Orcs
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Orcs
Tougher Orc spawns at higher levels. Maybe One or two orc destroyers per group at either Tesh or one of the orc training camps depending on your level. Maybe create a whole new Orc to spawn. One that doesn't have such as high damage as the Destroyers, for lower epic levels. Orcs are one of my favorite to assault here in Aenea but sadly lvl 20 + they get really easy. Maybe a mix of tougher in with the already present mobs. Because assaulting Tesh is a really fun thing to do in a group of all levels.
Alundaio- Aenean Scholar
- Number of posts : 372
Age : 39
Main Character : Alundaio
Time Zone : GMT-04:00 (EST)
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Registration date : 2009-09-14
Re: Orcs
Heh, I've run several raids on the city. It's the best large-scale group raid on the server, as far as I know.
Ua and I were actually discussing an addition along the lines of the Good vs Evil III module, a persistent battlefield between Tradeholm and the Orc lands.
Ua and I were actually discussing an addition along the lines of the Good vs Evil III module, a persistent battlefield between Tradeholm and the Orc lands.
Maeglin Dubh- Pureblooded Aenean
- Number of posts : 521
Main Character : Derfel Cadarn, Warlord of Beuttleria
Other Character : Kasigi Toranaga, Serene Swordsman
Other Character. : Stan Card, Not a Crazed Marksman
Registration date : 2008-09-07
Re: Orcs
I agree that Orc raids are currently one of the best party oriented adventures
Hopefully the dark realm will offer a party oriented challenge for high end epics, but it may also prove to be a bit much for some parties, depending.... keep in mind its a work in progress and will likely need tweaks (hopefully not, but its probable).
For the orcs, however, there are a handful of newly added epic level orcs that would foot the bill for this suggestion nicely. Its all a matter of finding the right spawn placements and numbers to spawn in alongside the ruck and run of orc soldiers... (and restricting the epic orcs so they will only spawn for epic level PCs and parties, in low numbers or single numbers for low end epics and perhaps a couple or few mixed into a normal orc spawn for high end epic parties).
Hopefully the dark realm will offer a party oriented challenge for high end epics, but it may also prove to be a bit much for some parties, depending.... keep in mind its a work in progress and will likely need tweaks (hopefully not, but its probable).
For the orcs, however, there are a handful of newly added epic level orcs that would foot the bill for this suggestion nicely. Its all a matter of finding the right spawn placements and numbers to spawn in alongside the ruck and run of orc soldiers... (and restricting the epic orcs so they will only spawn for epic level PCs and parties, in low numbers or single numbers for low end epics and perhaps a couple or few mixed into a normal orc spawn for high end epic parties).
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Orcs
I just got another idea from what Maeglin said:
A scripted auto event (Very Possible to script but I do not know how difficult it would be). How this would work is that there will be a counter for Gron's forces. That will start out at say for example 0/1000. Every real life 10 minutes adds one to the counter (To simulate Gron's forces in training getting ready for battle). Before the event starts you can either delay it by killing orcs at the training camp, where each kill count would subtract from the counter or completely remove the counter by killing Gron.
When the counter reaches 1000/1000 the event will start. Orcs will start spawning in Tradeholm (Or outside and walk in). The event will be announced that Orcs are invading Tradeholm. Everyone can join in on the battle to save Tradeholm. The event will only end when the forces drop to 0/1000. Maybe when the event ends you can spawn in a chest that has a few healing items and some gold for the ones that participated to share.
*EDIT* Oh and at the end of the event, 1/1000. A boss will appear. Like an Orc General and must be defeated to end the event.
A scripted auto event (Very Possible to script but I do not know how difficult it would be). How this would work is that there will be a counter for Gron's forces. That will start out at say for example 0/1000. Every real life 10 minutes adds one to the counter (To simulate Gron's forces in training getting ready for battle). Before the event starts you can either delay it by killing orcs at the training camp, where each kill count would subtract from the counter or completely remove the counter by killing Gron.
When the counter reaches 1000/1000 the event will start. Orcs will start spawning in Tradeholm (Or outside and walk in). The event will be announced that Orcs are invading Tradeholm. Everyone can join in on the battle to save Tradeholm. The event will only end when the forces drop to 0/1000. Maybe when the event ends you can spawn in a chest that has a few healing items and some gold for the ones that participated to share.
*EDIT* Oh and at the end of the event, 1/1000. A boss will appear. Like an Orc General and must be defeated to end the event.
Last edited by Alundaio on Wed Mar 10, 2010 7:58 am; edited 1 time in total
Alundaio- Aenean Scholar
- Number of posts : 372
Age : 39
Main Character : Alundaio
Time Zone : GMT-04:00 (EST)
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Registration date : 2009-09-14
Re: Orcs
To sort of add to this..... the southwest of tradeholm borders the kingdom of light, and there is a wall/fort/borderguard there.... even though the kingdom of light is ostensibly friendly to tradeholm....
however, to the west of tradeholm, is the border with the orcs... a hostile border... and yet it somehow lacks similar fortification on the non-orc side.... but the orcs realize they needed to have a bulwark....
Would be nice and make sense to have the tradeholm border with knort scrar have some manner of military fortification.
however, to the west of tradeholm, is the border with the orcs... a hostile border... and yet it somehow lacks similar fortification on the non-orc side.... but the orcs realize they needed to have a bulwark....
Would be nice and make sense to have the tradeholm border with knort scrar have some manner of military fortification.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Orcs
One of the villages did build a wall after the the small invasion that ended with a bunch of PCs in the Vale town hall getting their "reward".
Re: Orcs
Orc War Riders need increased HP or somthing. They die relatively easy compared to the other orcs. Also they don't seem to drop any loot.
Alundaio- Aenean Scholar
- Number of posts : 372
Age : 39
Main Character : Alundaio
Time Zone : GMT-04:00 (EST)
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Registration date : 2009-09-14
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