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Semi-class: Ascended Vampire

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Semi-class: Ascended Vampire Empty Semi-class: Ascended Vampire

Post by DerusTal Mon Sep 09, 2013 10:12 am

A class to represent those vampires who wish to focus their efforts on furthering their vampire abilities. The Ascended Vampire gains boosts in vampiric power, while also becoming more susceptible to the dangers facing their elder brethren.

(going vague here.) Power points based on wis or cha, maybe.
Level 1: Poison/Disease immunity, treated as two levels lower against Turn Undead.
Level 2: Higher bite damage (dice times A.V. level?) 1.5 damage from positive energy.
Level 3: Able to fly at night, takes significant damage (less than sun damage) walking across rivers.
Level 4: Level drain/ability damage immunity, able to transform into a wolf, a bat, or a rat. Being struck by silver now disables a vampire's natural regen for X rounds.
Level 5: Master Vampire: The A.V. is now able to induct other vampires into the semiclass. As well, his domination abilities now use a (level/number + cha) DC calculation. [insert downside]
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Semi-class: Ascended Vampire Empty Re: Semi-class: Ascended Vampire

Post by Eric of Atrophy Mon Sep 09, 2013 3:34 pm

I like the way this sounds!
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Semi-class: Ascended Vampire Empty Re: Semi-class: Ascended Vampire

Post by Angel of Death Tue Sep 10, 2013 6:37 am

Not a bad idea. Smile

Not so sure about the passing river / damaging vampire thing though.

It might be possible to do with the use of a trigger-based script--but if done that way though, it's a helluva work load painting down all those triggers at rivers and streams in 700+ areas or thereabout.
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Post by Elhanan Tue Sep 10, 2013 8:44 am

Perhaps the extant triggers that allow swimming and jumping could have the desired scripts placed in mass somehow, rather than indv. Not certain how this is coded, but if set up as a sub-routine, it may be possible.

Skyrim has both ascended Vampires and lycanthropes; good ides as it appears to make them more enjoyable to play.
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Post by Raising_Cain Tue Sep 10, 2013 11:21 am

Well, vampires usually have a lot of restrictions anyway for play purposes--I figure if they get more powers, they get more restrictions because they became more potent.

Though I feel like the bite damage should come earlier, perhaps?

Oh! Another cool thing would be for holy items to begin damaging them (Unless, I imagine, they're a cleric/other divine class of that deity).
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