Semi-class: Ascended Vampire
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Semi-class: Ascended Vampire
A class to represent those vampires who wish to focus their efforts on furthering their vampire abilities. The Ascended Vampire gains boosts in vampiric power, while also becoming more susceptible to the dangers facing their elder brethren.
(going vague here.) Power points based on wis or cha, maybe.
Level 1: Poison/Disease immunity, treated as two levels lower against Turn Undead.
Level 2: Higher bite damage (dice times A.V. level?) 1.5 damage from positive energy.
Level 3: Able to fly at night, takes significant damage (less than sun damage) walking across rivers.
Level 4: Level drain/ability damage immunity, able to transform into a wolf, a bat, or a rat. Being struck by silver now disables a vampire's natural regen for X rounds.
Level 5: Master Vampire: The A.V. is now able to induct other vampires into the semiclass. As well, his domination abilities now use a (level/number + cha) DC calculation. [insert downside]
(going vague here.) Power points based on wis or cha, maybe.
Level 1: Poison/Disease immunity, treated as two levels lower against Turn Undead.
Level 2: Higher bite damage (dice times A.V. level?) 1.5 damage from positive energy.
Level 3: Able to fly at night, takes significant damage (less than sun damage) walking across rivers.
Level 4: Level drain/ability damage immunity, able to transform into a wolf, a bat, or a rat. Being struck by silver now disables a vampire's natural regen for X rounds.
Level 5: Master Vampire: The A.V. is now able to induct other vampires into the semiclass. As well, his domination abilities now use a (level/number + cha) DC calculation. [insert downside]
DerusTal- Worldly Guide
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Re: Semi-class: Ascended Vampire
I like the way this sounds!
Eric of Atrophy- Ludicrous Level
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Re: Semi-class: Ascended Vampire
Not a bad idea.
Not so sure about the passing river / damaging vampire thing though.
It might be possible to do with the use of a trigger-based script--but if done that way though, it's a helluva work load painting down all those triggers at rivers and streams in 700+ areas or thereabout.
Not so sure about the passing river / damaging vampire thing though.
It might be possible to do with the use of a trigger-based script--but if done that way though, it's a helluva work load painting down all those triggers at rivers and streams in 700+ areas or thereabout.
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Re: Semi-class: Ascended Vampire
Perhaps the extant triggers that allow swimming and jumping could have the desired scripts placed in mass somehow, rather than indv. Not certain how this is coded, but if set up as a sub-routine, it may be possible.
Skyrim has both ascended Vampires and lycanthropes; good ides as it appears to make them more enjoyable to play.
Skyrim has both ascended Vampires and lycanthropes; good ides as it appears to make them more enjoyable to play.
Elhanan- Epic Level
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Re: Semi-class: Ascended Vampire
Well, vampires usually have a lot of restrictions anyway for play purposes--I figure if they get more powers, they get more restrictions because they became more potent.
Though I feel like the bite damage should come earlier, perhaps?
Oh! Another cool thing would be for holy items to begin damaging them (Unless, I imagine, they're a cleric/other divine class of that deity).
Though I feel like the bite damage should come earlier, perhaps?
Oh! Another cool thing would be for holy items to begin damaging them (Unless, I imagine, they're a cleric/other divine class of that deity).
Raising_Cain- Seasoned Explorer
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