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Not Used: Relevel Chamber

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Post by evilkittenofdoom Tue Jan 05, 2010 9:03 pm

How about we move the function that takes/returns your XP to the flag in the room rather than the widget itself. Thus, the widget ports you to the chamber, and the flag in the chamber is reusable to relevel with (as long as you remain there) so that if you manage to screw up your character while releveling you don't need an additional set to fix it.

This just occured to me as I was releveling my dwarf who, I come to find out, could use a bit more INT from a tome than I originally anticipated to maximize his efficiency of class spread. While I didn't make any real "errors" while releveling, I did find out that I wouldn't get access to a certain class as early as I'd anticipated, and so my feat selection may not have been as optimal as it could be. (No, I don't need another relevel, BTW)
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Post by daveyeisley Tue Jan 05, 2010 10:58 pm

Good idea. Smile
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Post by Maeglin Dubh Tue Jan 05, 2010 11:04 pm

This I like. I've had to have a DM pop in and drop me a few levels more than once on account of unrecoverable mistakes I made in a build order.
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Post by daveyeisley Sun Jan 10, 2010 8:49 am

Add-on:

Having the Flag in the chamber actually "execute" the delevel allows for another helpful modification.

We could have 8 different signs/pillars added to the chamber. Each one would allow the Player to use the Player Select Tool in order to select a number in multiples of 5, (ie. 5, 10, 15, 20, 25, 30, 35, 40).

Once the Number is selected, using the flag will remove that exact number of levels!

That would streamline the process a good bit, I think!
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Post by evilkittenofdoom Sun Jan 10, 2010 2:29 pm

Brilliant! I like it a lot
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Post by Eric of Atrophy Sun Jan 10, 2010 2:57 pm

All this sounds really, really good!
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Post by RayvenNightkind Sun Jan 10, 2010 4:28 pm

I like the option of having a choice with how many lvls to take away, but my only concern is if one isn't sure if the lvl they messed up was before like 5 or less then 10 would they still have the ability to take those extra lvls away? ie: making sure it's not a one time use with the flag/signs/pillars I guess, if ya know what I be sayin. Smile
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Post by Eric of Atrophy Sun Jan 10, 2010 4:53 pm

why not have the scales be more like a key to transport one into the chamber? - while there, can muck around with levels as seen appropriate, without the pressure of a one-use item and the frustration of having to find an available DM.
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Post by daveyeisley Sun Jan 10, 2010 5:28 pm

RayvenNightkind wrote:my only concern is if one isn't sure if the lvl they messed up was
before like 5 or less then 10 would they still have the ability to take
those extra lvls away? ie: making sure it's not a one time use with the
flag/signs/pillars I guess, if ya know what I be sayin. Smile

evilkittenofdoom wrote:How about we move the function that takes/returns your XP to the flag in the room rather than the widget itself. Thus, the widget ports you to the chamber, and the flag in the chamber is reusable to relevel with (as long as you remain there) so that if you manage to screw up your character while releveling you don't need an additional set to fix it.

Thats EXACTLY the idea behind both suggestions. Smile
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Post by MannyJabrielle Sun Jan 10, 2010 6:55 pm

My vote is still on alignment crystlas ala Cosmic Balance. While not an issue for most... nothing is more annoying than popping a set of scales with your druid, and realizing that last quest you did pushed you a point or two into a non-druid friendly alignment.

Another idea... do away with the scales themselves. I've actually lost track of the number of times I've heard from a large number of players how they've accidently clicked on the scales... Perhaps setting up the relevel option via an option in the PC Info crystal dialogue, or some other method. One can just sacrifice the scales to avoid the risk of misclicking on them to start with... but then they don't have the scales when they *do* want to click on them...
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Post by Eric of Atrophy Sun Jan 10, 2010 7:04 pm

I've said that before, Manny, that I thought a vc command would be a better option for releveling ... I always sacrifice the damned things as soon as i get them, personally.
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Post by evilkittenofdoom Sun Jan 10, 2010 7:59 pm

See, I organize my inventory in such a way that the scales, as well as any other rarely used/always quickslotted items, are in the last page, away from the "accidental usage" area. It's not by any means foolproof, but it does drastically reduce the odds of doing such. So the problem, at least for me, doesn't really pop up all that often.

Don't get me wrong, I'm all for a VC command for it, but then it becomes accessible infinitely (And I guess it is now, just not AS easily accessed infinitely)


I'd also say that adding the alignment crystals to the chamber would be a good idea, except what happens if you get there and don't have the money? (Which I believe relevel vc - Not Used: Relevel Chamber 698157 is stating that idea, but I'm not entirely sure)


-Idea just came to mind as I was typing the above-

How about we change the scales from a usable item to a token that gets consumed using a VC command? That'd clear up the accidentally usage of the item, while still limiting the use of the ones naturally gotten.
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Post by Eric of Atrophy Sun Jan 10, 2010 8:36 pm

evilkittenofdoom wrote:How about we change the scales from a usable item to a token that gets consumed using a VC command? That'd clear up the accidentally usage of the item, while still limiting the use of the ones naturally gotten.
This is probably the bestest solution to the scale issue, methinks. We'd have to make it a 1x1 inventory item, so as not to consume the space it does now, and make it so that you can put it in bags like the sacrificial flame and so forth.

Incidentally, I organize my inventory in a similar manner, keeping most containers on the last page so as to not clutter up immediate space. Great minds think alike, eh, kitten? relevel vc - Not Used: Relevel Chamber Icon_twisted
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Post by MannyJabrielle Sun Jan 10, 2010 9:12 pm

If it's made into a VC command, it can still be limited by a variable or inventory token or any number of methods, much like a number of VC commands are limited.

Combat style switching (can only switch once per minute... can't switch to certain styles if you don't have the classes required, can't switch if you're playing a fat character, ect), spectra aurashift/skin-hair-tat dyes (don't work unless you have the dyes), ect...

As for alignment crystals for the relevel chamber, who said anything about them having to cost money/XP?
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Post by daveyeisley Sun Jan 10, 2010 9:41 pm

Eric of Atrophy wrote:
evilkittenofdoom wrote:How about we change the scales from a usable item to a token that gets consumed using a VC command? That'd clear up the accidentally usage of the item, while still limiting the use of the ones naturally gotten.
This is probably the bestest solution to the scale issue, methinks. We'd have to make it a 1x1 inventory item, so as not to consume the space it does now, and make it so that you can put it in bags like the sacrificial flame and so forth.

Incidentally, I organize my inventory in a similar manner, keeping most containers on the last page so as to not clutter up immediate space. Great minds think alike, eh, kitten? relevel vc - Not Used: Relevel Chamber Icon_twisted

Excellent idea.

A VC command that only works when one has the proper token in inventory is perfect.

And I also agree with manny's point that alignment is a concern. If one forgets to go to the cosmic balance ahead of time, or simply is not aware that their alignment has shifted... they get an annoying surprise after they burn their scales/token.

Having some pillars for selecting number of levels AND crystals to reshift alignment (at no cost, preferably... as relevelling does not involve gaining any new levels, just redoing old ones) would fix that.
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Post by Eric of Atrophy Thu Apr 15, 2010 6:42 am

Bumpage ... any word on any changes planned in this direction, vc command or otherwise? I releveled one of my PCs today, then realized that the build I was using went screwbar. No one else was on, so I couldn't scare up a DM ... (amusing, isn't it - a DM in need of a DM? relevel vc - Not Used: Relevel Chamber Icon_biggrin )
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Post by Anthroplayer Fri Apr 16, 2010 1:38 am

This is all GENIOUS!
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Post by Eric of Atrophy Thu May 13, 2010 6:25 pm

Hey, y'all - major bumpage going on!

Any thoughts to all this, The Amethyst Dragon?
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Post by The Amethyst Dragon Fri May 14, 2010 12:31 am

Eric of Atrophy wrote:Any thoughts to all this, The Amethyst Dragon?
No plans at the moment on changing releveling stuff. Maybe in the future, but it involves a lot of scripting so modifying it isn't very high on my list of priorities.
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Post by Eric of Atrophy Fri May 14, 2010 5:01 am

Cool! Good to know, thank you Dragon...
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Post by Eric of Atrophy Mon May 17, 2010 9:32 pm

Ok, one thought just hit me ... what if you give the scales to Smitty, much like the bandages or the bedrolls ... that way a PC always has access to them without cluttering up inventory... dunno how resource consumptive it would be, but ya could always put a restriction on the scales, one per pc at a time (much like the Book of Infinite Spells)...
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Post by evilkittenofdoom Mon May 17, 2010 10:44 pm

I can see a possible issue with that. How about we just link the room to some door either in VV or Mountainholm? The room doesnt change, the scripting (at least in theory) doesn't change to what I could imagine, and it's still more available and less of an 'oh crap I screwed up and now I have to deal with it' sort of thing.
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Post by Eric of Atrophy Tue May 18, 2010 6:48 am

evilkittenofdoom wrote:I can see a possible issue with that.
What sort of issue do you see? Please elaborate. Personally, I'm only interested in making releveling less problematic and more accessible to PCs without having to call on DMs for a set of scales.
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Post by evilkittenofdoom Tue May 18, 2010 3:09 pm

However, I believe that you can use the scales from anywhere. Then you get dumped into the astral conjuntion. Essentially, it's a free port back home from anywhere.
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Post by MannyJabrielle Tue May 18, 2010 3:21 pm

Yeah, but a colossal pain if you're gotta redo even just 20 levels for that free port.

Easier to just use lysis bracers. There's several spots where they can be gotten for free each reset.

I made a suggestion that the scales be sold at the XP store in that topic's thread. Still think that's a good idea. 40th is a prime stage to relevel and work out any kinks you aqquired along the way between 20th and 40th (if you already used your scales, or sacrificed the ones you had). And it's a good idea for ascended characters to capitalize on their statbuys as well as they can't reincarnate or ascended to do so as non-ascended PCs can.
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Post by Amethyst347 Tue May 18, 2010 3:27 pm

evilkittenofdoom wrote:However, I believe that you can use the scales from anywhere. Then you get dumped into the astral conjuntion. Essentially, it's a free port back home from anywhere.

Seeing as how it's a one-time use, and then you have to re-level your character (which, depending on your level/build/etc, could take a while), I don't really envision it being abused as a 'get out of anywhere free' card that often. Or is there some other implication that I'm missing?

Edit: Damn, guess I don't type fast enough. What the gentleman above me just said. relevel vc - Not Used: Relevel Chamber Icon_razz
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Post by Eric of Atrophy Tue May 18, 2010 9:20 pm

Yes, especially since potions of escape are only 500 or so gold, and take you right back to the vale, no rebuilding necessary. Personally, I'd love to see the person who abused the scales that way .... wouldn't get anything done.
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Post by Eric of Atrophy Tue May 18, 2010 9:22 pm

And don't forget, server resets are back to the conjunction free of charge, as well. I have to disagree with you kitten, I don't see that as a potential problem... we've got some goofy people online (yours truly included), but that's waaaay more goofy than most are.
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Post by MannyJabrielle Tue May 18, 2010 10:00 pm

I think EKOD was referring though to the areas where escape potions don't work (there's a couple of places like that). You can get out of them with Lysis keys or the super-escape potions though
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Post by evilkittenofdoom Tue May 18, 2010 10:42 pm

That is exactly what I'm referring to.
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Post by Eric of Atrophy Wed May 19, 2010 6:01 am

I wouldn't worry about it, though - having to relevel your pc just to get out of an area ... that doesn't seem very beneficial to me. All the work makes it a moot point.
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Post by RayvenNightkind Wed May 19, 2010 2:15 pm

MannyJabrielle wrote: You can get out of them with Lysis keys or the super-escape potions though
Super escape potions?! Ya mean "death"? relevel vc - Not Used: Relevel Chamber Lol
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Post by MannyJabrielle Wed May 19, 2010 3:03 pm

Na, there's a "Blessed potion of escape", it desciption says it gets you out of places normally blocked like Lysis keys. I got one in a DM event (hey, nice collector item!), and I believe Grundail said he had one as well, but I dunno from where.
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Post by RayvenNightkind Wed May 19, 2010 5:24 pm

Oooh, never seen one of them before me hasn't.
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Post by Eric of Atrophy Wed May 19, 2010 6:32 pm

Probably a DM gift item, like the +4 and +5 tomes that aren't in any treasure drops.
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Post by MannyJabrielle Wed May 19, 2010 7:31 pm

I wonder though if Gort clerics can brew them. Would be the most likely candidate to make them.
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Post by Eric of Atrophy Wed May 19, 2010 10:39 pm

I would guess no. Something like that, imagine if we all got ahold of some ... the bustication of the server would be complete! Mwhahahaha!
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Post by daveyeisley Thu May 20, 2010 10:08 am

If the matierials to brew one are as rare or more rare than the actual potion in game, it would merely open one more avenue to get them but only to gort clerics (or friends of a gort cleric), and their rarity would remain intact.
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Post by Eric of Atrophy Sun May 23, 2010 9:06 pm

True that. But I'd still like to see Smitty or some other merchant carry the scales.
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Post by evilkittenofdoom Mon May 31, 2010 2:37 pm

Tiny little offshoot on this...

Since Bards and Sorcerers can only change their spells when they level, how about giving bards and sorcs a tool that removes their last level and gives it back, only in certain spots?
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Post by RustyDios Mon May 31, 2010 3:35 pm

Somewhere like a big library area that's used for spell research that might also be used for say "below epic" bards and sorcerors to re-train their brains to pick up some newer forms of magic.... .. sounds good to me...
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Post by daveyeisley Tue Jun 01, 2010 1:50 am

Rather than target a useful gadget such as that towards only two classes, maybe instead... we could have the gadget allow the use of a VC command to set how many levels they want to go down, and then the gadget/tool/placeable would record current XP total, take away the levels specified, and then restore the XP total... usable for all PCs?
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Post by Eric of Atrophy Thu Jun 03, 2010 10:52 pm

Feel that! Feel that!
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