless a PC has a title like "So and so the Unwashed", the commoners shouldnt be able to announce their identity from odor alone Razz
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Post by Ramana Jala Mon Dec 31, 2012 1:54 pm

I thought there was a Spot check at least, as whenever my character stealths, not even with all the Hide/MS she can muster approaching what you stated, the townspeople don't do that.
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Post by daveyeisley Fri Jan 04, 2013 9:05 am

Nah, they have been shouting my name out for months, regardless of invis, sanctuary, or stealth.
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Post by daveyeisley Fri Jan 04, 2013 8:44 pm

Tested again tonight with Blink. Absolutely 100% repeateable under greater sanctuary.

Stealth and invis do seem to work now, however.
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Post by MannyJabrielle Thu Feb 21, 2013 3:39 pm

It's the chili... It announces your arrival long before the magical confetti show Razz

Seriously though... yes. The PCs should not be cheering on PCs they don't see... and on that note... ones they don't recognize (characters using any shapechange/wildshape form, or using a hat of disguise).

And a side suggestion...

One of the NPCs' lines is "Thanks <pcnamehere> for keeping our lands safer". It just sounds... clunky Razz Safer than what? Safer than before? Safer than having any other fireball chucking, sword swinging crazy around? Safer than a bar of soap at an orc hotel? Remove that last R please Smile
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Post by MannyJabrielle Fri Apr 05, 2013 2:45 am

And a side idea... most commoners are good folks, and boo and jeer the evil PCs (often at the risk of their lives).... how about one or two 'evil' commoners in a given town who are rotten snots who boo the good guys and cheer on the bad guys with lines "Go <pcnamehere>! Show those uppity snots who's the boss" and such Twisted Evil
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Post by Angel of Death Fri Apr 05, 2013 4:40 am

Aurora and Alice should just stay down in those caverns where they belong! Razz

But yeah, I could see how a few commoners in shady alleys/dock districts would do something like that...could be a nice change of pace from all the cheers they get. Smile
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Post by Ramana Jala Fri Apr 05, 2013 7:54 am


How about an option to somehow set the level of accolades (Good=high praise, Neutral=lukewarm or no comments, Evil=jeers or the occasional evil cheer-on), or an option to turn them off? Even set by a number range or more divisions, depending on how the feature is scripted.

I really like the accolades for my Good scout (she even has a "waves amiably" quick-slotted to respond to them), and even when she was Neutral, their praises played well into guilting her into eventually stepping up to really care about the common folk.

But for my Neutral wizard they just don't seem quite right. Even though my little wraith wasn't fingered for the (accidental) massacre in Campton, I had thought that killing dozens of commoners back then might influence her 'accolade score'. As I would prefer the commoners to be either cool to her, ignoring, untrusting, or even skittish (but not hostile), around my mysterious little shadow mage. And she's deliberately done most all of her magical research (combat) away in secret without witnesses --so even though the net result may be that the hostiles have declined in those far away unseen places, this is not something that the villagers should be able to connect with her. For a while, the accolades were simply like "Look, there's Ranara Duauth!", which fit well enough into my theme of my shadow mage being something odd, strange, mysterious, shocking, or slightly frightening to them, but now they are yelling out their thanks, which doesn't quite set right for her type.

So far, I've been getting along with her simply being indifferent to their mis-perceptions of her, so it's not a big issue, but I agree that some tailoring of the feature might make it even sweeter.

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Post by MannyJabrielle Fri Apr 05, 2013 1:41 pm

A turn-off option would be nice.... A few of us may have a character or two who even though high level, is one of those 'in the background" types.... the anonymous good samaritan or the totally under the table assassin for hire available only to those with the right intro.

And hush AoD Razz
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Post by Angel of Death Sat Apr 06, 2013 4:14 am

MannyJabrielle wrote:A turn-off option would be nice.... A few of us may have a character or two who even though high level, is one of those 'in the background" types.... the anonymous good samaritan or the totally under the table assassin for hire available only to those with the right intro.
Or a bit of both; but yeah...some time the cheers and jeers can be a bit much for all of us I guess... XD

MannyJabrielle wrote:And hush AoD Razz
Whaaaaat? I only stated a fact. NPC accolades Angel_3
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Post by Ramana Jala Sat Apr 06, 2013 7:15 am


Yes, when you're a shadowy character (humbly anonymous, assassin, rogue, anti-social, or wraith), that's supposed to be unnoticeable nearly all the time, the cheers can be immersion-breaking, and one has to always pass by the commoners in stealth mode to avoid it.

Which technique fails the moment you interact with a merchant and become visible. This of course breaks RP that you've sneakily secluded yourself behind a crate in the stall and call the merchant over for a more private conversation, or RPing that you're in disguise and no one should know that you're you.

I'd certainly use the off switch for when my Good scout goes into cloaked rogue mode, then turn the accolades back on when she goes into her charismatic public persona again.

For my NN anti-social wraith wizard, I'd turn off the accolades for good, unless there were a setting for making the commoners cooler and less appreciative to her. Meaning specifically no praises, and little notice in only a startled or shocked manner, and even an untrusting avoidance of the toon (but without hostility). The closest it gets right now is only when the commoners become hostile to her, saying nothing and running away from her (usually after she's killed a dog that she considers vermin).



I've wondered how this works with evil-aligned characters, do they also get shouts of praise for culling hostiles?

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A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

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and the best real eye-witness to the
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Post by MannyJabrielle Sat Apr 06, 2013 9:39 am

No, evil PCs get either told to go away, nobody wants them around, or the NPCs whisper amongst eachother about the player, whispering (actual whisper channel talk) "There's So-and-So, I heard she's a real rotten bitch", or "That's So-and-so, don't look him in the eye, you might get killed" Very Happy
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Post by Ramana Jala Sun Apr 07, 2013 7:02 am


Neat!

For a Neutral on the Good-Evil axis, whispers would be cool. Like, "I can't tell if she's good or evil, but I don't trust her." "Stay away from her, you don't know what she might do." Sayings that point out the moral ambiguity of the Neutral position.

I know that Neutral characters probably have more subtleties to them than Good or Evil, but one should be able to find some commonality among Neutrals that would provide more appropriate reactions.
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Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.

Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.

Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
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