Shadowdancer Tweaks
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Shadowdancer Tweaks
Not really interested in a power level debate because wizards and epic magic exists, but SD here (and Shifter, but that's a whole nother thread) have been fairly left behind in terms of boosts and reasons to take the class and not a level thereof.
Suggestions by level:
Level 2: Shadow Daze: Either more uses per day (base +1 per 5 SD levels) or do what's done elsewhere and have cooldown math for it.
Level 2: Summon Shadow: Using Flame Twin as inspiration, summons a shadow-VFX'd copy of the SD, leveled down slightly.
Level 4: Shadow Evade: 5 rounds + 1 per two SD levels. This is more than fair considering there's outright "high dr forever" epic spells. Boost concealment 1% per SD level.
Level 6: Shadow Jump: Basically transference with a shadow effect, 3/day + 1 per six SD.
Epic Shadowlord: The summoned shadow is now an outright copy of the PC with a vfx applied. The PC gains a negative energy damage bonus while its shadow is summoned.
Suggestions by level:
Level 2: Shadow Daze: Either more uses per day (base +1 per 5 SD levels) or do what's done elsewhere and have cooldown math for it.
Level 2: Summon Shadow: Using Flame Twin as inspiration, summons a shadow-VFX'd copy of the SD, leveled down slightly.
Level 4: Shadow Evade: 5 rounds + 1 per two SD levels. This is more than fair considering there's outright "high dr forever" epic spells. Boost concealment 1% per SD level.
Level 6: Shadow Jump: Basically transference with a shadow effect, 3/day + 1 per six SD.
Epic Shadowlord: The summoned shadow is now an outright copy of the PC with a vfx applied. The PC gains a negative energy damage bonus while its shadow is summoned.
DerusTal- Worldly Guide
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Main Character : Mathian Derou
NWN Username : samanuske
Registration date : 2008-10-12
Re: Shadowdancer Tweaks
Shadow Children should be treated as five levels higher for duration and uses.
DerusTal- Worldly Guide
- Number of posts : 270
Main Character : Mathian Derou
NWN Username : samanuske
Registration date : 2008-10-12
Re: Shadowdancer Tweaks
I like the idea of the shadow/epic shadow being a shadowy copy of the PC.
Not sure either way about the epic shadow being a direct copy of the PC.
Yes yes yes on the other SD powers.
Not sure either way about the epic shadow being a direct copy of the PC.
Yes yes yes on the other SD powers.
MannyJabrielle- Ludicrous Level
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DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
Re: Shadowdancer Tweaks
I'm totally in favor of anything that makes the ShadowDancer class actually useful.
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
Re: Shadowdancer Tweaks
It might be a good idea to increase uses of shadow evade as well. 3/day isn't reliable, so there would still be little to no reason to really invest in the class as that's the only thing it keeps developing in epics.
I love your ideas, by the way.
I love your ideas, by the way.
Incidentally:DerusTal wrote:Level 2: Summon Shadow: Using Flame Twin as inspiration, summons a shadow-VFX'd copy of the SD, leveled down slightly.
http://whitewolf.wikia.com/wiki/Obtenebration_(VTM)White Wolf wikia wrote:Shadow Twin: Animate your shadow into a weaker duplicate of yourself
Lasombra- Worldly Guide
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Re: Shadowdancer Tweaks
I can't disagree that Shadowdancer class abilities don't scale well enough to make heavy investment in the class worthwhile.
I like the ideas proposed, as 20 rounds on Shadow Evade is perfectly acceptable for 30 levels of investment. The only one I would be slightly less in favor of is the uses on Shadow Jump - 8 uses per day for 30th level isnt horrible, but maybe cap it at 5/day at 30th, and start it out at 2/day. Boosting concealment +1 per SD level might be a bit much, as well... but maybe capping or scaling it so that 20% boost is the max would probably be fine.
Shadow Child with Self-conceal 5 and max SD bonus having 90% concealment to all attacks (if the shadow child bonus could be made to stack) would be kind of overpowered, I think. Personal opinion, of course... but if the duration gets extended, I think the concealment bonus (if its even possible to make it stack) should be limited to 75% or below.
I like the ideas proposed, as 20 rounds on Shadow Evade is perfectly acceptable for 30 levels of investment. The only one I would be slightly less in favor of is the uses on Shadow Jump - 8 uses per day for 30th level isnt horrible, but maybe cap it at 5/day at 30th, and start it out at 2/day. Boosting concealment +1 per SD level might be a bit much, as well... but maybe capping or scaling it so that 20% boost is the max would probably be fine.
Shadow Child with Self-conceal 5 and max SD bonus having 90% concealment to all attacks (if the shadow child bonus could be made to stack) would be kind of overpowered, I think. Personal opinion, of course... but if the duration gets extended, I think the concealment bonus (if its even possible to make it stack) should be limited to 75% or below.
daveyeisley- Ludicrous Level
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Re: Shadowdancer Tweaks
I've mentioned in another thread my constant request to have the Shadow Child 20% concealment be made from Self-Concealment 1 and 2 so that they will stack with adding Self-Concealment 3, 4, and 5. That will at least get one up to 50% Concealment without wearing the cloak. Otherwise concealment doesn't stack. Even more concealment for a dedicated Shadow Child Shadowdancer would also be lovely.
I've been using Transference as a Shadow Jump, but I think it would be appropriate to make such use of Transference by a SD to be a native quality, so that a SD doesn't have to have wizard, read from a scroll, or have a custom item in order to cast Shadow Jump Transference.
I like the other suggestions also. And I love the feats on that Obtenebration page, I'd take all of those I could.
Other previous threads on ShadowDancer suggestions:
Improvement for the Shadowdancer class
Re: Shadow Evade
I've been using Transference as a Shadow Jump, but I think it would be appropriate to make such use of Transference by a SD to be a native quality, so that a SD doesn't have to have wizard, read from a scroll, or have a custom item in order to cast Shadow Jump Transference.
I like the other suggestions also. And I love the feats on that Obtenebration page, I'd take all of those I could.
Other previous threads on ShadowDancer suggestions:
Improvement for the Shadowdancer class
Re: Shadow Evade
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
Re: Shadowdancer Tweaks
On the summoned shadow....
If the PC copy idea is nixed... the shadow STILL should be tweaked.
Specifically, it gains several feats which are flat out pointless (rapid shot, point blank shot), and a couple which sound good on paper, but I've *never* seen my summoned shadow use (expertise, and whirlwind attack).
For a non-PC copy idea shadowlord/epic shadowlord, I wuld suggest swapping the above feats for KD/ImpKD for the shadowlord's expertise/ww, and swapping in epic weapon focus (creature)/Epic weapon specialization(creature) for the rapidshot/point blank shot feats for the epic shadowlord.
If the PC copy idea is nixed... the shadow STILL should be tweaked.
Specifically, it gains several feats which are flat out pointless (rapid shot, point blank shot), and a couple which sound good on paper, but I've *never* seen my summoned shadow use (expertise, and whirlwind attack).
For a non-PC copy idea shadowlord/epic shadowlord, I wuld suggest swapping the above feats for KD/ImpKD for the shadowlord's expertise/ww, and swapping in epic weapon focus (creature)/Epic weapon specialization(creature) for the rapidshot/point blank shot feats for the epic shadowlord.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
:: Game Input :: Suggestions
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