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Used: Crystal of Eternity

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Maeglin Dubh
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Post by daveyeisley Mon Dec 15, 2008 8:27 pm

Thinking about the rust monster issue...

I hate rust monsters, and in my opinion they should never be able to destroy magical items, especially not powerful ones.

If I could, I would take them out of the game because I believe they serve no purpose that makes the game more fun.

That being said, since I know they will never be taken out... I would like to suggest a way for players to
make their equipment indestructible.

Either thru an enchantment process accessible to all players, like through the mystic forge, or through the acquisition and use of a Crystal of Eternity, a new item that would work similarly to the elemental crystals, but would basically add a flag or item property to the item that makes it immune to being destroyed by any means... but also undroppable/unsalable/plot/untradable and all that jazz.
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Post by daveyeisley Mon Dec 15, 2008 8:30 pm

A piggyback on this, my "Artificer" semi-class idea would also be another way to make this possible. Perhaps a power/feat gained at 5th level in the class could be to add this new sort of flag to an item.
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Post by RayvenNightkind Mon Dec 15, 2008 9:00 pm

Ooooh..... me likie!
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Post by Eric of Atrophy Mon Dec 15, 2008 9:01 pm

Intriguing ideas, daveyeisley, intriguing ...
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Post by Anthroplayer Mon Dec 15, 2008 10:29 pm

Rustmonsters can only destroy non-magical metal items.

Many a sword, axe, and hammer is made of stone, crystal, or bone.
What could make this easier on Amethyst but still allow realism?

Simply add the material bone or such to various items that use it. Only items with a metal component will break. Afterall, most club, staff, and many other melee weapons don't have many metal forms.
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Post by Maeglin Dubh Tue Dec 16, 2008 3:06 am

I think, in PnP, Rust Monsters can eat magical items; but they get a will save or something.
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Post by Kefrem Tue Dec 16, 2008 10:21 am

Maeglin Dubh wrote:I think, in PnP, Rust Monsters can eat magical items; but they get a will save or something.


Aye...in pnp the item in question gained a saving throw based on its material plus the bonus of its magical effect...thus a +4 longsword gained a save of metal at +4 to its save.
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Post by RustyDios Tue Dec 16, 2008 12:47 pm

Please be redirected to the topic below for discussions on the evil rusties...
... and we'll keep this one open for the suggestion of the Eternity Crystal...

Rustie's Topic
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Post by The Amethyst Dragon Tue Dec 16, 2008 4:43 pm

Rust monsters can eat magical metal items. Such items get a save.

I actually just altered the save for magical items with the last reset...

Items with a gp value of under 10,000 gp require the PC to make a Reflex save vs. DC 20.

Items worth 10,000 gp or more reduce the save DC by 1 per 10,000. So a 20,133 gp item will get save vs. DC 18, while a 155,312 gp item saves vs. DC 5.
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Post by mighty moomin Tue Dec 16, 2008 5:32 pm

Me Ghashgul. Me had big orc axe (+4) which on fire. Me like. Me put down and strangle rust monster, rust monster still eat my axe. Me not happy. Me not like rust monsters either. Me want axe back, but me know it gone forever. Confragal bless dat axe. Ghashgul sad.
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Post by The Amethyst Dragon Fri Apr 27, 2012 1:43 pm

With the next module update, Vendar (the alchemist in Watertown) will start selling a new product he's just come up with. It's a smelly, nasty, brown goo that will both protect weapons used against rust monsters and cause rust monsters to ignore any item it's coated with.

The stuff's expensive, but it bonds to items and will never come off.

Minor side effect: the smell does make it more difficult to hide, causing a -1 penalty to Hide checks

Vendar will also be selling a concoction that neutralizes the smell for a brief time. Much cheaper, but temporary (unlike the goo).
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