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More bosses with special loot

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Post by daveyeisley Sun Feb 19, 2012 3:40 pm

I think we can all agree more quest options would be awesome. The problem comes in with the work involved in journal entries, and conversations... Not to mention the module resources eaten up by dialogues.

A workaround would at least be to have a guaranteed level-appropriate boss at the end of most, if not all, areas that are off the beaten path, especially ones with multiple areas that must be traversed to reach the end. These bosses should have guaranteed improved treasure as reward for increased challenge.

This could be done with off-pallets NPCs to avoid resource drain.

It just stands to reason that about every single group of hostiles would have an alpha or leader. Having these unique bosses would add something different and interesting to each such area... It would encourage exploration and reward revisiting those areas.
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Post by Eric of Atrophy Sun Feb 19, 2012 8:57 pm

I'll second this ... there's nothing more disappointing than exploring a series of places, defeating all the baddies, and ... nothing.
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Post by Belarric Sun Feb 19, 2012 9:01 pm

So true.

Its so annoying to kill all those in front of you and then get to the end and ................ Sad
A leader of some sorts should be there. similar to wolves who sometimes have a dire wolf leading them
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Post by Elhanan Sun Feb 19, 2012 10:47 pm

... It just stands to reason that about every single group of hostiles would have an alpha or leader. Having these unique bosses would add something different and interesting to each such area... It would encourage exploration and reward revisiting those areas.

I nominate Aurora! affraid
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Post by Eric of Atrophy Sun Feb 19, 2012 11:54 pm

Elhanan wrote:
... It just stands to reason that about every single group of hostiles would have an alpha or leader. Having these unique bosses would add something different and interesting to each such area... It would encourage exploration and reward revisiting those areas.

I nominate Aurora! affraid
You would, wouldn't you? Razz Twisted Evil
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Post by RayvenNightkind Mon Feb 20, 2012 11:11 am

Elhanan wrote:
... It just stands to reason that about every single group of hostiles would have an alpha or leader. Having these unique bosses would add something different and interesting to each such area... It would encourage exploration and reward revisiting those areas.

I nominate Aurora! affraid

That could prove, well, just painful Twisted Evil
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Post by Ramana Jala Mon Feb 20, 2012 12:10 pm

I think I'll adopt this idea for more epic level areas, if I ever get the time to do anything with my desire to create new areas in the Elven Sylvan Realm. I have a concept for [spoiler] something at the river's trail's end near the huge lake at Faerie Delve.

And if I do get that time, I may need to pick the brains of those players already familiar with spawning behaviors and creating encounters in areas for Aenea, so as to not bother The Amethyst Dragon so much (so if you don't mind, please let me know who's got the know-how and experience to answer such questions).
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Post by Eric of Atrophy Mon Feb 20, 2012 10:23 pm

Quoted from the "wildlands?" thread ...
Eric of Atrophy wrote:Check the top 20 posters list on the forum main page - this is a good place to start for the big guns of brain-pickery. I won't name names, but pretty much most of my questions about Aenea are addressed to folks on that list.
Very Happy
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Post by Ramana Jala Tue Feb 21, 2012 8:41 am

Great, thanks, Eric! Very Happy
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