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Throwing Weapons - Everfulls/combat glitch annoyance removal

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Post by MannyJabrielle Wed Jan 29, 2014 9:51 pm

With throwing weapons, such as darts/javalins/throwing knives... there's a huge annoyance factor with them: When you have thrown the last one in a stack, instead of auto-equipping a new stack, you instead auto run up to the baddie to go boxer style melee....

So why not an everfull version of the throwers? Everfull Bandollier of Darts, knives, javalins, throwing axes, and shurikens?  Same functionality as the everfull quivers/bags/boxes... When you throw the last of the stack, and trigger the "unaquire' script, get a new stack of the throwing weapon (and just like the everfull ammos, non sellable, non transferable).

This would be also VERY nice for those who like throwing axes.... keeping a decent supply of throwing axes in inventory as a secondary weapon (much less as a primary weapon).... is incredibly burdensome with each axe in the stack weighing 1lbs, a full stack weighing 50lbs!

Even without being able to crystal up an everfull thrower item, they would be very very useful... although yes crystals would be nice too Wink  As well as a way for everfull throwers to get +5 enhancement onto them (as with everfull arrows/bolts/bullets, you get your AB/Enhance off the launcher, not the ammo itself).


But yeah.... even a way to stop running up to enemies empty handed automatically would rock!
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Post by Ramana Jala Wed Jan 29, 2014 10:30 pm


Everfull throwing knives and darts would rock!

And especially replacement when you empty a stack!
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Post by Eric of Atrophy Thu Jan 30, 2014 5:47 am

I remember someone suggested this some time ago, Derfel, I believe, and The Amethyst Dragon nixed it ... although the Purple One has been known to change his mind ... I think it's a great idea, I've had several PCs who would benefit immensely from this.
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Post by daveyeisley Thu Mar 13, 2014 10:38 pm

Concur.
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