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Not Used: Craft Dialogue re-usage

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Not Used: Craft Dialogue re-usage Empty Not Used: Craft Dialogue re-usage

Post by MannyJabrielle Sat Mar 07, 2009 2:36 am

With the craft menu dialogue slated for disabling.... why not reuse it? Shuttle the convo from the green PC crystal to the craft dialogue.
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Post by Kefrem Sat Mar 07, 2009 8:08 am

Deleted
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Post by Anthroplayer Mon Mar 09, 2009 8:31 am

Craft dialogue is not on Aenea anymore?
Is that why I can't make wands anymore? Or helmets?

For players that enchant wands or fight rustmonsters being able to make wands and have easy access to replaceable equipment is a neccessity.

Also, this is related to several bugs going on in the server, so it will ultimately have to be un-deleted.
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Post by The Amethyst Dragon Mon Mar 09, 2009 6:49 pm

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Post by Anthroplayer Mon Mar 09, 2009 7:22 pm

hmm, the bug that is talked about which is likely the main reason crafting was disabled is never mentioned.

personally this angers me greatly.
without the default crafting, I am unable to craft wands, as no items in the game can be made into bone wands anymore, as Large Bones have their craft ability removed...
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Post by Anthroplayer Mon Mar 09, 2009 7:22 pm

in other words this update really peeves me
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Post by The Amethyst Dragon Mon Mar 09, 2009 10:28 pm

The loss of the default crafting options (aka, bones into bone wands, appearance changing, etc.) is temporary while I re-write it to my satisfaction.

In fact, the being able to make bone wands is a really easy fix that I'll put in for the next update/reset. When that happens, you'll just have to try craft base wand in the chat bar. Smile I've had the toolset open for a while, so it won't take long to script.
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Post by RustyDios Fri Mar 13, 2009 12:00 pm

Hmm.. the new crafting system sounds good by the other threads.... and the idea to abuse the craft dialogue tree ((x0_skill_ctrap.dlg)) with pc crystal options was suggested ages ago (by myself I believe)
around here

... and now gets brought up again.... this is a radial option open to everyone, unmissable, undropable, un-inventory cluttering, does not need to be a scripted given item at the start, etc......

... ...the only real things that spring to mind is either this suggestion has slipped off The Amethyst Dragon's radar, he hasn't found a way he want's to do it (because let's face it.. if he does it'll be polished and perfect - like everything else), or that that little crystal really has some major background notes stuck to it (same resref for creation but tag=pccrystal+playername+username) and is possibly used in a thousand scripts for minor things across your aenea travels, none of which you ever notice or see...
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Post by The Amethyst Dragon Sat Mar 14, 2009 3:24 am

That radial is now being used as the "help file" for the new crafting system that is still being worked on.

I could use the idea of using that radial for the functions of the green character crystal, but I prefer having the crystal in inventory for newer players that might notice it and activate it to see what it does (and very easily finding the handy information contained there).
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Post by RustyDios Sat Mar 14, 2009 6:47 am

Good point..!
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