AD's Test Lab: Eeeewwww....slime trail...
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AD's Test Lab: Eeeewwww....slime trail...
I've been meaning to make this one for a long time now, and this month's CCC gives me a good reason to push it out for the community and for Aenea. Y'all know I don't take my D&D 100% seriously...
I'm making that D&D classic, the Flail Snail.
I've got the shell done so far tonight. Now onto the fleshy body and bludgeoning tentacles.
I'm making that D&D classic, the Flail Snail.
I've got the shell done so far tonight. Now onto the fleshy body and bludgeoning tentacles.
Re: AD's Test Lab: Eeeewwww....slime trail...
More work done while I cruise on the treadmill...
Body started. What's done so far will become a stretchy skinmesh. I need to do up the tentacles still, then put parts inside that will move the body around.
I also redid the coloration of the shell to bring it more in line with PnP.
Body started. What's done so far will become a stretchy skinmesh. I need to do up the tentacles still, then put parts inside that will move the body around.
I also redid the coloration of the shell to bring it more in line with PnP.
Re: AD's Test Lab: Eeeewwww....slime trail...
I finished it! Messed up the animations the other night, redid them all from scratch tonight (I was better organized this time).
Here's a simple toolset screenshot to show the snail's size and shininess of the shell.
This fella will get added to Aenea with the next hak update. I went ahead and whipped up a couple other snails just for Aenea as well (smaller and recolored, not pictured).
Here's a simple toolset screenshot to show the snail's size and shininess of the shell.
This fella will get added to Aenea with the next hak update. I went ahead and whipped up a couple other snails just for Aenea as well (smaller and recolored, not pictured).
Re: AD's Test Lab: Eeeewwww....slime trail...
very nice
do we assume that being a snail he hits slowly
or is it a super snail in speed as well as size
do we assume that being a snail he hits slowly
or is it a super snail in speed as well as size
Belarric- Seasoned Explorer
- Number of posts : 157
Age : 64
Location : Christchurch, New Zealand
Main Character : Raiden - A warrior monk searches for knowledge in the arts of war
Other Character : Darrius - Shadow Child
Other Character. : Wolfe - A dragon tainted barbarian from the high mountains
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Registration date : 2011-10-30
Re: AD's Test Lab: Eeeewwww....slime trail...
Colourful encounter to run into..
- Spoiler:
Angel of Death- Epic Level
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Age : 409
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Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
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Registration date : 2010-12-11
Re: AD's Test Lab: Eeeewwww....slime trail...
Snails are on hold for a while. For some reason they render in the toolset, but not in the game. Still investigating.
Re: AD's Test Lab: Eeeewwww....slime trail...
Gotta ask, , ever find the problem with these guys?
Mecheon- Commoner
- Number of posts : 9
Registration date : 2013-12-30
Re: AD's Test Lab: Eeeewwww....slime trail...
I may have, but I've put them on the back burner until I can devote several solid hours to re-animating them from scratch while not distracted by other NWN stuff or that pesky "real life" thing.
I like how they look, but I spent way too many hours on them only for them to not render in-game.
I guess it might be time to dust off those files and take another stab at them. Maybe a fresh look will be what helps.
I like how they look, but I spent way too many hours on them only for them to not render in-game.
I guess it might be time to dust off those files and take another stab at them. Maybe a fresh look will be what helps.
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