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My dwarvish town

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My dwarvish town Empty My dwarvish town

Post by Veenkar on Sun Apr 26, 2009 11:39 am

YO all! Very Happy

A have a little problem. I have to create a nice dwarvish town-mine-forge called 'Arau'Delve' but I am a "Newbie alien " in NwN toolset.
I know that there are some experts among you so could anyone finish it for me if they had too much free time? No

The reason I am making this is that i won cheers a free-own town in a description contest ona a polish server called 'Krainy Zachodu 2' (it is 1.69 with CEP 2.1)

I wanted it to have 2 levels
1st with merchants, miners, blacksmiths, homes etc
2nd - deeper - with treasury and 'eldery' of the town

this is a link to very simple contour of the town.

I would be deadly thankful to a hero who can help me! (I know that it propably doesn't mean much for you but does for me Rolling Eyes )

If anyone wants to help message me at veenkar@gmail.com or just write on this topic.

Veenkar

PS. The link to the file rapidshare.com araudelve.mod.html

Oh. there is also the description of town (translated with google and corrected by me)

Dwarven city Arau'delve - means in Dwarwish - the great underground house. It is inhabited by both the dwarves or hard-working gnomes and hobbits(this is the name of this race, right?). It is
located in the mountains and the city is like a combination of mine and
the forge. It consists of 2 parts each of which is underground.

Upper - residential area with a center of trade and crafts.
And Lower located deep under the ground where the treasury and the
oldest seat of Dwarves and the civil authorities including the King - Ognar Wściekły (pl - Ognar the Wild). In the lower part is the
ancient mystical smithy. Here are the most elaborate dwarven armor and weapons produced (from the resources dug in a mine which is connected to the town)

When it comes to taste even
though the dwarves consider this city the most beautiful place on earth
is regarded by them as' silly and womeny' elves see it just as a dirty and dark underground with nothing interesting. Humans simply would not see anything there as they cannot see in the dark Razz .
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Post by daveyeisley on Sun Apr 26, 2009 12:47 pm

I'd love to help, but im not exacly an ace with the toolset myself, and at currnt i barely have time to log in... much less build anything Sad
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Post by RustyDios on Sun Apr 26, 2009 1:47 pm

Hi veenkar, I'm looking into this now for you, as a way of saying thanks for your ace tutorial/tip on saving NWN log files per game session...
I'm no ace with the toolset myself, but I'd like to give this a try for you and see what I can come up with...
Of course with a busy real life schedule, and the Aenea lure taking most of my free time, this may take a while...

If a few of us with a bit of 'spare time' take up this offer, you'll end with a few area's to pick from.....
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Post by RustyDios on Sun Apr 26, 2009 2:20 pm

I'm not seeing in that module where the contour of the town is... is it suppose to be "under" the green-grassy plain, or is the one "cave" area the actual town layout?...
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Post by Veenkar on Sun Apr 26, 2009 2:24 pm

Sorry... i messed up with saving it... i will uplink a new file tomorrow
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Post by Anthroplayer on Sun Apr 26, 2009 4:54 pm

I'm good with making prefab areas and could help, but I'd need a map of some sort to describe a basic layout, either in words or pictures, or both.
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Post by Eric of Atrophy on Sun Apr 26, 2009 7:51 pm

Holy cow, Veenkar! It's been awhile! How ya been? And in keeping this thread-relevant, I unfortunately am under too much of a time constraint to help with your town. But I think you're in some of the best hands in NwN here!
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Post by Veenkar on Mon Apr 27, 2009 8:50 am

YEs... sorry for not saying a word for so much time... but I used to spend too much time in front of PC. Now i am trying to use it in a better way.

The link to the file with simple plan of town.
I'm goink to think how the connected locations (small mines, deeper levels) should look like.

The places like inn can be outside (you konw... merchant with a wall and chairs... you got inn Very Happy) or inside buildings.

This module is something that has to 'join' the main server module... i hope you know how to save that... thank you for so much offer to help Smile
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Post by Eric of Atrophy on Mon Apr 27, 2009 9:17 am

Veenkar wrote:YEs... sorry for not saying a word for so much time... but I used to spend too much time in front of PC. Now i am trying to use it in a better way.
I think most of us can understand where you're coming from. For myself, summer will be here soon, so that means lots of outdoor time with the kids!

Now, out of curiosity, do you still play here? I must admit, I don't remember what PCs you had. Regardless, it's good to hear from you again. Don't be a stranger!
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Post by Veenkar on Mon Apr 27, 2009 9:45 am

Alin Amraphen is my main character an i last logged in about a week ago.
But I hope that in some eveniongs I'll be on soon.
Thanks for asking anyway Smile
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Post by Anthroplayer on Mon Apr 27, 2009 11:17 am

... I noticed something... this is one town that has me baffled in many ways. I suppose I should note while gnomes are primarily miners, and commonly breed with fey (producing brownies or half-gnomes), they are also forest lovers in addition to earth lovers. Dwarves share many similarities with gnomes but because of certain personality quirks they rarely get along.

Now... I noticed the majority of NPCs you set up in the module so far are brownies, so it would be kinda odd for gnomes or dwarves to be ruling, and it would be difficult for their society to exist, being brownies are part fey and thus would prefer the forest, plains, or seas than to mountains and caves.

I suppose I could replace some NPCs and move others around abit, and afterwards level out the racial diversity, dwarves and gnomes would be high in number while the halflings(also called hobbits and kender) and brownies would be low in number. I could also alter the terrain and animal life slightly. You did a good job on the basics though involving the tavern as well as setting up the surface btw.

Well, I'll go spruce things up and send you a copy, or you could reply now and I'll do whatever you say in regards to that.
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Post by Veenkar on Mon Apr 27, 2009 11:51 am

Alright!
Thank you
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Post by Anthroplayer on Mon Apr 27, 2009 12:56 pm

I have completed the tavern portion of the town, so I have the following areas left to modify, add, or replace:
Araudelve (forest surface)
Araudelve (the cavern city)
Beach
Shop and Boutique

I noticed two areas that appear to be DM access places. I'm going to leave those alone, as I do not know if you needed them or not. They are **_Crafter and CEP 2.1 Tester
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Post by MannyJabrielle on Mon Apr 27, 2009 1:34 pm

If I'm not mistaken, those are two areas that are pre-loaded with the cep starter module, demo areas for the CEP2 content
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Post by Anthroplayer on Mon Apr 27, 2009 4:27 pm

Ok, so now I finished both the tavern AND the surface, so that leaves me with working on the Beach, the Shop, and the Mines/Caves.
I got tons of basic NPCs with one-liners that randomly switch as well as a few shops selling basic items. I noticed there was alot and alot of free space at the surface outside of the town, so I decide to add a few encounters, a herd of moose and horse, and a pack of wild dogs and wolves. Hmm... hopefully I'm doing ok so far... I'm gonna connect the areas together and hopefully send you the module in an email tommorrow.
Btw, the NPCs are mainly Dwarves, Gnomes, and Halflings, with Brownies popping up here and there.
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Post by Veenkar on Tue Apr 28, 2009 12:31 am

Thanks a lot! Is it possible to add that rail trolley in the mine?

I also dunno how to rotate elements of enviorment (like a stone a crystal or something) if it is possible at all... is it?
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Post by Anthroplayer on Tue Apr 28, 2009 12:11 pm

I cannot due that... unless I were to add minecarts to the place and maybe make those moveable via script... but that would be difficult to do and would take a long time... I may be able to script some unique items, and portals, and random effects, but that would be a no-no.
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Post by Anthroplayer on Fri May 08, 2009 2:24 am

I've done the following with areas:
I finished the mines, castle, tavern, boutique, surface town.
The only thing I need to do is finish the underdark town, as well as the shops there.

I've done the following with scripts:
Ok, I have minecarts that you can use (so long as you are not in combat) to give a short speed boost.
Ok, I got food that gives a small HP heal.
Ok, I got a small quest done, fetch food for castle chef.

I need to finish the foods, cause there were specialty foods.
I need to verify that all the playertools are working as they should.

I've done the following with encounters:
Made it so ravens and mice spawn over near the fields in the town.
Made it so bats and rats spawn inside cavelike areas.
Made it so wolves will appear near woods.

I need to make the unciron encounter function properly.
I need to make the wild horse herd encounter function properly.
I need to make the pegusus herd encounter function properly.
I need to make the wild dogs spawn as hostile.

Doors:
Tavern doors need to be tweaked.
Boutique doors need to be tweaked.
Mine entrance and exits need to be tweaked.

I'm sending a PM if you don't read this here.
Btw, don't even bother editing this stuff in the toolset.
With as many as 30+ creatures in one area, 50+ plaecables, and all the terrain features, it will run very slow. In game there appears to be no lag, which is good.
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Post by Veenkar on Sat May 30, 2009 9:23 am

Anthroplayer, ive sent you a PM i dont know if you got it.

I just want to know if youre still working on the final update of my town or is it finished.

Thanks
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Post by Anthroplayer on Sat May 30, 2009 4:15 pm

Veenkar wrote:Anthroplayer, ive sent you a PM i dont know if you got it.

I just want to know if youre still working on the final update of my town or is it finished.

Thanks

Ah, yes, you wanted me to edit some items and put more map markers around, I'll be getting to that tonight.
I'm sending this as a PM as well... I noticed that I tend to not notice when I get PMs sometimes which could explain lack of communication on my end...
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Post by Kefrem on Sat May 30, 2009 5:54 pm

if you like i could do it for ya....i t hink you could ask crideas on my map creation skills.(hides from ad)
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Post by daveyeisley on Sat May 30, 2009 6:15 pm

Ill say it, because Kefrem deserves it... his area creation skills are *amazing*.... that said, I think anthroplayer pretty much already has the job 90% done... but maybe he will let you have a look at it, kef....
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Post by Veenkar on Sun May 31, 2009 2:21 am

Ok so ill send you the version done by Anthroplayer, [b]Kefrem.
Just give me your mail.
[/b]
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