Not Used: Test Area
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Not Used: Test Area
A simple test area that allows the player to test a build. Make it remember the PCs current xp upon entering and block Teleport/farstep. Then when they leave give their current xp back. A lot of custom things are added in Aenea and it's hard to decide which path you want to take. Testing would make that decision easier.
Alundaio- Aenean Scholar
- Number of posts : 372
Age : 39
Main Character : Alundaio
Time Zone : GMT-04:00 (EST)
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Registration date : 2009-09-14
Re: Not Used: Test Area
The build module also lacks many of the scripts from the live module, so it makes it impossible to test certain things when not logged in.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Not Used: Test Area
Not going to use this suggestion.
The build module is designed for building player houses and custom items. It actually has none of the Aenea-specific scripting (and won't since I don't feel like handing out all of my scripts to the general public).
The build module is designed for building player houses and custom items. It actually has none of the Aenea-specific scripting (and won't since I don't feel like handing out all of my scripts to the general public).
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