Not Used: Long Term Spell Visual FX
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Not Used: Long Term Spell Visual FX
Since this can be a factor in lag, what if the visual FX could be programmed to vanish after a round or so? The spll effects could remain, but the visual shells from Barkskin and Stoneskin could fade, as well as the cloudy haze from Premonition.
Thanks!
Thanks!
Elhanan- Epic Level
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Re: Not Used: Long Term Spell Visual FX
Oh i've seen it on other server (Island of Thain). Would be great to have it here, not only reduces lag but also makes char with such buff look better :-)
Papa-Lenin- Prolific Scribe
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Re: Not Used: Long Term Spell Visual FX
The visual effects can be controlled client side. I don't know exactly how to do this though.
evilkittenofdoom- Epic Level
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Re: Not Used: Long Term Spell Visual FX
If you want to control it client side you have to edit 2da file in one of the cep hak files.
Papa-Lenin- Prolific Scribe
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Re: Not Used: Long Term Spell Visual FX
Hrmm, no 2da editing I"m aware of. There's an override on the vault that does this. It wouldn't quite work here though becauise several spells are modified, and then there's all the custom spells. The override pack only has the scripts for the default bioware spells.
MannyJabrielle- Ludicrous Level
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Re: Not Used: Long Term Spell Visual FX
Override won't work here because this server uses CEP 2.2
You have to edit the file within CEP 2.2 for that.
Override will work only on mods which dont use CEP.
You have to edit the file within CEP 2.2 for that.
Override will work only on mods which dont use CEP.
Papa-Lenin- Prolific Scribe
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Re: Not Used: Long Term Spell Visual FX
It's something that requires no override or modifying f 2da files. I'll search for the post and direct you to it for those that are interested
evilkittenofdoom- Epic Level
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