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New Skill related Tomes

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Alundaio
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Post by daveyeisley Tue Oct 27, 2009 1:12 am

A book for Bard's that adds Skill Focus: Perform - "The Maestro's Fakebook" (title courtesy of Manny)

A book for stealthers that adds Skill Focus: Hide - "The Path of Shadows"

A book for stealthers that adds Skill Focus: Move Silent - "The Path of Silence"

A Book for Skill Focus: Use Magic Device - "Bluffing Magical Items"

Books/Tomes for pretty much *most* of the skill focus feats, Heal, Lore, Tumble, Appraise, Animal Empathy, Craft Skills, Setting/disabling Traps, Spot/Listen....
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Post by Alundaio Tue Oct 27, 2009 1:29 am

How about cursed books? Say you use one of them and right before it logs you out it says "Cursed Item" and then doesn't boot you, but level drains you. That'll put them reset book hogs on their shoes!
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Post by daveyeisley Tue Oct 27, 2009 1:31 am

LOL Smile
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Post by eeriegeek Tue Oct 27, 2009 5:05 pm

Heh heh.. Zantia suggests the title "Feet of the Mouse" for Move Silently Wink
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Post by evilkittenofdoom Sat Aug 07, 2010 2:26 am

With the new Epic Magic system coming out, I'd be very much in favor of adding a Spellcraft tome as well as one for every other skill.

And, here's a list of some suggested names and their respective skills.

Spoiler:


However... if all of these are indeed implemented, I'd suggest limiting a character to being able to use two or three at most. Not one, only so that players who have used the Concentration tome can at least use one of the new ones. The other option might be to have one overwrite the other... but I'm not sure how reasonably doable that is.
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Post by Eric of Atrophy Sat Aug 07, 2010 11:45 pm

Why a limit, though? Just make them hard to get a hold of.

Or, ok, if going on the whole limit thing, make two or three a reward for doing a quest - have several quests, and only one or two is choose-able for each PC.
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Post by evilkittenofdoom Sun Aug 08, 2010 8:06 am

The reason I say a limit is because without a limit, it essentially becomes a free +3 to all skills for the players that have the time/resources to get them.
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Post by Eric of Atrophy Sun Aug 08, 2010 8:26 am

Good point.
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Post by daveyeisley Sun Aug 08, 2010 9:02 am

evilkittenofdoom wrote:The reason I say a limit is because without a limit, it essentially becomes a free +3 to all skills for the players that have the time/resources to get them.

Meh. If you make them hard to get a hold of, I dont think it would be fair to call it "free", per se...

If somebody has the time and dedication to get +3 for every skill, hey... it's only +3 and its not hurtin anybody, let em have at it! Smile
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Post by __Ua__ Sun Aug 08, 2010 1:27 pm

All the book names remind me of the magazines from Fallout 3. (Bluff - Lying, Congressional Style). Got some good original ones there too.

Skills would be very hard to use to make a broken combat character so I agree with the use 'em as you find 'em.
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Post by Eric of Atrophy Sun Aug 08, 2010 2:18 pm

I gotta true that with dave and _Ua_ ... just because they're available doesn't mean that they're easily available! And I don't see them as creating a whole bunch of unfair advantages, so...
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Post by Alundaio Sun Aug 08, 2010 2:28 pm

If something like this was added I think it should be found using the newest search command (Unless randomly found on a bookcase). The reason for this is that there are a few places in Aenea where tomes are placeable books that are frequently picked up by players who know where they are. This really stops other who explore these area for the first time from finding anything at all. The search command as The Amethyst Dragon stated will allow each PC per reset to find the hidden item, making it perfect to prevent such an occurence.

off-topic: I also suggest the few placeable tomes that already exist should be moved to that system.
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Post by Eric of Atrophy Sun Aug 08, 2010 11:07 pm

Doesn't sound like a bad idea - bear in mind, those other books that you speak of do replenish every now and again...
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