Used: Good place for a Jump check point = Hall of Statues
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Used: Good place for a Jump check point = Hall of Statues
I've come to notice that there's a place in the hall of statues where there's two broken walkways, and the only way to pass them currently is via transference, there's no jump points. It makes it impossible for a fighter type with no UMD or casting ability to progress further without the aid of a caster type character who can use summon ally to get them across. And considering what a task it is to get through the maze to reach that point, it seems only appropriate that there be a jump point for the fighter types who get down that far into the ruins
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Good place for a Jump check point = Hall of Statues
MannyJabrielle wrote: ...It makes it impossible for a fighter type with no UMD or casting ability to progress further without the aid of a caster type character who can use summon ally to get them across...
It is a good place for a Jump check. However, Phyllick used a Traveler's Amulet to get across without UMD or caster aid.
Svair- Epic Level
- Number of posts : 1178
Age : 52
Location : Seattle, WA
Main Character : Karamip Ningle
Other Character : Phyllick Delucian
NWN Username : S'Vair
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Registration date : 2008-06-03
Similar topics
» Hall of Statues
» Odd NPC Behavior - Ancient Calithian Statues
» Jump
» "You cannot jump while mounted"
» Parially Used: Jump Tool
» Odd NPC Behavior - Ancient Calithian Statues
» Jump
» "You cannot jump while mounted"
» Parially Used: Jump Tool
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