This may sound crazy, but...
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This may sound crazy, but...
Thumbing through my DM's guide I noticed the "dangers of lava" section, which notes that total immersion in lava does 20d6 fire damage per round (+10d6 per round for 1d3 rounds after getting out). Granted, this is certain death for most, but for those PCs with 1000+ hit points or complete immunity to fire, perhaps the coding can be altered to allow for a swim check each round (after taking damage) to escape the lava after a bad jump?
Ra Cha Chongo- Pureblooded Aenean
- Number of posts : 413
Age : 44
Main Character : Vizzini The Inconceivable
Other Character : Jinx
Other Character. : Whichever one I happen to be playing at the moment; I think it's mostly been Vinzer lately
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Registration date : 2009-02-07
Re: This may sound crazy, but...
lol... agreed.. lol...
RustyDios- High Epic Level
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Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
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Registration date : 2008-07-28
Re: This may sound crazy, but...
I've jumped into a lava pit several times (many HPs, no need to breathe) thinking there might be something in there. It would be neat you could get back out (or if you were a priestess of Conflagal, some goody to get ).
Svair- Epic Level
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Age : 52
Location : Seattle, WA
Main Character : Karamip Ningle
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Registration date : 2008-06-03
Re: This may sound crazy, but...
A thing on the Lava, you are utterly immune to Lava damage if you have even 1 point of fire resistance. *Nod nod* Says so under it
A_Shadow_of_Life- Scout
- Number of posts : 1
Registration date : 2009-09-15
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