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Creature Lore

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Post by MannyJabrielle Tue Sep 01, 2009 11:10 pm

Could the boost from creature lore last as long as it's use-timer, or it's use timer be shortened to how long the boost lasts?

And could the creature-lore user benefit his party companions with the use? Kinda like "Hey guys, shoot those trolls in the knees, it'll topple them over faster" kinda thing.
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Post by daveyeisley Wed Sep 02, 2009 9:08 pm

Nice idea on the party benefit Smile
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Post by MannyJabrielle Mon Oct 12, 2009 6:06 am

In regards to my previous post.... out of the two, could the use time of creature lore be shortened? Five minutes can sometimes be painfully long before being able to reactivate this ability. Two or three minutes would be a decently long 'cool down' between activations, but still long enough to make it a worthwhile buff.
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Post by Elhanan Mon Oct 12, 2009 6:49 am

Or could it be cancelled on command like a summons spell? Or have it dropped when moving to a new area?

Just curious; why shortened? Cannot switch to new creatures?
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Post by MannyJabrielle Mon Oct 12, 2009 6:56 am

That'd be useful to switch creatures more often, but the biggest reason I see for shortening it is... if you use it, and then die or drink a renewal potion or in any other way have the bonus removed, you can't reactivate it until the 5 minutes is up.
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Post by MannyJabrielle Fri Apr 08, 2011 8:20 pm

Yes.... having it be outright cancelled on demand would be better, and make more sense from an RP standpoint as well. Or rather, when used on a new creature race type, the bonus switches, regardless of how long the feat has been in use.

Another idea for this feat.... A player, Alora, just asked on the server if there's anyway to gauge how difficult a mob is.

Why not let creature lore, when used on a specific creature, give some feedback as to how difficult the creature is for the given player (based off challenge rating... not precise by any means, but some sort of measure). Would make sense that if you can figure out stuff about a given creature, you may also be able to judge how fearsome the enemy is and how likely it you think you may get your head removed by said creature :X
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Post by RustyDios Fri Apr 08, 2011 9:22 pm

Would then be a viable option for "scouts" too ... sneak up to enemy.. use creature lore... get some feedback on the enemy... return to group and report "They look like easy little bats, just they happen to of the monstrous vampire kind.. oh and there happens to be around 100 of em" .....
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Post by daveyeisley Fri Apr 08, 2011 10:11 pm

MannyJabrielle wrote:Yes.... having it be outright cancelled on demand would be better, and make more sense from an RP standpoint as well. Or rather, when used on a new creature race type, the bonus switches, regardless of how long the feat has been in use.

Why not let creature lore, when used on a specific creature, give some feedback as to how difficult the creature is for the given player (based off challenge rating... not precise by any means, but some sort of measure). Would make sense that if you can figure out stuff about a given creature, you may also be able to judge how fearsome the enemy is and how likely it you think you may get your head removed by said creature :X

For so many reasons.... I think both of these are needed.

"Why can't you hit that Demon, Al?"

"Because I need my Creature Lore bonus to hit him in the right spot, but I already used it on the Orc over there. I won't be able to remember anything useful about Demons for another 3 minutes!"

"So, Abigail, what did you see up ahead in the corridor?"

"Well, there was guy in a robe, and some skeletons."

"OK, how tough did they look?"

"Well the skeletons are pretty weak from what I could tell. I have no idea about the guy. I gotta wait 3 minutes before I can size him up, cuz I just spent all my Creature Lore knowledge on the skeletons."

IMO, neither of the two conversations above should ever happen.
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