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Starting Feats

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Post by Skywatcher Sun Aug 29, 2010 8:01 pm

OK, a dumb question. Is it possible to redo a feat selected at character creation? Skywatcher took weapon focus: shortsword at level one and it is totally worthless to her now, and it is messing up some of the stuff I would like to try with her. I have all my relevel scales, so my question is, can I use the scales and maybe have a DM or The Amethyst Dragon meet me in the relevel chamber and Leto that feat off and another feat on? Or should I learn to live with past decisions?
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Post by The Amethyst Dragon Sun Aug 29, 2010 9:35 pm

I'd say it's best to learn to live with some past decisions. The relevel scales do let you unmake all those decisions back to before taking 2nd level, but I can foresee a continual demand for DM help for this sort of thing.

I don't intend on expanding options (or expectation of DM involvement) for the use of relevel scales (which are already far closer to "video game function" than "D&D game function"). While I don't enforce role play, I do think that the very basics of a character (such as initial decisions made at character creations (race, class, base skills/feats, etc.) should remain a part of that character.
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Post by Eric of Atrophy Sun Aug 29, 2010 9:41 pm

About the best that you could do there was rebuild the PC, and change the name slightly to avoid that whole database-same name hiccup. Done it a few times myself ... that becomes problematic, though, with a PC that has lots of levels to re-love...
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Post by evilkittenofdoom Mon Aug 30, 2010 6:59 pm

slight threadjack here... more on topic comment, I agree with The Amethyst Dragon here completely. Too much hassle to get a DM to fix something like that, as once done for one, it has to be available to all...

More off topic.... I must admit that one feat I chose all that time ago on my mage, Aseph, has actually turned out to be useful now. Combat Casting; a feat I largely regard as useless on most circumstances, as you should have a high enough concentration to bypass most any check for damage even at the standard penalty, or you can simply use Defensive Casting at a concentration skill of 25 or so, has become useful again by granting me a +4 to epic magic checks.


Hurray for dumb luck!
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Post by Skywatcher Tue Aug 31, 2010 10:12 am

Well, I am glad you were lucky, but for skywatcher it means no epic magic without giving up lvl 7 as weaponmaster. Or starting over, which I am reluctant to do. But she got this far without it, I guess she will be fine without it going forward.
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Post by Eric of Atrophy Tue Aug 31, 2010 6:35 pm

Would a custom item with a feat or two attached be the way to go?
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Post by Christopher Robin R2 Tue Aug 31, 2010 8:38 pm

evilkittenofdoom wrote:slight threadjack here... more on topic comment, I agree with The Amethyst Dragon here completely. Too much hassle to get a DM to fix something like that, as once done for one, it has to be available to all...

More off topic.... I must admit that one feat I chose all that time ago on my mage, Aseph, has actually turned out to be useful now. Combat Casting; a feat I largely regard as useless on most circumstances, as you should have a high enough concentration to bypass most any check for damage even at the standard penalty, or you can simply use Defensive Casting at a concentration skill of 25 or so, has become useful again by granting me a +4 to epic magic checks.


Hurray for dumb luck!
Doesn't Combat Casting just offset the -4 penalty in Defensive Casting Mode for being too close to enemies? That's why I've always just taken Skill Focus instead.
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Post by evilkittenofdoom Tue Aug 31, 2010 11:06 pm

Yes it does, but it now also grants you a +4 to your minimum roll for Epic Spellcasting in combat. Thus it has a bit more usefulness now than before.
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