Custom Item Properties
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Custom Item Properties
I was glancing over the list, and noticed some changes in the voucher item FAQs. Used to state that Asis clerics and Rangor clerics could get heal and harm respectively if they had 12 levels in cleric. Now the property is flat out banned. Does that include the clerics of said patron gods?
Also, are the regular cure spells and healing circle now open to any character? I forget if the cure line was diety restricted, but I could have sworn that healing circle was.
Also, are the regular cure spells and healing circle now open to any character? I forget if the cure line was diety restricted, but I could have sworn that healing circle was.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Custom Item Properties
I removed those spells from the custom voucher list simply because
I have no way of checking to see if a character really is a level 12+ cleric of Asis or Ragnor (without copying the character file, opening it in Leto, then checking both class levels and deity, which takes a lot of time with all the custom items I get in my email (like the ones I just got last night/this morning from one player ) ),
and it leaves open the exploit of "play a character, add 12 levels of cleric, get custom item with a limited spell, use re-level scales to get rid of cleric and take classes I really wanted anyway".
Plus, in all the time I'd had them available like that, nobody had actually added them to their custom items (probably since the only people that would really want those limited spells on an item were the one's that didn't qualify anyway).
Yeah, there's a lot of stuff I have to think about with those re-level scales in the game. I still need to fix them to account for the RDD ability exploit/bug.
I have no way of checking to see if a character really is a level 12+ cleric of Asis or Ragnor (without copying the character file, opening it in Leto, then checking both class levels and deity, which takes a lot of time with all the custom items I get in my email (like the ones I just got last night/this morning from one player ) ),
and it leaves open the exploit of "play a character, add 12 levels of cleric, get custom item with a limited spell, use re-level scales to get rid of cleric and take classes I really wanted anyway".
Plus, in all the time I'd had them available like that, nobody had actually added them to their custom items (probably since the only people that would really want those limited spells on an item were the one's that didn't qualify anyway).
Yeah, there's a lot of stuff I have to think about with those re-level scales in the game. I still need to fix them to account for the RDD ability exploit/bug.
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