Lots of TMI errors lately
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:: Game Input :: Bug Reports
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daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Lots of TMI errors lately
I am thinking this may have to do with the temple of Sorgath in the NW prairie....
And yes, it appears that after I asked folks to avoid the temple, the errors (and the lag) went away.
Temple needs a bug-check, methinks. I bet it has something to do with traps spawning or the Serpent Disciples.
And yes, it appears that after I asked folks to avoid the temple, the errors (and the lag) went away.
Temple needs a bug-check, methinks. I bet it has something to do with traps spawning or the Serpent Disciples.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Lots of TMI errors lately
When I entered the inner temple today, I experienced game-crashing lags and slowdowns. Many of the disciples were invisible and sometimes a group spawned in a cleared area after going to the next one.
Lasombra- Worldly Guide
- Number of posts : 249
Age : 33
Location : Poland
Main Character : Amaterasu
Other Character : Shannon Elish
Other Character. : Leah Aestris
Other Character.. : Peoth
Time Zone : GMT +2:00
Registration date : 2010-01-22
Re: Lots of TMI errors lately
I've been frequently seeing that error for days also, maybe even a couple weeks, since before the last event. Set off by other players, as I haven't been any place lately that set it off.
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Lots of TMI errors lately
Yesterday I saw it happening again, and asked around. Manny said that his character walking around in Macedone Trade District seemed to be causing that rash of it.
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Lots of TMI errors lately
I'm currently overhauling the commoner spawning, which appears to be the biggie with those errors. I had written this nice set of scripts that would help randomize NPC commoners. give a mix of races based on each region, yet still keep regional looks (via colors or styles), and account for winter weather and time of day, but the more commoners that spawn in, the more chance the system bogs down from sheer numbers of loops/calculations/etc.
The new, new version will simply pick from a bunch of premade commoners instead of generating them on the fly. More work up front, but should make for faster spawning and fewer script runs (and fewer TMIs).
After the commoners simplification, I'll look more into the spawning system for other NPCs to see if there's anything that can be done with the higher numbers of enemies that get spawned for higher level PCs.
The new, new version will simply pick from a bunch of premade commoners instead of generating them on the fly. More work up front, but should make for faster spawning and fewer script runs (and fewer TMIs).
After the commoners simplification, I'll look more into the spawning system for other NPCs to see if there's anything that can be done with the higher numbers of enemies that get spawned for higher level PCs.
:: Game Input :: Bug Reports
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