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Not Used: Ease of Use: Helm of Teleportation

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Not Used: Ease of Use: Helm of Teleportation Empty Not Used: Ease of Use: Helm of Teleportation

Post by daveyeisley Thu Apr 07, 2011 10:55 pm

Right now, to use such a helm, one must:

1. Select TP slot
2. If the helm is inside a container (which it probably will be in most cases), then one must open the container, or an inventory window.
3. Right-click the helm and select equip, which will swap it with any helm already worn (unless the PC uses a vfx headband, then that must be manually UN-equipped before step 1)
4. Close the container (if one uses a quickslot for opening the container, then closing the container window will also close the inventory window)
5. Re-open Inventory window.
6. Right-click the helm in its armor slot, and select unique Power to do the teleport.
7. Now the original helm must be RE-equipped, and this will swap the teleportation helm back into inventory.
8. If the teleportation helm is usually stored in a container, now the container must be re-opened so the helm can be stored again.
9. Close all inventory windows and get back to adventuring.


Why not have a VC command that will toggle a variable on/off for the character, so that, when the character dons a Teleportation Helm, the OnEquip event can fire a script to check for the variable... and if present, and true, the Teleport fires immediately. This could also mean removal of the Unique Power script on the item itself.

With this suggestion, the process would be like so:

1. Make sure variable is toggled ON, and select TP slot.
2. Open inventory window (or click the quickslot for the container with the helm in it)
3. Right-click the Teleport Helm to equip AND Teleport.
4. Upon arrival, right click original helm to swap original helm back on.
5. Stow Teleport Helm back in container (which is still open).
6. Close Window, and adventure Smile

Eliminates 3 steps without using extra module resources!
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Post by eeriegeek Thu Apr 07, 2011 11:15 pm

Because if you aren't a wizard it _should_ be a pain in the patookus to use such mighty magic! Smile
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Post by daveyeisley Thu Apr 07, 2011 11:19 pm

Thats just petty. Razz

The hassle is not fun-enhancing in any way... and as a long-time Teleport User and lover of Arcane Casters, I really don't mind folks having a slightly easier time using Helms of Teleportation. Does anybody really believe it good or needed to make folks jump through hoops after they have such a helm? The darn things are only 1/day!

The gear swapping is needed either way, and that, to me, is more than enough "hoop jumping".

Its hard enough to find such a helm. Crafting doesnt count, because if you can craft it, you can cast the spell.

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Post by eeriegeek Fri Apr 08, 2011 11:04 am

I assumed The Amethyst Dragon made it a helm for reasons other than pettiness. Otherwise he could have just made it a rod.
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Post by daveyeisley Fri Apr 08, 2011 11:28 am

It being a helm means that it takes up a gear slot. That's why it is a helm, and because the traditional PnP magic item that allowed teleportation was a helm, too. The Amethyst Dragon seems to like remaking "traditional" D&D items for Aenea.

Having to go thru a ridiculous ritual to use it has nothing to do with that, and more to do with how the engine handles inventory, equipment with unique powers, and containers in quickslots. And there isn't any reason or need for using the helm to be as much hassle as it is right now.

To say that the hassle is justified because the helm can be used by non-wizards is what I was referring to as petty. Smile
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Post by The Amethyst Dragon Sat Apr 16, 2011 7:16 pm

Suggestion not used.

Lots of hassle to script multiple swaps for multiple items, when a basic scroll of teleport will already do the same thing (for sor/wiz and anyone that's dumped any ranks in UMD) and is easier to find...and a stack of such scrolls can be used much more often, directly from a quickslot, without using up an equipped item slot.

As far as the usefulness of the helm, it works for anyone, even those with no ranks in UMD and no sor/wiz levels. Probably not something that would be used in the middle of combat (where a potion of escape would be much faster and easier), but rather for convenience of travel to a favorite hunting ground.
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