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Huge Iron Golems - Need some oil perhaps? :x

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Post by Angel of Death Wed Jan 22, 2014 7:55 pm

Just logged in for a bit to take a tour of the place after I don't knwo how long now, and got into a battle with a group of said golems. They appear to be missing animations as they are all stiff while fighting/moving around.

I think the crazy gnome inventor who invented them need to give his creations some oil Razz
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Post by MannyJabrielle Wed Jan 22, 2014 8:21 pm

I noticed this as well, kept forgetting to make a bug report.

Ah well.... while on the topic of model animations..... I forget what source it's from, either polymorph self or the hat of disguise.... Wererats seem to be missing animations as well (The nicer looking projectQ ones that is, not the default bioware wererat)
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Post by The Amethyst Dragon Wed Jan 22, 2014 11:12 pm

Changing up the model that the base is using for the huge iron golem.  It's one of those "resize via tail trick" creatures, so hopefully changing the invisible creature it's attached to will restore the animations.

The wererat should work correctly with the next hak update.  Evidently it's got a full set of animations, but the 2da file wasn't changed to reflect that.
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