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Used: Elemental Swarm

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Amethyst347
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Post by evilkittenofdoom Mon Jun 07, 2010 7:17 pm

Could this spell be changed to bring in all 4 elementals at the same time? It's not much of a swarm as it stands right now... more like a reincarnating summon creature IX
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Post by daveyeisley Mon Jun 07, 2010 9:50 pm

Yes please. Not just for this spell... but the '1 summon per PC' limitation in general is just a total bummer. NWNwikki seems to suggest there is a way to change the limit with custom content...
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Post by Lasombra Tue Jun 08, 2010 2:34 pm

daveyeisley wrote:Yes please. Not just for this spell... but the '1 summon per PC' limitation in general is just a total bummer. NWNwikki seems to suggest there is a way to change the limit with custom content...
There's a mod at the vault that does that so definitely possible.

EDIT: http://nwvault.ign.com/View.php?view=Scripts.Detail&id=204
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Post by RustyDios Tue Jun 08, 2010 5:43 pm

Yeah, I think there is a module wide setting for the numbers of henchmen/summons/familiars/underlings/horses any one person can have "attached" to thier PC... though I'll be damned if I can remember what it is.. it can be found easiest by perusing any number of "henchmen Ai" hak's....
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Post by The Amethyst Dragon Wed Jun 09, 2010 1:41 am

Y'all are messing with my planned surprises. Ya know that, right?

Two days ago I raised the maximum number of henchmen a single PC can have. After I finish up with the epic magic system (and some other things), I'm going to be altering every summoning spell so that the creatures called are created as henchmen instead of summons.

No, this won't apply to the Master of the Menagerie. That semi-class is powerful enough as it is.

Yes, this means multiple castings of animate dead will mean multiple undead in your little group. Of course, animate dead will also be gaining the requirement that it be cast on NPC corpses/remains to function (creating generic skeletons or zombies) instead of just summoning undead from nowhere.
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Post by Ramir Wed Jun 09, 2010 1:53 am

cool.
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Post by Amethyst347 Wed Jun 09, 2010 2:17 am

Ooh, now my vampire rockstar/pale master can have the cadre of groupies that she's always felt she deserved!

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Post by The Amethyst Dragon Wed Jun 09, 2010 2:19 am

Amethyst347 wrote:Ooh, now my vampire rockstar/pale master can have the cadre of groupies that she's always felt she deserved!

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Once I get a chance to make the changes, yes. For now, these are still summons and subject to the 1-summon-at-a-time limitation (which is hard-coded into the game engine).

As far as elemental swarm...I'm going to leave that one as-is, since I kind of like it. Of course, after these changes, you could get the same result by casting multiple summon monster spells...
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Post by daveyeisley Wed Jun 09, 2010 6:14 am

Very sweet Smile
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Post by RustyDios Wed Jun 09, 2010 6:36 am

Sweet indeed.... ...
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Post by Ra Cha Chongo Wed Jun 09, 2010 6:47 am

The Amethyst Dragon wrote: animate dead will also be gaining the requirement that it be cast on NPC corpses/remains to function (creating generic skeletons or zombies) instead of just summoning undead from nowhere.

If we've got multiple sets of remains lying around, will we be able to get more than one hench-undead out of a single casting (as in PnP)?

Also, if we animate a giant's remains, do we get to have giant skeletons?

Anyway, it all sounds awesome; you rock The Amethyst Dragon ! Used: Elemental Swarm Icon_biggrin
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Post by evilkittenofdoom Wed Jun 09, 2010 12:05 pm

Adaptive summons to the nearby creatures would be awesome, but I'm not sure how hard it would be to code
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Post by Kefrem Wed Jun 16, 2010 6:14 pm

My personal request would be to have the appearance of the mummy dust change to something appropriate for your alignment. Good casters shouldnt get undead...maybe a deva or something and so on.
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Post by Eric of Atrophy Wed Jun 16, 2010 8:41 pm

Kefrem wrote:My personal request would be to have the appearance of the mummy dust change to something appropriate for your alignment. Good casters shouldnt get undead...maybe a deva or something and so on.
True that!
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Post by Kefrem Thu Jun 17, 2010 7:33 am

the stats wouldnt need to be different....suspension of disbelief would be enough if just the appearance was different. We used something similar on Athars Reborn..a server where i dm'd

If ya was good...you got a winged deva....if neutral(any neutral) you got a marut(kinda an armored thingy in cep, its a planar beast) and if evil you got the mummy. It just made it seem more sensible to us, maybe ad will take it to heart and drop in a appearance shift check for alignment for us wizzy types Razz
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Post by MannyJabrielle Mon Jan 24, 2011 3:17 am

Bump for the elemental swarm suggestion in regards to the magic overhaul Smile
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