public to do list
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public to do list
This is just a place where for me to keep a "to do" list based on my ideas and suggestions from Players. It'll also be so everyone can kind of see a few of the things I'm working on or plan on to improve Aenea. The order of the list does not denote priority in tasks.
The Semi-Updated List:
battle ai - upgrade NPC battle ai so they make smarter choices in combat
big library - add one somewhere that PCs can provide books for and learn from
PC head customizing system
-add new head models
- add more VFX head stuff (hood, mask, veil, hats, eyes, fangs, hair, etc.) (in progress, very slowly)
- fix bugs in system (in progress)
- - Updated hood/hat/jewelry VFX for head customizing (mainly the fix for halflings, but some other minor adjustments as well)
- update several VFX models with better appearances
tradeskills - add different tradeskills PCs of any class can use and improve upon by use instead of by level-up:
- gemcutting - turn uncut gemstones into valuable treasure
- runemaking - paint temporary magical runes on items to add minor properties
- cooking & brewing - turn basic foods/materials into better foods
- farming - plant crops for own use or sale, get milk from cows, honey from bee hives
- alchemy - make alchemical items from base materials
- herbalism - make minor healing or enhancing items from natural ingredients
- - recode for faster processing using alchemy base code?
- jewelrycrafting - make non-magical rings and necklaces from gold, gems, and other materials
- leatherworking - use animal hides to make leather and leather items (including leather/hide/studded leather armors, boots, belts, etc.)
- tailoring - make non-armor items from cloth, make cloth, add to existing worn items (clothing, cloaks, belts, gloves, etc.)
- - recode for faster processing using alchemy base code
- metallurgy - mining, turning ores into metal, make special components to add to metal items and add them
- - add a synergy bonus to armorsmithing, weaponsmithing, jewelrycrafting if high enough ranking
- armorsmithing - make all types of individual armors (Craft Armor ranks will add bonus to tradeskill checks)
- weaponsmithing - make all types of individual weapons (Craft Weapon ranks will add bonus to tradeskill checks)
- engineering - create temporary siege weapons, create lock picking tools, grappling hooks, etc.
- poisonbrewing - turn monster parts and plant parts into poisons for weapons
add more semi-classes
add more prestige classes
fill out "sparse" locations with more detail and stuff to do (in progress)
add more underwater areas (in progress)
add more high-level areas (in progress)
add stuff for barbarians
- animal totem feats or items?
- rage-based events?
- barbarian-specific quests?
add stuff for rogues
- stealth-based quests?
- city-based quests?
learn how to make new emitters with gmax
learn how to do creature/placeable model animations
finish epic magic system
- initial release of functionality
- recode epic research portion (done, but needs work)
- fix bugs in the casting system (in progress)
Expand VFX shoulder pets to include:
-hawk,raven, owl, rat, mouse
-figure out and fix parrots issue
Add new spells
- cleric/druid undead-targeting spells
- illusion spells
Rewrite quest system (in progress)
- recode quest system to reduce scripting and provide for easier expansion
- - declutter journal by removing quests, moving information to new VC functions
- - - ;;quest status xxxx (current quest/job title and description)
- - - ;;quest list (all job titles: current and finished)
- fix existing quests (in progress)
- add new quests/jobs (in progress)
- make improvements for easier quest additions
- make data more secure by storing quest statuses on PC database item
Create new "immersion" scripting
- some merchants that close up shop (or only open up) at night (acting more like real shopkeepers that way) (in progress)
- - not for the Vale, since that's PC-Central
- improve commoner spawning (make use of Sparky and off-palette NPCs?)
- - weather/season-dependent clothing (sort of in previous commoner spawn testing)
- - torches/lanterns at night (already in previous commoner spawn testing)
- - kingdom-specific clothing tendencies (different styles for different regions)?
Future tileset work:
- Interiors (with ceilings)?
- - updates to existing tiles?
- - - with good ceilings, not just mirrors of ground level
- - - using existing textures so everything matches up and areas don't need to be rebuilt
- - new interiors that fit?
Revamp magic item enchantment
- update VC commands ("mi", for "magic item")
- update scripting to use lab inventories instead of sorting PC inventories (faster scripting to avoid lag from packrats)
- add more capability to add properties to existing items (include a limit on total value of finished items)
- add boost or cost reduction for priests of Ralth for weapons/armors/helms/shields
- add boost or cost reduction for priests of Jewel and Terris for enchanting magical gems
- add capability to create some currently off-palette items
- add ability to use up blood of magic in exchange for xp in enchanting some items
Add new remains models for more creature types
- plants (pile of sticks and leaves)
- elementals (multicolored crystal)
Finish Underdark expansion
Add more high level areas
figure out how to add 12 more hours of computer time to each day...
The Semi-Updated List:
battle ai - upgrade NPC battle ai so they make smarter choices in combat
big library - add one somewhere that PCs can provide books for and learn from
PC head customizing system
-
- add more VFX head stuff (
- fix bugs in system (in progress)
- - Updated hood/hat/jewelry VFX for head customizing (mainly the fix for halflings, but some other minor adjustments as well)
tradeskills - add different tradeskills PCs of any class can use and improve upon by use instead of by level-up:
- - recode for faster processing using alchemy base code?
- engineering - create temporary siege weapons, create lock picking tools, grappling hooks, etc.
- poisonbrewing - turn monster parts and plant parts into poisons for weapons
add more semi-classes
add more prestige classes
fill out "sparse" locations with more detail and stuff to do (in progress)
add more underwater areas (in progress)
add more high-level areas (in progress)
add stuff for barbarians
- rage-based events?
- barbarian-specific quests?
add stuff for rogues
- stealth-based quests?
- city-based quests?
learn how to make new emitters with gmax
finish epic magic system
- recode epic research portion (done, but needs work)
- fix bugs in the casting system (in progress)
Expand VFX shoulder pets to include:
-hawk,
Add new spells
- cleric/druid undead-targeting spells
- illusion spells
Rewrite quest system (in progress)
- recode quest system to reduce scripting and provide for easier expansion
- - declutter journal by removing quests, moving information to new VC functions
- - - ;;quest status xxxx (current quest/job title and description)
- - - ;;quest list (all job titles: current and finished)
- fix existing quests (in progress)
- add new quests/jobs (in progress)
- make improvements for easier quest additions
- make data more secure by storing quest statuses on PC database item
Create new "immersion" scripting
- some merchants that close up shop (or only open up) at night (acting more like real shopkeepers that way) (in progress)
- - not for the Vale, since that's PC-Central
- improve commoner spawning (make use of Sparky and off-palette NPCs?)
- - weather/season-dependent clothing (sort of in previous commoner spawn testing)
- - torches/lanterns at night (already in previous commoner spawn testing)
- - kingdom-specific clothing tendencies (different styles for different regions)?
Future tileset work:
- Interiors (with ceilings)?
- - updates to existing tiles?
- - - with good ceilings, not just mirrors of ground level
- - - using existing textures so everything matches up and areas don't need to be rebuilt
- - new interiors that fit?
Revamp magic item enchantment
- update VC commands ("mi", for "magic item")
- update scripting to use lab inventories instead of sorting PC inventories (faster scripting to avoid lag from packrats)
- add more capability to add properties to existing items (include a limit on total value of finished items)
- add boost or cost reduction for priests of Ralth for weapons/armors/helms/shields
- add boost or cost reduction for priests of Jewel and Terris for enchanting magical gems
- add capability to create some currently off-palette items
- add ability to use up blood of magic in exchange for xp in enchanting some items
Add new remains models for more creature types
Finish Underdark expansion
Add more high level areas
figure out how to add 12 more hours of computer time to each day...
Last edited by The Amethyst Dragon on Mon Jan 06, 2014 12:14 am; edited 85 times in total (Reason for editing : updating the list)
Re: public to do list
bump for an update to the list...for those wondering where my NWN (which doesn't count father/grad student/student teacher/husband time commitments) time is being spent...
Re: public to do list
Bug Sweep Focus: Changing gears for a while to focus on the huge list of bugs that need serious attention. Basic plan now:
1. Finish and fix issues with magic spells overhaul.
2. Overhaul epic magic to tackle parts that aren't working right.
3. Hit other bugs with a giant hammer. Well, maybe just focus on fixing them.
4. Go through suggestions list and sort/implement a bunch.
5. Caster-level selectable item enchantment for potions/scrolls/wands.
6. Quest system overhaul.
7. Other new content work...
1. Finish and fix issues with magic spells overhaul.
2. Overhaul epic magic to tackle parts that aren't working right.
3. Hit other bugs with a giant hammer. Well, maybe just focus on fixing them.
4. Go through suggestions list and sort/implement a bunch.
5. Caster-level selectable item enchantment for potions/scrolls/wands.
6. Quest system overhaul.
7. Other new content work...
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