Used: Crystal of Eternity
+5
Maeglin Dubh
Anthroplayer
Eric of Atrophy
RayvenNightkind
daveyeisley
9 posters
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Used: Crystal of Eternity
Thinking about the rust monster issue...
I hate rust monsters, and in my opinion they should never be able to destroy magical items, especially not powerful ones.
If I could, I would take them out of the game because I believe they serve no purpose that makes the game more fun.
That being said, since I know they will never be taken out... I would like to suggest a way for players to
make their equipment indestructible.
Either thru an enchantment process accessible to all players, like through the mystic forge, or through the acquisition and use of a Crystal of Eternity, a new item that would work similarly to the elemental crystals, but would basically add a flag or item property to the item that makes it immune to being destroyed by any means... but also undroppable/unsalable/plot/untradable and all that jazz.
I hate rust monsters, and in my opinion they should never be able to destroy magical items, especially not powerful ones.
If I could, I would take them out of the game because I believe they serve no purpose that makes the game more fun.
That being said, since I know they will never be taken out... I would like to suggest a way for players to
make their equipment indestructible.
Either thru an enchantment process accessible to all players, like through the mystic forge, or through the acquisition and use of a Crystal of Eternity, a new item that would work similarly to the elemental crystals, but would basically add a flag or item property to the item that makes it immune to being destroyed by any means... but also undroppable/unsalable/plot/untradable and all that jazz.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Used: Crystal of Eternity
A piggyback on this, my "Artificer" semi-class idea would also be another way to make this possible. Perhaps a power/feat gained at 5th level in the class could be to add this new sort of flag to an item.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Used: Crystal of Eternity
Ooooh..... me likie!
RayvenNightkind- Epic Level
- Number of posts : 1119
Age : 49
Location : Park View (Eldridge), Iowa
Main Character : Sir Rayvensclaw Nightkind Leader of the Clan of Night
Paladin/Champion of Dalix/Wizard
NWN Username : Rayven Nightkind
Time Zone : GMT - 6:00
Registration date : 2008-09-04
Re: Used: Crystal of Eternity
Intriguing ideas, daveyeisley, intriguing ...
Eric of Atrophy- Ludicrous Level
- . :
Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06
Re: Used: Crystal of Eternity
Rustmonsters can only destroy non-magical metal items.
Many a sword, axe, and hammer is made of stone, crystal, or bone.
What could make this easier on Amethyst but still allow realism?
Simply add the material bone or such to various items that use it. Only items with a metal component will break. Afterall, most club, staff, and many other melee weapons don't have many metal forms.
Many a sword, axe, and hammer is made of stone, crystal, or bone.
What could make this easier on Amethyst but still allow realism?
Simply add the material bone or such to various items that use it. Only items with a metal component will break. Afterall, most club, staff, and many other melee weapons don't have many metal forms.
Anthroplayer- Aenean Scholar
- Number of posts : 340
Age : 37
Location : Boondocks New Jersey
Main Character : Rick Sanneset
Other Character : Arion Bloodbane
Other Character. : Callis Fellfair
Other Character.. : Richard Deathbend
NWN Username : Anthroplayer
Registration date : 2008-07-22
Re: Used: Crystal of Eternity
I think, in PnP, Rust Monsters can eat magical items; but they get a will save or something.
Maeglin Dubh- Pureblooded Aenean
- Number of posts : 521
Main Character : Derfel Cadarn, Warlord of Beuttleria
Other Character : Kasigi Toranaga, Serene Swordsman
Other Character. : Stan Card, Not a Crazed Marksman
Registration date : 2008-09-07
Re: Used: Crystal of Eternity
Maeglin Dubh wrote:I think, in PnP, Rust Monsters can eat magical items; but they get a will save or something.
Aye...in pnp the item in question gained a saving throw based on its material plus the bonus of its magical effect...thus a +4 longsword gained a save of metal at +4 to its save.
Re: Used: Crystal of Eternity
Please be redirected to the topic below for discussions on the evil rusties...
... and we'll keep this one open for the suggestion of the Eternity Crystal...
Rustie's Topic
... and we'll keep this one open for the suggestion of the Eternity Crystal...
Rustie's Topic
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
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Registration date : 2008-07-28
Re: Used: Crystal of Eternity
Rust monsters can eat magical metal items. Such items get a save.
I actually just altered the save for magical items with the last reset...
Items with a gp value of under 10,000 gp require the PC to make a Reflex save vs. DC 20.
Items worth 10,000 gp or more reduce the save DC by 1 per 10,000. So a 20,133 gp item will get save vs. DC 18, while a 155,312 gp item saves vs. DC 5.
I actually just altered the save for magical items with the last reset...
Items with a gp value of under 10,000 gp require the PC to make a Reflex save vs. DC 20.
Items worth 10,000 gp or more reduce the save DC by 1 per 10,000. So a 20,133 gp item will get save vs. DC 18, while a 155,312 gp item saves vs. DC 5.
Rust Monsters
Me Ghashgul. Me had big orc axe (+4) which on fire. Me like. Me put down and strangle rust monster, rust monster still eat my axe. Me not happy. Me not like rust monsters either. Me want axe back, but me know it gone forever. Confragal bless dat axe. Ghashgul sad.
mighty moomin- Worldly Guide
- Number of posts : 227
Age : 46
Main Character : The Gninja
Time Zone : GMT (UK)
Registration date : 2008-06-12
Re: Used: Crystal of Eternity
With the next module update, Vendar (the alchemist in Watertown) will start selling a new product he's just come up with. It's a smelly, nasty, brown goo that will both protect weapons used against rust monsters and cause rust monsters to ignore any item it's coated with.
The stuff's expensive, but it bonds to items and will never come off.
Minor side effect: the smell does make it more difficult to hide, causing a -1 penalty to Hide checks
Vendar will also be selling a concoction that neutralizes the smell for a brief time. Much cheaper, but temporary (unlike the goo).
The stuff's expensive, but it bonds to items and will never come off.
Minor side effect: the smell does make it more difficult to hide, causing a -1 penalty to Hide checks
Vendar will also be selling a concoction that neutralizes the smell for a brief time. Much cheaper, but temporary (unlike the goo).
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