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Not Used: Epic Spell casting hak

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RustyDios
daveyeisley
The Amethyst Dragon
solarina
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Post by solarina Tue Oct 27, 2009 3:19 am

This hak we have used on one of my servers and it is to say the least awesome.

61 new epic spells and a way to research them instead of spending feats on them.

"' Now at Version 2! 61 spells and counting! This is a system I have
developed for casters to gain Epic Spells without sacrificing feats
when levels are gained, which they should not have to do (according to
the Epic Level Handbook, anyways). The entire system is based around
dynamically adding and removing the appropriate feats to a creature
hide. To be able to learn new epic spells, you must have a book
explaining the research process. You must also have acquired the
appropriate Spell Seed feat(s) before researching a new spell. Seed
feats are acquired by reading(using) old books that contain the
knowledge of the seed. If you have the Spell Seed, a high enough
Spellcraft skill, and the gold and excess experience to be able to
research the spell, you can find a laboratory or other appropriate
place to do the researching.You will then have a new Epic Spell
researched, which you can then dynamically add to or remove from your
Epic Spells radial menu (as more than 7 spells on the radial will cause
a crash). I have included a demo module, an erf, the needed hak and tlk
files, as well as a couple high level casters for people who want to
try this out without fear of corrupting their own, or who don't want to
create a new one. Currently (as of V2), there are 61 active spells,
with the structure for addition of the 10 missing ones that are still
being worked on. They will be added when completed.Many new
options are available now that were not in the demo version. Almost
everything is customizable now, or at least toggleable. Some of the
options include: - XP costs for casting - the 'take ten' rule for
casting/researching - the primary ability modifier variant rule for
skill checks. - backlash damage - DC adjustments for Spell Foci feats.
- gold cost researching variable - XP cost researching variable - DC's
for individual spells - seed requirements for individual spells - XP
casting costs for individual spells - School designation for individual
spells - seed accessibility - seed DC's /////// Special credit goes to
NronKsr, for his creation of several spells and icons, as well as
Soopaman, for his creation of the VFX for Gem Cage and Nailed to the
Sky, and Danmar, for his extra book icons ""

Hak found here:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1044

Would be an awesome addition, one spell I loved was " pin to the sky " which flung the target up and froze them mid air hehe.
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Post by The Amethyst Dragon Fri Oct 30, 2009 3:13 am

Funny thing is, I'm just starting work on my own epic spellcasting update. Epic spellcasters now get a "dummy" feat at 21st level called "Epic Magic", which will form the basis for the new system. Once I get everything built, epic casters will get the ability to research their own new epic spells (there will be a limit to the number "known" but I'm not sure how many yet) by choosing different seeds, variables, and costs.
The Amethyst Dragon
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Post by daveyeisley Fri Oct 30, 2009 4:05 am

as long as the options/payoff are superior to the current system, im in favor Smile

nerfing epic spellcasters would be a major downer Razz
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Post by The Amethyst Dragon Fri Oct 30, 2009 6:30 pm

daveyeisley wrote:as long as the options/payoff are superior to the current system, im in favor Smile

nerfing epic spellcasters would be a major downer Razz

It will be made so that current (and future) epic spellcasters gain versatility without being nerfed. And those with current "epic spell" feats will get to relevel those epic levels in order to spend those feat slots elsewhere if they like (I also plan on adding several related feats to make epic magic more effective).
The Amethyst Dragon
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Post by daveyeisley Fri Oct 30, 2009 7:20 pm

Huzzah!
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Post by RustyDios Fri Oct 30, 2009 7:45 pm

Brilliant.... ....
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Post by RayvenNightkind Sat Oct 31, 2009 10:25 am

ooh this is gonna be fun! Some more wonderful additions from the master The Amethyst Dragon! Woot!
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Post by evilkittenofdoom Sat Oct 31, 2009 11:41 am

Indeed. I can't wait. Once again, The Amethyst Dragon has come up with a brilliant things to add to the world!
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Post by solarina Wed Nov 04, 2009 9:53 am

Yay !
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Post by __Ua__ Wed Nov 04, 2009 12:41 pm

Yes...more explosions cheers
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Post by MannyJabrielle Mon Jan 24, 2011 2:47 am

Lock and move since the AEMS has been out (if somewhat buggy) now?
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