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Used: Quickslotted Counterspelling

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Used: Quickslotted Counterspelling Empty Used: Quickslotted Counterspelling

Post by MannyJabrielle Mon Dec 15, 2008 3:26 pm

One of the most annoying changes I found over the various NWN patches was the removal of the ability to quickslot counterspelling. Counterspelling is one of my favorite things to do with casters. Having to click on the enemy caster, and navigate through the radial is a massive pain, and one already is dealing with an initiative check when counterspelling.... trying to click on the caster and navigate the radial cuts out precious moments of time needed to make counterspelling really an effective practice.

I found a module that has an item that will activate counterspelling from the quickslot with an item. It's from Genisys' 1.69 server resources pack ( http://nwvault.ign.com/View.php?view=Prefabs.Detail&id=1060 )

1 item, 1 script with tagbased scripting enabled. Put the item into the quickslot, and then target the enemy caster with the item when you want to go into counterspelling mode.

Code:
//Script Name: speedcaster
//////////////////////////////////////////
//Created By: Genisys (Guile)
//Created On: 9/4/08
/////////////////////////////////////////
/*
  This is a tagbase item script for the
  item tagnamed "speedcaster", it will
  run through all of the user's memorized
  spells and have them buff themself very
  fast!  This is the item, because you
  do not have to keep charging the item!
*/
////////////////////////////////////////

#include "x2_inc_switches"

void main()
{
    int nEvent = GetUserDefinedItemEventNumber();

    object oPC;        //The caster
    object oItem;      //This item
    object oTarget;    //The Target of the Item

    int nResult = X2_EXECUTE_SCRIPT_CONTINUE;

//this handles "use" or activation of item.
 if (nEvent ==  X2_ITEM_EVENT_ACTIVATE)
 {
  oItem = GetItemActivated();
  oPC = GetItemActivator();
  oTarget = GetItemActivatedTarget();

//They have to target a creature..
if(GetObjectType(oTarget)!= OBJECT_TYPE_CREATURE)
{
 FloatingTextStringOnCreature("You must target a creature!", oPC, FALSE);
 return;
}

    //They must be a caster to use the item!
if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0))
  {

    //They must be a caster to use the item!
 if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)||
    (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0))
    {
    AssignCommand(oPC, ActionCounterSpell(oTarget));
    }

  }
  //If it's not a caster they are targeting...
  else
  {
  string sMsg = "The target is not a spell caster!";
  FloatingTextStringOnCreature(sMsg, oPC, FALSE);
  return;
  }
}



 //Pass the return value back to the calling script
    SetExecutedScriptReturnValue(nResult);
}

Could we get something like this in Aenea? It'd rock, make spell casting more interresting.
MannyJabrielle
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Used: Quickslotted Counterspelling Empty Re: Used: Quickslotted Counterspelling

Post by The Amethyst Dragon Mon Dec 15, 2008 4:13 pm

Interesting. I've never actually used counterspelling myself (I often play solo and just prefer to kill my enemies as fast as possible).

I could make it an item, but I want to see if I can get one of the Player Tool feats to do this. Smile

Thanks for the suggestion.
The Amethyst Dragon
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Used: Quickslotted Counterspelling Empty Re: Used: Quickslotted Counterspelling

Post by MannyJabrielle Mon Dec 15, 2008 7:01 pm

That would rock as a player tool Very Happy The perfect Aenea Mage's rock compliment to the arcane attacks.
MannyJabrielle
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Post by daveyeisley Mon Dec 15, 2008 7:12 pm

Cool.

of course, this will make life much for interesting for crid in duels Razz

manny's melody of the mundane on Alastair makes casting a nightmare, now he is gonna harass me with counterspells... bah!
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Post by Anthroplayer Mon Dec 15, 2008 10:26 pm

this is delightful, I only found counterspelling useful in singleplayer due to the addition of pausing. With the quickslot system back in effect, or well, this replacement, I will be able to use such things online!, or at least here.
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Used: Quickslotted Counterspelling Empty Re: Used: Quickslotted Counterspelling

Post by Kefrem Tue Dec 16, 2008 10:24 am

An option i would like to have seen was what i used in a console based dnd game i played.

You just had a button that *turned on* the counterspelling ability....and then while it was active any time a caster cast at you it checked for the appropriate spell and if memorized would attempt to counterspell it automatically.

This eliminated the horrid radial search/need to clik a button thing we all hate.
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Post by MannyJabrielle Mon Aug 10, 2009 11:53 pm

Any update on this and the quick-cast player tool?
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Post by The Amethyst Dragon Sun Sep 20, 2009 1:10 am

MannyJabrielle wrote:Any update on this and the quick-cast player tool?
I'll be testing this after the next planned update. Just added code that will, hopefully, get this working.
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Post by daveyeisley Wed Jun 02, 2010 7:44 am

looks like this is all done. locky locky?
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