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Apr. 30: Orcs Grow Up

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Post by The Amethyst Dragon Fri May 01, 2009 12:13 am

The orcs of Aenea are growing up, away from their old cartoonish appearance toward something a bit more threatening.

Apr. 30:  Orcs Grow Up Orc

Oh, and a few of them have gained a couple of levels along the way.

Have fun!

* Changes effective after the next planned reset.
The Amethyst Dragon
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Post by RayvenNightkind Fri May 01, 2009 12:16 am

Now that is just freakin' sweet! Huzzah The Amethyst Dragon! Thanks for yet another awesome addition!
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Post by Eric of Atrophy Fri May 01, 2009 10:01 am

Heck yeah! That's one thing I can take out of my overrides! Sweet!
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Post by MannyJabrielle Fri May 01, 2009 1:34 pm

I still have the orc makeovers in my override.... they don't affect the new orc's The Amethyst Dragon's got running around Smile
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Post by Eric of Atrophy Fri May 01, 2009 3:34 pm

Ooooh!
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Post by Calzier Fri Jul 03, 2009 4:48 am

would it be possible to update the appearance imposed by the Hat of Disguise?
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Post by The Amethyst Dragon Fri Jul 03, 2009 10:08 am

The hat of disguise references the orc appearance from appearance.2da...a simple swap out. The updated orcs...they use PC models with specific settings for head models, colors, and individual equipment.

Unfortunately, it's something that currently is not worth the time or added scripts on my end to script all the changes, script a way to add orcish equipment and make it so you can't unequip it, then script a way to get all the old settings back and remove the orc equipment instantly when you remove the hat or use it's power again or attack something.
The Amethyst Dragon
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Post by Calzier Fri Jul 03, 2009 2:31 pm

The Amethyst Dragon wrote:The hat of disguise references the orc appearance from appearance.2da...a simple swap out. The updated orcs...they use PC models with specific settings for head models, colors, and individual equipment.

Unfortunately, it's something that currently is not worth the time or added scripts on my end to script all the changes, script a way to add orcish equipment and make it so you can't unequip it, then script a way to get all the old settings back and remove the orc equipment instantly when you remove the hat or use it's power again or attack something.

Yaeh, I can see that; I'd assumed the new appearances were just new lines in the 2da...
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