Used: Quickslotted Counterspelling
5 posters
Page 1 of 1
Used: Quickslotted Counterspelling
One of the most annoying changes I found over the various NWN patches was the removal of the ability to quickslot counterspelling. Counterspelling is one of my favorite things to do with casters. Having to click on the enemy caster, and navigate through the radial is a massive pain, and one already is dealing with an initiative check when counterspelling.... trying to click on the caster and navigate the radial cuts out precious moments of time needed to make counterspelling really an effective practice.
I found a module that has an item that will activate counterspelling from the quickslot with an item. It's from Genisys' 1.69 server resources pack ( http://nwvault.ign.com/View.php?view=Prefabs.Detail&id=1060 )
1 item, 1 script with tagbased scripting enabled. Put the item into the quickslot, and then target the enemy caster with the item when you want to go into counterspelling mode.
Could we get something like this in Aenea? It'd rock, make spell casting more interresting.
I found a module that has an item that will activate counterspelling from the quickslot with an item. It's from Genisys' 1.69 server resources pack ( http://nwvault.ign.com/View.php?view=Prefabs.Detail&id=1060 )
1 item, 1 script with tagbased scripting enabled. Put the item into the quickslot, and then target the enemy caster with the item when you want to go into counterspelling mode.
- Code:
//Script Name: speedcaster
//////////////////////////////////////////
//Created By: Genisys (Guile)
//Created On: 9/4/08
/////////////////////////////////////////
/*
This is a tagbase item script for the
item tagnamed "speedcaster", it will
run through all of the user's memorized
spells and have them buff themself very
fast! This is the item, because you
do not have to keep charging the item!
*/
////////////////////////////////////////
#include "x2_inc_switches"
void main()
{
int nEvent = GetUserDefinedItemEventNumber();
object oPC; //The caster
object oItem; //This item
object oTarget; //The Target of the Item
int nResult = X2_EXECUTE_SCRIPT_CONTINUE;
//this handles "use" or activation of item.
if (nEvent == X2_ITEM_EVENT_ACTIVATE)
{
oItem = GetItemActivated();
oPC = GetItemActivator();
oTarget = GetItemActivatedTarget();
//They have to target a creature..
if(GetObjectType(oTarget)!= OBJECT_TYPE_CREATURE)
{
FloatingTextStringOnCreature("You must target a creature!", oPC, FALSE);
return;
}
//They must be a caster to use the item!
if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0))
{
//They must be a caster to use the item!
if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0))
{
AssignCommand(oPC, ActionCounterSpell(oTarget));
}
}
//If it's not a caster they are targeting...
else
{
string sMsg = "The target is not a spell caster!";
FloatingTextStringOnCreature(sMsg, oPC, FALSE);
return;
}
}
//Pass the return value back to the calling script
SetExecutedScriptReturnValue(nResult);
}
Could we get something like this in Aenea? It'd rock, make spell casting more interresting.
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Quickslotted Counterspelling
Interesting. I've never actually used counterspelling myself (I often play solo and just prefer to kill my enemies as fast as possible).
I could make it an item, but I want to see if I can get one of the Player Tool feats to do this.
Thanks for the suggestion.
I could make it an item, but I want to see if I can get one of the Player Tool feats to do this.
Thanks for the suggestion.
Re: Used: Quickslotted Counterspelling
That would rock as a player tool The perfect Aenea Mage's rock compliment to the arcane attacks.
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Quickslotted Counterspelling
Cool.
of course, this will make life much for interesting for crid in duels
manny's melody of the mundane on Alastair makes casting a nightmare, now he is gonna harass me with counterspells... bah!
of course, this will make life much for interesting for crid in duels
manny's melody of the mundane on Alastair makes casting a nightmare, now he is gonna harass me with counterspells... bah!
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Used: Quickslotted Counterspelling
this is delightful, I only found counterspelling useful in singleplayer due to the addition of pausing. With the quickslot system back in effect, or well, this replacement, I will be able to use such things online!, or at least here.
Anthroplayer- Aenean Scholar
- Number of posts : 340
Age : 37
Location : Boondocks New Jersey
Main Character : Rick Sanneset
Other Character : Arion Bloodbane
Other Character. : Callis Fellfair
Other Character.. : Richard Deathbend
NWN Username : Anthroplayer
Registration date : 2008-07-22
Re: Used: Quickslotted Counterspelling
An option i would like to have seen was what i used in a console based dnd game i played.
You just had a button that *turned on* the counterspelling ability....and then while it was active any time a caster cast at you it checked for the appropriate spell and if memorized would attempt to counterspell it automatically.
This eliminated the horrid radial search/need to clik a button thing we all hate.
You just had a button that *turned on* the counterspelling ability....and then while it was active any time a caster cast at you it checked for the appropriate spell and if memorized would attempt to counterspell it automatically.
This eliminated the horrid radial search/need to clik a button thing we all hate.
Re: Used: Quickslotted Counterspelling
Any update on this and the quick-cast player tool?
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Quickslotted Counterspelling
I'll be testing this after the next planned update. Just added code that will, hopefully, get this working.MannyJabrielle wrote:Any update on this and the quick-cast player tool?
Re: Used: Quickslotted Counterspelling
looks like this is all done. locky locky?
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum