Not Used: Animator golems suggestion
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Not Used: Animator golems suggestion
Ive never cared for the bioware iron golem...it looks to space age..like something outta warhammer 40k or something. I suggest switchin it to the standard maug model like in the teshian ironworks. Its a bit smaller too and would be more manageable in combat.
On a side note...are the flesh golems spose to have one arm stuck out to the side while fighting? they hobble really wierd when they move too and are half sunk into th ground up to the ankles.
On a side note...are the flesh golems spose to have one arm stuck out to the side while fighting? they hobble really wierd when they move too and are half sunk into th ground up to the ankles.
Re: Not Used: Animator golems suggestion
Uh...regarding the flesh golems. They look fine to me...as in, nothing the like you describe. o.O (At least those in the Golem workshop in Macedone, are normal--wouldn't know if they are the same as the animator golem model, but I assume they would be)
By the way- updated the flesh golems with a new appearance a while ago, maybe you need to update your haks/has got a corrupted hak and need to redownload them?
By the way- updated the flesh golems with a new appearance a while ago, maybe you need to update your haks/has got a corrupted hak and need to redownload them?
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