Would you like to react to this message? Create an account in a few clicks or log in to continue.

Rust Monsters

Go down

Rust Monsters Empty Rust Monsters

Post by Elhanan Tue Aug 04, 2009 8:02 am

I honestly have not seen these creatures much here, as Aarg runs or teleports away as quickly as possible when they are encountered. Personally, I do not like them as they do not seem to serve much real purpose other than mobile gold sinks (ie; ruined items need to be replaced), and have heard that the loot is rather slim.

So I offer a suggestion to improve the standing of these creatures from the players side: make their remain drops and lairs a good source to find gems, esp the ones needed for crafting. As these small monsters are natural miners that consume metals, it would seem reasonable that they would have shiny baubles as remains of their labors and digestive processes.

Thanks!
Elhanan
Elhanan
Epic Level
Epic Level

Male Number of posts : 1778
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. : Rust Monsters Forum_donor
Registration date : 2009-06-23

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Eric of Atrophy Tue Aug 04, 2009 10:31 am

Sneaky, sneaky, crafty! I like the way you're thinking! (Then again, these are rust monsters we're speaking of...)
Elhanan wrote:As these small monsters are natural miners that consume metals, it would seem reasonable that they would have shiny baubles as remains of their labors and digestive processes.
Not to mention those poor adventurer items lost to the beasts' appetites!
Eric of Atrophy
Eric of Atrophy
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 4098
Age : 48
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06

http://myanimelist.net/profile/Eric_of_Atrophy

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Anthroplayer Sat Aug 08, 2009 2:10 am

Considering gems are normally crystalline in natural rather than containing metal rustmonsters would not intentionally eat gems. They would however, likely accidentantly consume them when eating ores and metal(as metals are refined from ores).

Also rust monsters do not consume stone, which means other objects, including gems, could also be found. And finally, some gems are not just crystals, they are, stones, and some gems are naturally formed glasses.
Anthroplayer
Anthroplayer
Aenean Scholar
Aenean Scholar

Male Number of posts : 340
Age : 33
Location : Boondocks New Jersey
Main Character : Rick Sanneset
Other Character : Arion Bloodbane
Other Character. : Callis Fellfair
Other Character.. : Richard Deathbend
NWN Username : Anthroplayer
Registration date : 2008-07-22

Back to top Go down

Rust Monsters Empty Omnivorous Rust Monsters

Post by eeriegeek Mon Sep 21, 2009 6:58 pm

Of note, the particular species of rust monster on Aenea apparently eats most anything... including... Plate +1 (expected)... bracers of STR +4 (hmnn, well they are bracers).... ring of air shielding (huh? right off my finger!).... a magic wooden stick used to beat it in revenge (umm...) hah hah.
eeriegeek
eeriegeek
Worldly Guide
Worldly Guide

Number of posts : 244
Age : 51
Main Character : Amaerillie
Other Character : K'az T'anii
Other Character. : Xephod
Other Character.. : Eg'bo
NWN Username : eeriegeek
Time Zone : GMT-4
Registration date : 2009-09-20

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by daveyeisley Mon Sep 21, 2009 8:03 pm

I myself have complained about the little buggers being able to destroy wood, cloth, or anything else you are wearing.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6930
Age : 44
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Rust Monsters Forum_donor
Registration date : 2008-06-03

Back to top Go down

Rust Monsters Empty Black Blade of Rust Flakes

Post by eeriegeek Sat Sep 26, 2009 2:14 am

I also just discovered that they will eat a Black Blade of Disaster... leaving an unarmed invisible creature to fight them mano-a-mano.
eeriegeek
eeriegeek
Worldly Guide
Worldly Guide

Number of posts : 244
Age : 51
Main Character : Amaerillie
Other Character : K'az T'anii
Other Character. : Xephod
Other Character.. : Eg'bo
NWN Username : eeriegeek
Time Zone : GMT-4
Registration date : 2009-09-20

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Svair Sat Sep 26, 2009 2:38 am

eeriegeek wrote:I also just discovered that they will eat a Black Blade of Disaster... leaving an unarmed invisible creature to fight them mano-a-mano.

Heh...
Svair
Svair
Epic Level
Epic Level

Male Number of posts : 1178
Age : 49
Location : Seattle, WA
Main Character : Karamip Ningle
Other Character : Phyllick Delucian
NWN Username : S'Vair
. : Rust Monsters Forum_donor
Registration date : 2008-06-03

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Kefrem Sat Sep 26, 2009 7:14 am

Yea the problem with em is that the script/nwn cant identify what is actually metal. Theres no tag available to put on them so they know the difference.

In single player mods...the creator has to put every item they can eat on thier script so it knows the difference...making it a huge endeavor on pw to code that in with the literally hundreds of custom items that are usually in the mod.
Kefrem
Kefrem
Pureblooded Aenean
Pureblooded Aenean

Male Number of posts : 755
Location : The Free city of Greyhawk
Main Character : Ignatius and Sykee
Other Character : Shi'ssar
Other Character. : Spyder
Other Character.. : Tarn
NWN Username : Kefremthemagus
Registration date : 2008-10-06

http://www.rebellegion.com/forum/costume.php?mode=view&c=688&bu=

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by daveyeisley Sat Sep 26, 2009 10:11 pm

Oh, I was pretty sure of the technical reason why they work the way they do.... my main complaint is that I would rather not have them in the world at all than have them destroying items they shouldnt be able to.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6930
Age : 44
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Rust Monsters Forum_donor
Registration date : 2008-06-03

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Kefrem Sun Sep 27, 2009 12:37 am

So true dave...everytime i go to the mummy crypt i just avoid that curtain. They drop nothing of worth and just destroy valuable stuff. Personally i find the idea of creating a creature soley to ruin a players character and no other reason somewhat upsetting. Sad

I hated how in pnp there were creatures created for just that reason with the rust monster being top on the list.
Kefrem
Kefrem
Pureblooded Aenean
Pureblooded Aenean

Male Number of posts : 755
Location : The Free city of Greyhawk
Main Character : Ignatius and Sykee
Other Character : Shi'ssar
Other Character. : Spyder
Other Character.. : Tarn
NWN Username : Kefremthemagus
Registration date : 2008-10-06

http://www.rebellegion.com/forum/costume.php?mode=view&c=688&bu=

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by daveyeisley Sun Sep 27, 2009 12:58 am

Yeah... dying sucks.... but its part of the game...

but having to replace rare or even ultra-rare equipment is beyond aggravating, much worse than dying... especially when it isnt even metal in the first place.

I would rather die than have to find new gear, and worse, possibly have to re-enchant it.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6930
Age : 44
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Rust Monsters Forum_donor
Registration date : 2008-06-03

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by The Amethyst Dragon Sun Sep 27, 2009 1:03 am

A change is in the works for these beasties. They'll still be in the game, but much less potent when it comes to destroying equipment (limited to mostly-metal weapons, armor, helmets, and shields of less than a certain value).

_________________
.
------------------------------------- The Amethyst Dragon -------------------------------------
Creator of Aenea | Custom Content Maker | Dungeon Master | Builder | Scripter | Writer | Player | Sleepless
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7840
Age : 45
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

http://www.amethyst-dragon.com/nwn

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by RustyDios Sun Sep 27, 2009 1:06 am

I've got to say... and you'll hate me for doing this... I LIKE THE RUSTIES...

Granted they need alot of work to function how they should... but they are a Players worst nightmare... I'll happily face off against 4 twin-DM controlled dracoliches (and a host of other undead ~ and have done so, atop the burial mound)... but give me just 1 rustie... and I'll run like hell.... ...

They should give a reflex save to the owner of any magical object, and a (I think) fort save to the item itself... I hate the way in NWN they just consume anything...

If they had a higher rate of xp gain (akin to beholders) or decent loot.. (likely in thier "foodstore", there must be a few hundred things dead adventurers drop once the rusties kill em, stuff too magical for them to eat....) ... then I'd say they may be worth it... at the least in aenea I don't think they should be able to eat custom weapons/armour/shields/amulets, but last time I actively checked, they can.... ... they need work.. but just because they need work, I don't think they should be removed entirely... .. ..
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 37
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : Rust Monsters Forum_donor
Registration date : 2008-07-28

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by The Amethyst Dragon Sun Sep 27, 2009 1:19 am

Just discovered that changes I'd made to their scripts a looong time ago never went into effect, since the original cep hak file versions of the scripts have been overriding my module-versions of the same scripts.

Re-scripting now...

_________________
.
------------------------------------- The Amethyst Dragon -------------------------------------
Creator of Aenea | Custom Content Maker | Dungeon Master | Builder | Scripter | Writer | Player | Sleepless
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7840
Age : 45
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

http://www.amethyst-dragon.com/nwn

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by RustyDios Sun Sep 27, 2009 1:33 am

Damn the way NWN reads hak-content over the in-game-module content... esp. for things like scripts !!.. ..

I think I might go Rusty hunting again soon ... (and I don't mean going on a suicide quest..or do I ? lol... )
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 37
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : Rust Monsters Forum_donor
Registration date : 2008-07-28

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Elhanan Thu Aug 18, 2011 12:30 pm

*bump* for a re-visit due to some recent losses coming from new guests....
Elhanan
Elhanan
Epic Level
Epic Level

Male Number of posts : 1778
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. : Rust Monsters Forum_donor
Registration date : 2009-06-23

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Elhanan Sun Aug 21, 2011 1:57 pm

Wonder if there could be an IG way to recover equipment?

When Beholders disintegrate, all the molecules appear to reassemble in the Great Hall. Perhaps another divine function could be added to the altars of Lysis, Kalas, or another deity could be made would allow such materials to be reassembled.

Or an ointment or somesuch additive that could be purchased like auras to be emplaced on items to mae them immune to such effects in the first place.

Just thinking out loud, as this is an element of gameplay that has very little upside currently (ie; a few gained XP vs gazoodles of lost gold).
Elhanan
Elhanan
Epic Level
Epic Level

Male Number of posts : 1778
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. : Rust Monsters Forum_donor
Registration date : 2009-06-23

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by MannyJabrielle Wed Aug 24, 2011 6:07 pm

That "risk vs reward" point is a biggie...
MannyJabrielle
MannyJabrielle
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Ramana Jala Sat Apr 28, 2012 12:53 pm

I was happy that I received a tip about the existence of Rust Monsters before I encountered them, so that when I saw some, I knew to put my swords away before I attracted their attention (in favor of hand-to-hand combat gloves). Fortunately my chars usually sneak into a new area, and don't ever wear metal armor. So because of all that, it was no big deal for me personally.

But my playing buddy with his dragonkin tank was suprised by having his entire new painstakingly-crafted heavy armor destroyed, and it miffed him so much he hasn't been back in Aenea since. (That's why Ramana's dragonlord companion has had to be written out of her story.)

So even though the Rust Monsters are a novel and interesting creature, they have obviously caused much player grief. Their existence has created a potential perma-death issue for items. I'd prefer a way to repair their damage, rather than surprising new unsuspecting players with them perma-deathing a hard-won item. For instance, the damage script could have the item become unwearable until some dwarven master smith works on it.
Ramana Jala
Ramana Jala
Epic Level
Epic Level

Female Number of posts : 1047
Age : 62
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.

Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.

Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Belarric Sat Apr 28, 2012 1:45 pm

Sounds a good idea Ramana

Instead of rust monsters destroying an item, how about they damage the item, starting it to rust until it becomes unwearable. Therefore meaning you have to visit a smith to get it repaired.

A more likely occurrence in my opinion
Belarric
Belarric
Seasoned Explorer
Seasoned Explorer

Male Number of posts : 157
Age : 61
Location : Christchurch, New Zealand
Main Character : Raiden - A warrior monk searches for knowledge in the arts of war
Other Character : Darrius - Shadow Child
Other Character. : Wolfe - A dragon tainted barbarian from the high mountains
Time Zone : GMT + 12:00
. : Rust Monsters Forum_donor
Registration date : 2011-10-30

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by RustyDios Sat Apr 28, 2012 1:57 pm

I think this totally links to this thread here.... whilst not good at recovering items there is now an ointment that can permanently prevent the rusties from doing their worst ..... ..... maybe any "hard won" item should have this coated on it ?

Previous Posts
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 37
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : Rust Monsters Forum_donor
Registration date : 2008-07-28

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Ramana Jala Sat Apr 28, 2012 2:47 pm

Yes, that's the thread I was implying when I said in another thread I posted this same post in, that I had to find an unlocked thread to post this in, as I would have posted in the thread you refer, Rusty.

Personally I don't care for the "ointment" solution, as this changes nothing about an unsuspecting newbie who doesn't know about all this, still losing his precious item anyway.

This "ointment" solution only works for those who know about it in advance, and then other precautions could be taken as I did.

Ramana Jala
Ramana Jala
Epic Level
Epic Level

Female Number of posts : 1047
Age : 62
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.

Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.

Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Elhanan Sat Apr 28, 2012 3:19 pm

Techless One here....

What is the official implemented effect; the one that happens anywhere? Or is this a server by server kinda addition?
Elhanan
Elhanan
Epic Level
Epic Level

Male Number of posts : 1778
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. : Rust Monsters Forum_donor
Registration date : 2009-06-23

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by RustyDios Sun Apr 29, 2012 5:14 am

Yeah the solution is not perfect but there is a warning message in area's where rusties appear, the combat log will display a message along the lines of "You see fine grains of a rust like powder surrounding the floor area here"..... which also isn't perfect for it can get lost in the combat scroll or not seen by having the log closed....

Personally I don't think the rusties should be taken away, because thinking about battling them and not using any metal items is fun for some people, maybe?


I think that as rusties are a CEP addition (I don't remember them from the OC) that the default behavior is what is laid out in the CEP scripts (noted in one of the thread links above)... and believe me, before The Amethyst Dragon started tweaking scripts for Aenea the rusties were alot worse, they just took EVERYTHING metal all at once, no svs. Aenea's rusties take 1 item at a time, after a DC20 reflex sv (every 10k of the item price lowering the DC by 1), and they ignore your inventory IIRC(focusing on only your equipped items)....

I think maybe the rusties need an xp boost to make it worthwhile fighting them.... and maybe instead of destroying an item they should eat (steal) it from a PC, so killing the rustie will get you your item back (with a "rusted" tag, -attack/AC etc) and then you need to take the item to one of the various "useless smithy's" dotted around aenea ?

They are cool, but they still need work for us to be happy with them.... .... ...
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 37
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : Rust Monsters Forum_donor
Registration date : 2008-07-28

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Angel of Death Sun Apr 29, 2012 8:33 am

RustyDios wrote:
Personally I don't think the rusties should be taken away, because thinking about battling them and not using any metal items is fun for some people, maybe?
...
That's totally me, I guess. Cool
Honestly never had a problem with the rust monsters, I do maintain a healthy amount of respect for them when I run into those subtle clues of their whereabouts, though. Razz

I kinda like those cute little monsters, but do agree the XP for killing them vs the risk of losing potential valuable gear is quite low or non-existent, and perhaps should be tweaked a bit up...
Angel of Death
Angel of Death
Epic Level
Epic Level

Number of posts : 1132
Age : 406
Location : Europe
Main Character : CĂ©lestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Ramana Jala Sun Apr 29, 2012 8:44 am

Yes, I'm not suggesting getting rid of them, either, only altering them so that they 1) do not surprise newbies, or 2) do not completely destroy an item. The latter would be my preference.

That message you refer is too vague and subtle for a newbie to understand that it means impending 'item perma-death'. I was aware of them, and still didn't realize that that message was a warning until after I saw them the first time. It's too much like a message you have seen or would expect to see in an old abandoned mine, and could just mean that iron ore is available there.

The 'stealing the item' is an interesting idea, and the longer they keep it, the more degraded it is? This might be an issue if system reset intervenes and you lose the item. I'd like there to be no actual loss potential at any time. Only degradation and unuseability or disability of some type.

And nevertheless I think that there should be a way to repair, and I agree with your suggestion of giving those 'useless smithies' something to do for you.
Ramana Jala
Ramana Jala
Epic Level
Epic Level

Female Number of posts : 1047
Age : 62
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.

Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.

Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29

Back to top Go down

Rust Monsters Empty Re: Rust Monsters

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum