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Mar. 12: Archer Fashion

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Post by The Amethyst Dragon Fri Mar 12, 2010 8:17 am

No self-respecting archer carries his or her arrows in a backpack, where it takes forever to dig them out and where the arrows poke holes in everything. Real archers use quivers to keep those deadly projectiles safe and easy to access.

Now, so can the archers in Aenea. Smile

Visible (non-clothing) Quivers:

The most recent hak update includes models for VFX-based quivers. These run off the same system as the hoods, hats, fangs, etc. Just use the VC command head quiver xxxxx (replacing xxxxx with the right color code) to pick your quiver (or head quiver list for an in-game list).

This command adds only the quiver. Arrows are also part of this, but the color of the arrows depend on which arrows you currently have equipped. Smile

And now...pictures:

Mar. 12: Archer Fashion Quiver_aquMar. 12: Archer Fashion Quiver_blkMar. 12: Archer Fashion Quiver_bluMar. 12: Archer Fashion Quiver_brnMar. 12: Archer Fashion Quiver_grnMar. 12: Archer Fashion Quiver_gryMar. 12: Archer Fashion Quiver_purMar. 12: Archer Fashion Quiver_redMar. 12: Archer Fashion Quiver_whtMar. 12: Archer Fashion Quiver_ylw


And more pics, this time of some of the arrows:
Mar. 12: Archer Fashion Arrows_aquMar. 12: Archer Fashion Arrows_bluMar. 12: Archer Fashion Arrows_grnMar. 12: Archer Fashion Arrows_gryMar. 12: Archer Fashion Arrows_whtMar. 12: Archer Fashion Arrows_org

Enjoy!
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Post by Alundaio Fri Mar 12, 2010 8:52 am

This I like! But I think my wings are going to get in the way. Sad I hope not.
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Post by Alundaio Fri Mar 12, 2010 11:22 am

Noticed a slight bug with this. I was looking good but after I rested the quiver was stuck to my belly. I tried head quiver none, waiting and then reapllying the vfx and it was still stuck there.

Mar. 12: Archer Fashion Quiver10
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Post by daveyeisley Fri Mar 12, 2010 11:46 am

You dont *eat* the quiver, Alundaio!

Razz
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Post by Amethyst347 Fri Mar 12, 2010 12:14 pm

At least it's not getting in the way of your wings! Mar. 12: Archer Fashion Icon_bounce
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Post by Lasombra Fri Mar 12, 2010 12:38 pm

I had the same issue but I didn't even use the command.
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Post by The Amethyst Dragon Fri Mar 12, 2010 12:55 pm

I'll have to look at some of the background code. Might also be an issue with robes/animation styles, since it locks onto the impact node (which may be messed/rotated in some robes or phenotypes).
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Post by grundail Fri Mar 12, 2010 1:21 pm

the quivers look great on Orcs that i have seen so far
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Post by RustyDios Fri Mar 12, 2010 1:23 pm

Get the bug with this sorted out and I can see it being used alot... ace !!

Hell in my opinion, it should be automatic upon equiping either A) a bow ~ with empty quiver~ or B) any form of arrow ..... !!



....I don't know if anyone here has ever played "Bloodrayne" (an old PS2 vampire-nazi game) but the main heroine could carry an awful asrenal of guns, and you had to just think (as with any RPG etc) how in the hell does she hold all that?... A cheat code for the game would show all the weapons locations on her when they were "stored"... it looked ace, getting something like that... ###.... I don't why this reminded of that or where I was going with this comment but thought I'd leave it here ~~ that what happens when you leave mid-post to sort out the baby-monster !!~~
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Post by MannyJabrielle Fri Mar 12, 2010 1:50 pm

I dunno if it has to do with the ACP styles and/or robes. I was playing around with the quivers on all my characters last night, and I'd get the "gut arrows" problem with every style, default bio clothing as well as CEP robes. Angar, my beasty orc, at first his quiver was on his back. But the moment I attacked something, the quiver jumped down to his gut.

I played around with swapping his combat styles and removing. re-adding the quiver... and there was some combination in that which put the quiver back on his shoulder, and kept it there while attacking stuff though. I didn't stay up long enough to figure out what the exact sequence was
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Post by The Amethyst Dragon Fri Mar 12, 2010 2:02 pm

Bonus to content change with this newest hak that I forgot to mention in first post:

Spell Scrolls: These have gone from 1/10 of a pound to 0 pounds in weight, which should help those characters that are walking libraries. Smile
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Post by MannyJabrielle Fri Mar 12, 2010 2:06 pm

I noticed too last night that at least 1 spell has a new visual too Smile
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Post by RustyDios Fri Mar 12, 2010 3:37 pm

The Amethyst Dragon wrote:Bonus to content change with this newest hak that I forgot to mention in first post:

Spell Scrolls: These have gone from 1/10 of a pound to 0 pounds in weight, which should help those characters that are walking libraries. Smile

Brilliant..... now Grace has no need for all the Str enhancing junk she wears... !!!
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Post by Alundaio Fri Mar 12, 2010 3:46 pm

Spell Scrolls: These have gone from 1/10 of a pound to 0 pounds in weight, which should help those characters that are walking libraries.
A gift to UMD dexxers everywhere!
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Post by MannyJabrielle Fri Mar 12, 2010 10:59 pm

Another quirk with the quivers...

When I logged in Ash just now (who has a black quiver and uses acid arrows), everyone got green arrows on them (but no quivers). When I logged out, they all lost their arrows vfxs. When I logged back in, they got them again. When I unequipped the arrows, they lost their vfx arrows.

Seems that when the script cycles through and checks for my arrows, it goes and applies them to everyone, not just me.
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Post by The Amethyst Dragon Fri Mar 12, 2010 11:59 pm

Ah, thank ye. That makes me think of a possible scripting error I may have made to cause that. Good thing I've got the toolset open right now...
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Post by Alundaio Sun Mar 14, 2010 2:06 pm

Couldn't find this mentioned anywhere. But do you know the VFX for the hats (ie. Cavalier and Wizard) are a tad bit low? I think they sit at the same height as the Headband of Intellect, but they should sit higher on the head.
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Post by The Amethyst Dragon Sun Mar 14, 2010 4:05 pm

They are a little bit low (it's been mentioned). It was an intentional choice when I made the models (more for protecting the eyes than just a fashion statement), which I might address in the future when I find some more time.
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Post by daveyeisley Thu Aug 12, 2010 12:46 pm

I found that for my winged elf, I kept getting the 'quiver in the gut' problem... the fix seemed to be "style fly" which made my cloak go 'poof', followed by "style normal", and then removing and wearing my cloak again so it would come back. This seemed to work until I relogged... then I got the gut quiver issue again and had to repeat the fix.

Not sure how non-winged race would handle it, as they cant do the 'fly' style.... maybe go jump in some water or something....
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Post by The Amethyst Dragon Thu Aug 12, 2010 1:52 pm

I think that has to do with some of the alternate animations. The VFX is anchored to the impact node of your PC's model, and if the node gets rotated during animation and doesn't reset properly, the quiver ends up wrongly positioned.
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Post by Kefrem Thu Aug 12, 2010 5:22 pm

Heh this would be a cool idea for dagger belts as well....a bandolier of daggers for those throwing dagger fiends Razz

Course...youd have to have like ...a bandolier of 100, leg holster of 50(each leg), upper arms of 50 each,neck bandolier....sigh to represent spyder Razz

ya can hear her party members upon seeing her....

*Ok who cast blade barrier?!*
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Post by Eric of Atrophy Thu Aug 12, 2010 8:56 pm

You're a silly one, Kef!
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Post by daveyeisley Thu Aug 12, 2010 11:18 pm

The Amethyst Dragon wrote:I think that has to do with some of the alternate animations. The VFX is anchored to the impact node of your PC's model, and if the node gets rotated during animation and doesn't reset properly, the quiver ends up wrongly positioned.

I dont think it is based on the animation style, actually. Lucian was and always has used the 'normal' style. He gets the gut quiver in normal.... in order to fix it, the alternate styles come into play, but they are not required for the bug to manifest.
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Post by daveyeisley Fri Aug 13, 2010 1:04 pm

Seems there is an even simpler fix:

1. Remove Cloak.

2. Wear Cloak.
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Post by daveyeisley Sat Aug 14, 2010 5:33 am

Pattern seems to be thus:

1. Log in after a reset, quiver VFX has become inactive.

2. Enter 'head quiver xxxxx ', quiver is attached to stomach.

3. Change style to something that will not show cloak (ie. go underwater, mount a horse, etc), and quiver will move back to shoulder.

4. Change style/animation back to normal. Quiver stays on shoulder, cloak still not visible.

5. Remove cloak, then wear cloak. Quiver stays on shoulder and cloak becomes visible again.

6. Rest/renewal triggers quiver on stomach again.

7. Remove cloak, quiver moves back to shoulder. Wear cloak again, quiver stays on shoulder and cloak becomes visible again.
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Post by Eric of Atrophy Sun Aug 15, 2010 10:26 pm

8. head spins!

(The best part: that whole routine is for something that is purely cosmetic! Haaa! Mar. 12: Archer Fashion Icon_twisted )
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