Huge Iron Golems - Need some oil perhaps? :x
3 posters
:: Game Input :: Bug Reports
Page 1 of 1
Huge Iron Golems - Need some oil perhaps? :x
Just logged in for a bit to take a tour of the place after I don't knwo how long now, and got into a battle with a group of said golems. They appear to be missing animations as they are all stiff while fighting/moving around.
I think the crazy gnome inventor who invented them need to give his creations some oil
I think the crazy gnome inventor who invented them need to give his creations some oil
Angel of Death- Epic Level
- Number of posts : 1132
Age : 409
Location : Europe
Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11
Re: Huge Iron Golems - Need some oil perhaps? :x
I noticed this as well, kept forgetting to make a bug report.
Ah well.... while on the topic of model animations..... I forget what source it's from, either polymorph self or the hat of disguise.... Wererats seem to be missing animations as well (The nicer looking projectQ ones that is, not the default bioware wererat)
Ah well.... while on the topic of model animations..... I forget what source it's from, either polymorph self or the hat of disguise.... Wererats seem to be missing animations as well (The nicer looking projectQ ones that is, not the default bioware wererat)
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Huge Iron Golems - Need some oil perhaps? :x
Changing up the model that the base is using for the huge iron golem. It's one of those "resize via tail trick" creatures, so hopefully changing the invisible creature it's attached to will restore the animations.
The wererat should work correctly with the next hak update. Evidently it's got a full set of animations, but the 2da file wasn't changed to reflect that.
The wererat should work correctly with the next hak update. Evidently it's got a full set of animations, but the 2da file wasn't changed to reflect that.
Similar topics
» Not Used: Animator golems suggestion
» Jul. 18, 2013: Heavy Iron, Older Cities, Earth Elementals, and a Little More
» A HUGE "Thank you"
» Jul. 18, 2013: Heavy Iron, Older Cities, Earth Elementals, and a Little More
» A HUGE "Thank you"
:: Game Input :: Bug Reports
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum