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Partially Used: League Shops

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Partially Used: League Shops Empty Partially Used: League Shops

Post by Elhanan Sat Aug 15, 2009 12:10 am

As a Dwarven member of the UMDNLT (ie; UMD Needs Luv Too), could all the League shops be opened to all classes, and allow the individual restrictions on items to be the only barrier for purchases?

I mean, a fairly hefty fee is already paid for membership, and being told by a Gnome merchant that he will not open his stores to me though I have not only have 40 ranks of UMD and two Skill Focus feats, but also a helm that reveals all scrolls and a full purse is almost as irriatating as being informed I do not dress well enough to purchase cutlery....

Sad

Purty pls?
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Post by jazzable Sat Aug 15, 2009 6:11 am

Yes, have to agree there...bard and arcane archer who could use medium armor and martial weapons canĀ“t access the fighter merchant...so legalize it! Smile
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Post by RustyDios Sat Aug 15, 2009 6:12 pm

I'll have to say the league shops need a little "updating"... and a few more options availiable... say some aimed for each class, and prestigue class... with things those classes would find more useful...

... and perhaps bluff checks could play a part in the merchants ?... you could wield a sword as a bard and bluff your way into being a fighter... ... ... maybe intimedate should play as well ?... "I'm a big hefty orc barbarian, now show me what you sell puny wizard dude"...

Hmmm...
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Post by evilkittenofdoom Sat Aug 15, 2009 6:27 pm

*casts Bigby's Crushing Hand and calls the guard* I believe is the response said wizard comes up with there..

But I do like the idea myself. I always found that the clerical shops had almost nothing useful to my cleric, even from the moment I got access to the store. I won't even go into how useless the items were (IMHO) for my sorcerer by the time I got there, though I admit, I did get to it rather late...
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Post by MannyJabrielle Sat Aug 15, 2009 7:22 pm

The wiz/sorc shop has the largest, and most useful selection out of all of them. The rogue/bard shop has the nice agility belts, and a +4 longsword, but beyond that... the selection is rather meh.

I'd like to see the shops updated, more diverse inventory, even if the items aren't exceptionally "powerful", but unique and useful.

Also... perhaps the "fighter/wizard/priest/rogue" disguises could be used to access the shops, if nothing else? There doesn't seem to be a single use for the disguises since they were introduced, althoguh I have yet to see if the wizard disguise would get one access to the Macedone wizard's guild or not.
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Post by Kefrem Sat Aug 15, 2009 10:01 pm

The one good thing on that wizard shop in there...is the wizard's familiar dagger. It levels with the wizard..and once you hit bout 25th level(i think) it provides fireball unlimited/per day...which is very nice when dealing with mummies and what not Razz
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Post by daveyeisley Sun Aug 16, 2009 1:30 pm

Personally.... I think of it this way:

The league is a social club that also offers equipment for purchases.
I never understood why certain "professions" would be allowed to purchase certain equipment, but that same equipment would not be sold to other professions. I mean, if you run a shop out of your club... you dont turn away a member's business cuz his chosen profession is different. You sell the same stuff to all members, period.

If they can afford it, they should be able to buy it. Some things they wont be able to use, so they may not bother buying them.

If its an issue that the accumulated "stock" of items would be too many pages of inventory for a single merchant, hence they had to be broken down somehow.... then why not go with the usual standard of merchant specialties and separate it into different merchants for weapons, armor, scrolls/potions, rings/amulets/staves/wands/rods, misc.... rather than the currently nonsensical (imo) class based restrictive purchase layout.
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Post by The Amethyst Dragon Mon Aug 17, 2009 4:55 pm

The next planned reset will have minor changes to the league merchants.

They will still be limited by class, but wearing a proper disguise (wizard, rogue, fighter, or priest) will allow access to that store's inventory.

I also updated the inventories for the newer holy symbols, large shields with holy symbols, and updated bracers/rings/amulets/etc.
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Post by DerusTal Mon Aug 17, 2009 5:01 pm

Call me crazy, but what are you guys talking about?
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Post by The Amethyst Dragon Mon Aug 17, 2009 5:04 pm

There is a place in Mountainholm Castle called the League of Extraordinary Adventurers. Kind of an "adventurer's social club". Complete the right challenges (subject to eventual updating), and you can enter the rest of the building an find a few useful practice rooms and shops.
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Post by MannyJabrielle Mon Aug 17, 2009 5:31 pm

The practice rooms are neat...

Although, I gotta wonder what the clerk was thinking moving those archery targets so people would be shooting towards the door in the fighter room *grins*
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Post by DerusTal Mon Aug 17, 2009 9:00 pm

Is there some kind of level requirement, or am I just blind?
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Post by daveyeisley Mon Aug 17, 2009 9:34 pm

DerusTal wrote:Is there some kind of level requirement, or am I just blind?

Explore the building in Mountainholm Castle thoroughly. One of them will have a half orc named Grag Kolteff.

Talk to him to learn more. There *is* a level requirement to gain the chance to take on the challenges, as well as a cost im gp, but Grag will still tell you about it even if you dont have the money or the level needed.
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Post by evilkittenofdoom Tue Aug 18, 2009 12:12 am

How do you get said proper disguises? I haven't been able to find them in the HoD list.
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Post by MannyJabrielle Tue Aug 18, 2009 12:19 am

They're not through the HoD. Check out clothing vendors. There's two that I know of that sell the disguises (although one requires you to be of one of the 'sneaky' classes to view his 'secret' inventory)
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Post by MannyJabrielle Mon Jan 24, 2011 2:34 am

Lock and move since the disguises have been in for a good while now? Smile
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