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Not Used: Dark Realm Attunment

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Post by daveyeisley Fri Jun 04, 2010 1:50 am

I could be totally wrong.... I will admit that possibility.

I think I have discovered the method to 'attune' oneself to the Dark Realm to
avoid suffering the usual penalties.

Problem is, I tested it last server reset... and I wasnt getting penalties.

This server reset, I am penalized again.

First off, if I am wrong and there is currently no way to ever make the
penalties go away (other than being a certain subrace), I think there
should be a way to do so (speak up here folks, if you agree).

Second, whether or not am I right about there being a way
to attune to the Dark Realm, I think there should be a way and it should
be permanent.
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Post by evilkittenofdoom Fri Jun 04, 2010 1:52 am

I agree with permanant attunement and that should be obtainable by doing something deep in the Dark Realms...

However, I also think there should be a semi-rare consumable that will remove the penalties for 2 hours and has an 8 hour cooldown. (Or something along those lines)
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Post by daveyeisley Fri Jun 04, 2010 3:19 am

Well, I was apparently wrong.... I used my method again, and the penalties didnt go away...
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Post by RayvenNightkind Fri Jun 04, 2010 10:18 am

I agree with the need to have some form of attunement, would be a really nice perk, would love to see a quest involved to receive it as well
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Post by eeriegeek Mon Jun 14, 2010 8:27 am

One simple approach would be to give immunity to the effect to Ascendant beings.
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Post by daveyeisley Mon Jun 14, 2010 3:15 pm

That could work, yeah. Maybe that could be a temporary fix....sort of.

What would be nice to see eventually is something where everyone who is not a certain subrace has to go through and defeat the last boss in order to get attuned. That way everybody not of that subrace has to struggle through the penalties at least once... some folks may need many attempts to prevail.

Also... the method of attunement should be available to everyone in the party who defeats the end boss, I think... that way if someone is having trouble solo, they can party up and all party members will be able to get attuned.
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Post by Guthbrand Wed Jul 28, 2010 2:05 am

Or make a "Light Realm" where everyone else, but the certain subrace, doesn't receive the penalties.

And then maybe make the "Lord" of each place perhaps give a quest to PCs. Perhaps they are at war and you have to chose who to join... choosing who to join makes you "attuned."

Joining the Light side (or dark side) may also provide you with shops that sell items (and cool celestial or evil gear, depending on who you side with) to temporarily resist the drawbacks of traveling in the opposing side.

Honestly I haven't found the dark realm yet and have no idea how to get there so what I am suggesting may be entirely inappropriate.
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Post by Eric of Atrophy Wed Jul 28, 2010 7:20 pm

Good ideas in here ... I am of the opinion that attunements should be permanent, as well ... nothing one hates more than putting some ridiculously hard work into getting somewhere, only to discover that it must be repeated.
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Post by Freygon Wed Jul 28, 2010 8:00 pm

Hm... strangely, when I think of attunement to another realm that is hostile to life as we know it, making that realm part of yourself so you can wander through it as if you were one of its denizens, I automatically assume it would come at a price. Not sure where that came from though.
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Post by Eric of Atrophy Wed Jul 28, 2010 8:30 pm

That makes sense, Freygon - but on the flipside, if you're able to walk on that plane like you own it, that's some terribly powerful mojo working for you...
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Post by daveyeisley Thu Jul 29, 2010 12:38 am

Freygon wrote:Hm... strangely, when I think of attunement to another realm that is hostile to life as we know it, making that realm part of yourself so you can wander through it as if you were one of its denizens, I automatically assume it would come at a price. Not sure where that came from though.

The Dark Realm is not so much hostile to all life. Demons are its primary residents and they are quite alive. They eat, poop, breathe, procreate, and they can die. It is I think, more a matter of their planar origin as opposed to a person originating from the material. Demons in the material plane don't function at full power until they are attuned to the material.... materials in the Dark Realm don't function at full power until they become attuned.

I don't see it is making the plane part of oneself so much as establishing a 'link' to it. Just a trace, that wards off the debilitating effects that would be imposed on a completely foreign entity.

Does that make any sense?
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Post by Guthbrand Thu Jul 29, 2010 2:17 am

Its like how fish can breath underwater and humans can't. The ocean is like a "different plane." Humans can't normally breath underwater, but certain equipment makes this possible, although they will never be as good at swimming as a fish.

The dark realms are just another, probably more hostile, "ocean."
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Post by Freygon Thu Jul 29, 2010 5:17 am

oh god even more hostile than the ocean
are you filling my head with nightmare-fuel on purpose
why would you do that

Yep, makes perfect sense. I haven't been there yet so I don't know what it's actually like, I just assumed from the name and the way it harms characters that it's something like the plane of negative energy or something like it.
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Post by Alundaio Thu Aug 05, 2010 8:24 pm

I noticed the penalties went away when I teleported out/into the dark realm. Which I think isn't suppose to be allowed...

But anyway I don't think a permanent attunement should be allowed to be acquired to avoid the effects of the Dark Realm.

I could understand if your god was Sorgath or something but being a follower of Dalix and getting attuned to the Dark Realm should have devastating drawbacks or shouldn't be even possible at all.

Heh and I think the Dark Realm is easy even with the penalties. Razz

Or make a "Light Realm" where everyone else, but the certain subrace, doesn't receive the penalties.

And then maybe make the "Lord" of each place perhaps give a quest to PCs. Perhaps they are at war and you have to chose who to join... choosing who to join makes you "attuned."

Joining the Light side (or dark side) may also provide you with shops that sell items (and cool celestial or evil gear, depending on who you side with) to temporarily resist the drawbacks of traveling in the opposing side.

Honestly I haven't found the dark realm yet and have no idea how to get there so what I am suggesting may be entirely inappropriate.

There was a place in Alatha that reminded me of the Light Realm and the Dark Realm in Ledgend of Zelda: A Link to the Past. I was with one of eeriegeek's characters and we thought we really entered a Light Realm of Alatha until we left the place.
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Post by daveyeisley Thu Aug 05, 2010 10:59 pm

The penalties are annoying. Being able to attune to the dark realm and not have them anymore isnt going to break anything. There are spells that do it in PnP.... I would rather have a quest for people to go through to make it something for folks to earn.

As for the dark realm being easy.... that all comes down to builds, and gear. I have seen more than a few people struggle... but it is doable.
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Post by Alundaio Thu Aug 05, 2010 11:10 pm

I think it's because I prefer High Dex Arcane Archer builds. Dependence on items and spells is quite low. I count more rogue abilities and attack bonus to deal with enemies. All I do is point and click on an enemy and sit and wait until everyone slowly dies (low damage output.) I also blame the AI... Very Happy

I think it's time to re-live Alundaio from level 1 or something. Too bad there isn't some sort of "rebirth" after ascension.
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Post by Eric of Atrophy Fri Aug 06, 2010 1:01 pm

daveyeisley wrote:I would rather have a quest for people to go through to make it something for folks to earn.
I always support the addition of new quests to keep peoples on their toes, or in this case, gain a particular boon.
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