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Used: Herbalism Suggestions

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Used: Herbalism Suggestions Empty Used: Herbalism Suggestions

Post by evilkittenofdoom Fri Mar 19, 2010 2:31 pm

As was (more or less) requested, here's my two suggestions from the other thread.

1 - Could plant-based enemies have a chance to drop herbs, much like dragons have a chance of dropping blood?

2 - Could the herb pouch be given a (infinitely useable) dud-power so that it can be quickslotted for easy reference of how many herbs are left?
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Used: Herbalism Suggestions Empty Re: Used: Herbalism Suggestions

Post by The Amethyst Dragon Fri Mar 19, 2010 5:09 pm

After the next reset (after I move an updated version of the module to the server), these will be added, in a way.

Plant creatures dropping herbs:

Twig blights will not drop herbs, but will start to drop bits of bark and thorns.

Herbs will be "dropped" from a new critter going in (Shambling Mound) when killed, but only for the killer, and only if that PC has an Herbalist's Pouch (the dropped herbs aren't actually an item, they just get added to the pouch).

Herb pouch for the quickbar:

This change will go in also. It's won't actually do anything (since there's no associated script), but you'll be able to mouse over it to see how many herbs are left in it. If you have an original Herbalist's Pouch, you can get it replaced by talking to the dwarf in the Sleeping Dragon (but your new one will lose any herbs stored in the old one).
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