vfx goodness
+3
Eric of Atrophy
daveyeisley
Lyme_gg
7 posters
:: Game Input :: Bug Reports
Page 1 of 1
vfx goodness
So i was being silly and wanted to try out the vfx commands. its been awhile since i tried the hoods and such. well i tried the pack. didnt see it show up on my back. then i tried the quiver, nothing on the back. I rotate around my character and they are on my stomach. the command to turn those two off worked, then I tried the parrots. The first green parrot showed up on the stomach as expected then it wouldnt dissappear!. I then try the red parrot to see if it overrides the green one and maybe able to turn it off. nope. it had a christmas color flashing birds on my belly. Im afraid to try anymore but will enjoy these dead lookin birds as i kill things
after going into combat it fixed itself. the bird showed up on the shoulders but the ;;vfx pet none command still doesnt remove the bird
after going into combat it fixed itself. the bird showed up on the shoulders but the ;;vfx pet none command still doesnt remove the bird
Lyme_gg- Prolific Scribe
- Number of posts : 67
Main Character : Nataku
Other Character : Kank
Registration date : 2010-07-13
Re: vfx goodness
A workaround for such issues for PCs with wings is to use the following steps:
1. ;;style fly (might be 'flying')
2. ;;style normal (or whatever style you usually use)
3. Remove Cloak or Mantle
4. Re-equip Cloak or Mantle
For PCs without wings, you will need to visit an underwater area to get switched to the flying animation style, then leave the underwater area and proceed to step 2. Teleportation would make this slightly less of a hassle.
This will usually fix the issue until the next time the PC sleeps/rests.
As for why this happens, it seems to be an issue with the game engine
1. ;;style fly (might be 'flying')
2. ;;style normal (or whatever style you usually use)
3. Remove Cloak or Mantle
4. Re-equip Cloak or Mantle
For PCs without wings, you will need to visit an underwater area to get switched to the flying animation style, then leave the underwater area and proceed to step 2. Teleportation would make this slightly less of a hassle.
This will usually fix the issue until the next time the PC sleeps/rests.
As for why this happens, it seems to be an issue with the game engine
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: vfx goodness
Are you talking about ;;style levitate ? I can see where you're going with that, using the style change to "reset" the pc, eh? Good show, dave!daveyeisley wrote:;;style fly (might be 'flying')
Eric of Atrophy- Ludicrous Level
- . :
Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06
Re: vfx goodness
Nope ;;style fly (or flying/flight) is an animation style only open to beings with wings... however it is the same style that anyone visiting an underwater area is put into to mimic swimming... it works quite well...
The reason this one is used is likely because it changes the whole layout/positioning of the PC which forces the engine to re-render and rethink about positions of "body-objects"...
The reason this one is used is likely because it changes the whole layout/positioning of the PC which forces the engine to re-render and rethink about positions of "body-objects"...
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. :
Registration date : 2008-07-28
Re: vfx goodness
So head down to Plainsedge and take a dip in the lake, eh.
I remember the first time I got stuck in a swimming animation-- wandered around flying for half an hour before I managed to do something that reset her to walking. (Was sort of neat, though.)
I finally figured out that it had to be an entire-body animation change, and not just weapons or cloaks. I think I used Spellbook: Fly to do it.
I remember the first time I got stuck in a swimming animation-- wandered around flying for half an hour before I managed to do something that reset her to walking. (Was sort of neat, though.)
I finally figured out that it had to be an entire-body animation change, and not just weapons or cloaks. I think I used Spellbook: Fly to do it.
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
Re: vfx goodness
This happened recent, when Anna went for a dip in the ocean next to the Necropolis of Alatha to explore it's depths...her phenotype did not change to the underwater animation.
Just figured I would report it, since this thread reminded me of it...
Edit:
And of just now, just went for a dip in the lake in Valorian's Vale. Same problem, no underwater animation. Something either changed or it has problems behaving as it should be.
Just figured I would report it, since this thread reminded me of it...
Edit:
And of just now, just went for a dip in the lake in Valorian's Vale. Same problem, no underwater animation. Something either changed or it has problems behaving as it should be.
Angel of Death- Epic Level
- Number of posts : 1132
Age : 409
Location : Europe
Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11
Re: vfx goodness
Thanks for the reports.
For the quiver/pack rotating to stomach position, I think it's because of a node that doesn't get rotated back to starting position after certain animations. A quick fix is to change to a different "fighting style" and then change back again. For instance, ;;style heavy, then ;;style normal.
For the quiver/pack rotating to stomach position, I think it's because of a node that doesn't get rotated back to starting position after certain animations. A quick fix is to change to a different "fighting style" and then change back again. For instance, ;;style heavy, then ;;style normal.
Re: vfx goodness
For the underwater "no change to swimming animation", is your character wearing heavy armor? Also, I think something is wrong in the models with that animation for gnomes.
Re: vfx goodness
The Amethyst Dragon wrote:For the underwater "no change to swimming animation", is your character wearing heavy armor? Also, I think something is wrong in the models with that animation for gnomes.
Nope. As a wizard, she does not have any proficiency in armors...she is a bright gnome though.
Angel of Death- Epic Level
- Number of posts : 1132
Age : 409
Location : Europe
Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11
Similar topics
» Not Used: Stackable Goodness
» Upgraded goodness
» Portrait Goodness
» Not Used: Shield Using goodness
» Anniversary goodness?
» Upgraded goodness
» Portrait Goodness
» Not Used: Shield Using goodness
» Anniversary goodness?
:: Game Input :: Bug Reports
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum