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Since we're using project Q.... (Robes Suggestion)

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Post by MannyJabrielle Thu Jul 10, 2014 11:35 pm

Since we're using project Q, could the 2da's handling the robes point towards the Q versions rather than the CEP versions?

The CEP versions aren't synced for the ACP phenotypes, which brings about the need for my ACP/CEP Robes fix off the aenea downloads page.

However, Q's got pretty much all the same robes now (maybe only one or two not common to both) AND better yet, Q's robes are already synced for the alternate fighting styles.

Since the haks are attached to the module, why not make use of the resources, and drop the need for the override fix which tends to clutter up the override folder bigtime with it's 1000+ file count?
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Post by The Amethyst Dragon Fri Jul 11, 2014 1:30 am

Good idea, and something I plan on doing when I update the haks for the next version of the CEP.

I'll also have to make some script changes (for things that use custom animations) and Aenea hak updates, since Project Q supposedly has a fix for the impact node rotation issue (seen if using a VFX quiver after jumping or sleeping) and several additional custom animations.
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Post by Ramana Jala Fri Jul 11, 2014 8:31 am


Sounds like a good point, Manny, I'll add my vote for this.

As long as the demi-robes (short shawls) persist.
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Post by Angel of Death Fri Jul 11, 2014 8:53 am

Yay less clutter in my override(s) folders - count in my vote! Very Happy
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Post by MannyJabrielle Fri Jul 11, 2014 5:40 pm

Demirobes?  You mean the short kilt/skirt robes from Feranors(sp?) armory?  Yes those are in Q now as well.  You may need to run the q updater if you haven't done so in the last couple weeks.
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