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Not Used: Spell Tweak: Self Sacrifice

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Not Used: Spell Tweak: Self Sacrifice Empty Not Used: Spell Tweak: Self Sacrifice

Post by MannyJabrielle Fri Apr 24, 2009 8:17 pm

Two suggestions for the spell self sacrifice:

Remove the block from a character using the spell/potion if they have mind effects immunity. Doesn't make much sense that my character will choose to use this spell or a potion of martyrdom, and having mental effects immunity in effect stops it from working.

Remove the spell resistance factor. It sucks when a monster uses a potion of martyrdom against us PCs, but it sucks FAR more when we use the spell/potion, get a trip to the great hall, and the NPCs we were facing get nada. From a player standpoint, there is already little to no benefit from using this other than a quick way to reset faction issues. Having the monsters have a chance (or a sure bet depending on their SR) to take no damage at all, much less the 1/2 damage from a reflex save... I see nothing other than an RP prop factor from this spell, and a very limited use even in that regard (unless one is playing a chronic suicide junky).
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Not Used: Spell Tweak: Self Sacrifice Empty Re: Not Used: Spell Tweak: Self Sacrifice

Post by daveyeisley Sat Apr 25, 2009 10:23 pm

Agreed on both counts.

I can see Silvania's nova of life allowing SR, but i still think that saving throw should go bye bye...
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