Used: Weapon Suggestions
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Used: Weapon Suggestions
A couple
1) Cestii and the various CEP weapons.... it'd be great if these could benefit from the weapon enhancing spells (the elemental weapon spells, magic weapon/greater magic weapon, blade thirst, bless weapon, holy weapon, darkfire, keen). And if the mystic forge could work on adding BoM enhancements to them as well.
2) Shock/frost/acid weapon spells. Would rock if these could be cast directly onto the weapon themselves as flame weapon can be. For duel-wielding slepp casters, if one isn't using a double-sided weapon, buffing up both weapons fully requires hand-swapping, which can be something of a pain in the backside.
3) Crystals of fire/crystals of static and light crystals. The VFX aspect can easily be tweaked with aura-shift powders, but using the fire and shock crystals gets you stuck with the light they add to your weapon, even if you already had a light of a different color on the weapon. Could the "light" aspect of the crystals be removed? Or could the light crystals be made to over-ride the lightsource on the items they apply to?
1) Cestii and the various CEP weapons.... it'd be great if these could benefit from the weapon enhancing spells (the elemental weapon spells, magic weapon/greater magic weapon, blade thirst, bless weapon, holy weapon, darkfire, keen). And if the mystic forge could work on adding BoM enhancements to them as well.
2) Shock/frost/acid weapon spells. Would rock if these could be cast directly onto the weapon themselves as flame weapon can be. For duel-wielding slepp casters, if one isn't using a double-sided weapon, buffing up both weapons fully requires hand-swapping, which can be something of a pain in the backside.
3) Crystals of fire/crystals of static and light crystals. The VFX aspect can easily be tweaked with aura-shift powders, but using the fire and shock crystals gets you stuck with the light they add to your weapon, even if you already had a light of a different color on the weapon. Could the "light" aspect of the crystals be removed? Or could the light crystals be made to over-ride the lightsource on the items they apply to?
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Weapon Suggestions
Good idea! I'm glad you made this post, or my demon-spawn might have wasted money on a non-buffable Maul.
KangTheMad- Seasoned Explorer
- Number of posts : 161
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Main Character : Kang
Other Character : Tink The Builder
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Registration date : 2009-07-11
Re: Used: Weapon Suggestions
... post 3 )...
Try adding a lightsource from a "continual flame" spell/scroll, it should remove ALL lightsources when it "expires" (I think thats around a game week).. then adding of light from a crystal should work ok,.. I'm not 100% (but you should be MJ!), but I think light remove/adding is something that the DM's have powers over.... ...
Try adding a lightsource from a "continual flame" spell/scroll, it should remove ALL lightsources when it "expires" (I think thats around a game week).. then adding of light from a crystal should work ok,.. I'm not 100% (but you should be MJ!), but I think light remove/adding is something that the DM's have powers over.... ...
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
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Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
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Registration date : 2008-07-28
Re: Used: Weapon Suggestions
DMs cannot remove one property and keep the rest, we can only wipe ALL properties clean and start over. Bit of a pain to do.
daveyeisley- Ludicrous Level
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Registration date : 2008-06-03
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