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Caldor's place - need hak containing liquor cabinet identified

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Post by Caldor Thu Nov 22, 2012 11:14 am

Hi all, and Happy Thanksgiving!

I am in the middle of creating a PC house for Caldor and the Moross folks, and I'm hung up on one part. I didn't want to bother A D with this question in a PM, since I've pestered him already with one question and I'm hoping someone might have a quick answer for me.

All I really need to know is WHICH hak file needs to be at the top of the list in "Custom Content" in "Module Properties" in the toolset in order for me to get the liquor cabinet placeable with the multi-colored bottles. It's the same one as the "mixed liquor cabinets" in the corner behind Talissa Blackrose's bar in The Sleeping Dragon Inn.


I don't need someone to take over on the creation of the house, because I'm having too much fun with it myself (even though it's rudimentary compared to those of others here). It's an adaptation of a player house I created maybe seven years ago for stand-alone modules (which means I have to purge some CEP2 haks from it before declaring it ready to send).

I've experimented with having various haks I understand to be unique to Aenea at the top of the list, but the liquor cabinet never appears in either the Standard or Custom placeables lists in the toolset.

My thanks to any of you folks who can identify that hak for me. Also, can I purge all of the CEP2 haks without issues? I'm assuming so, but I figure it can't hurt to ask. I have one rather unique placeable from long ago (a commode!) that I may lose if it's not in one of the Aenea haks, but if I must lose it, so be it.

Caldor
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Post by odbo255 Thu Nov 22, 2012 11:36 am

Crideas Bane's sanctum features a functioning water closet.
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Post by The Amethyst Dragon Thu Nov 22, 2012 11:48 am

I think that particular cabinet might be in the CEP.

If it's really not there, you can just drop a waypoint down where you want the thing, with something in the comments/description/name that says something like "mixed liquor cabinet here". I'll put one in for you after you send in the area.
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Post by Ramana Jala Thu Nov 22, 2012 4:55 pm

I do believe that's a CEP cabinet, and so you'll have to edit some standard placeable to change it to that image.
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Post by Caldor Fri Nov 23, 2012 11:17 am

odbo255 wrote:Crideas Bane's sanctum features a functioning water closet.

I saw Crideas' place a few years back. It's amazing!
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Post by Caldor Fri Nov 23, 2012 11:18 am

The Amethyst Dragon wrote:I think that particular cabinet might be in the CEP.

If it's really not there, you can just drop a waypoint down where you want the thing, with something in the comments/description/name that says something like "mixed liquor cabinet here". I'll put one in for you after you send in the area.

Thank you, A D! I have CEP haks going back to version 1, so I'll swap a few in and out of the Module Properties list to see if that gets it. If I fail in that, I'll use your waypoint suggestion.

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Main Character : Caldor Moross
Other Character : Malcolm Moross
Other Character. : Zayde ("Gramps") Moross
Other Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"
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Post by Caldor Fri Nov 23, 2012 11:20 am

Ramana Jala wrote:I do believe that's a CEP cabinet, and so you'll have to edit some standard placeable to change it to that image.

Thank you, Ramana! I'll see if it's in one of the more comprehensive CEP haks. I have all of them either on hard drive or backed up to media around here somewhere. Smile

I also have a good set of notes, but I think that's on a drive I yanked from a now-defunct PC. Your editing suggestion might be the way to go.

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Male Number of posts : 131
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Location : East of the sun and west of the moon
Main Character : Caldor Moross
Other Character : Malcolm Moross
Other Character. : Zayde ("Gramps") Moross
Other Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"
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. : Caldor's place - need hak containing liquor cabinet identified Forum_donor
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Post by Ramana Jala Fri Nov 23, 2012 11:46 am

If you have downloaded the Aenea Player Building Module, it already has all the files necessary for Aenea.

If you've been building with another module, you could export the area and then import it into the Aenea module.
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Female Number of posts : 1050
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Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.

Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.

Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.

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Post by Caldor Fri Nov 23, 2012 1:21 pm

I'm using the Player Building Module, but I imported the interior of my old player residence as an .erf. The haks that came with the building module did not include the liquor cabinet (I've run each of them to the top and checked).

At present I have a NWN2 liquor cabinet showing up in the "Custom" placeables list, but not one for NWN1.

EDIT: Just as a matter of auld lang syne, I need to find the most recent version of my old home again because it had a large sunken bath. Smile That's the stone bath hak download from the Vault.
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Male Number of posts : 131
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Location : East of the sun and west of the moon
Main Character : Caldor Moross
Other Character : Malcolm Moross
Other Character. : Zayde ("Gramps") Moross
Other Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"
Time Zone : Eastern U.S.
. : Caldor's place - need hak containing liquor cabinet identified Forum_donor
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Post by The Amethyst Dragon Fri Nov 23, 2012 4:11 pm

Also, most of the CEP placeable appearances do not have a blueprint in the palette. You can just drop in anything like an armoire or whatever, then right-click & edit its properties to change the appearance.

I think this is the one you're talking about. I used the Aenea player build module...

Caldor's place - need hak containing liquor cabinet identified Caldor10
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Post by Caldor Fri Nov 23, 2012 4:42 pm

Thank you, A D! That is the one! I'll use the "change appearance" method.

Much appreciated!

Caldor

EDIT: that did it! Thank you! Very Happy
Caldor
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Male Number of posts : 131
Age : 69
Location : East of the sun and west of the moon
Main Character : Caldor Moross
Other Character : Malcolm Moross
Other Character. : Zayde ("Gramps") Moross
Other Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"
Time Zone : Eastern U.S.
. : Caldor's place - need hak containing liquor cabinet identified Forum_donor
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