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Semi-Class suggestions

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Semi-Class suggestions Empty Semi-Class suggestions

Post by MannyJabrielle Fri Apr 17, 2009 5:50 pm

A couple of suggestions for the semi-classes Smile

Warhulks use STR for their power points, and they also gain permanent strength boosts with their levels to aid in their power point pool (+1 at level 1, +1 at level 3, and +2 at level 5). Perhaps the other semiclasses could follow suit to aide their members with power point pools? Werewolves could gain constitution boosts, deadstalkers charisma boosts. Deadstalkers would still be on par with warhulks in overall power point gain (+24 point points from such a cha boost), and I think werewolves would be about the same (it doesn't specify in the werewolf faq if their power points are calculated like war hulks and deadstalkers).

Masters of the Menagerie are a bit different since they don't have power points to worry about, although with them charisma and wisdom play the major role in the capture DCs, perhaps for them, they could receive a split of +2 wisdom and +2 charisma (+1 cha at level 1, +1 wis at level 3, and then +1 to both cha and wisdom at level 5). Or....

Capture Lists. All MotMs can capture 5 creatures. Perhaps this could change with the semiclass level? I think it'd be very useful if a level 5 MotM could have a larger list than a level 1 MotM. Perhaps the MotM could gain an additional slots as they level?
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Post by Ra Cha Chongo Fri Apr 17, 2009 7:17 pm

I like this idea; another possibility for the MotMs could be squaring their semi-class level instead of doubling it for the capture DC, though a few more capture slots would be great, too.
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Post by Anthroplayer Sun Apr 19, 2009 4:28 am

MotM sound like they could use items to enhance their semiclass, and I wouldn't mind if other semis get items or specials too.

For instance on the following:
Master O T Menagerie:
Specialty equipment for catching, like the following.
Cages for specific creature types that allow the MotM to store additional creatures of that type. This would limit the MotM but allow them additional slots. Thus, the boost is minor but helpful.
Items that boost capture chance for specific creature types, either by being equipped or being used beforehand, like gloves, boots, ammys, rings, whistles, etc.
Warhulk:
Specialty armor and weapons for the warhulk.
Werewolf:
Specialty equipment for the werewolf.
Perhaps items that replicate certain 'hunter aspects', like boosts for STR, DEX, or CON? Perhaps items that turn wolves and dire wolves, etc, friendly instead of hostile?
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Post by daveyeisley Sun Apr 19, 2009 8:19 am

Nice Idea anthroplayer, items that benefit specific semiclasses!
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Post by Eric of Atrophy Sun Apr 19, 2009 6:31 pm

Yep, yep, specialized items are always cool!
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Post by Eric of Atrophy Sun Apr 19, 2009 9:15 pm

Ok, another idea ... how about the person that initiates you into the semi-class also has a merchant conversation, allowing you to purchase said items? Or, at the very least, has heard whispers of x merchant in x location that stocks x gear ...
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Post by evilkittenofdoom Sat Oct 17, 2009 11:43 am

Since we're on the topic of semiclass suggestions... is it possible to make power points regenerate after using a potion of magical renewal as well as via resting?
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Post by daveyeisley Sat Oct 17, 2009 11:51 am

evilkittenofdoom wrote:Since we're on the topic of semiclass suggestions... is it possible to make power points regenerate after using a potion of magical renewal as well as via resting?

That is currently the one thing the renewals do not do Sad
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Post by MannyJabrielle Sat Oct 17, 2009 12:16 pm

Would be great if they did. It'd make being a warhulk much easier like how the potions can make being a caster easier.
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Post by daveyeisley Sat Oct 17, 2009 12:45 pm

I agree
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